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Showing content with the highest reputation on 18/01/21 in all areas

  1. Here is the layout in Chops vid, as well as 2 full sets of ROM's.... go crazy folks! Not had chance to test set 2 yet, so will not surprise me, if this is a £6JP variant. Omega £4.80JP 20p (Classic - Maygay).zip Maygay Omega £4.80JP 20p ROMs 1.zip Maygay Omega £4.80JP 20p ROMs 2.zip
    9 points
  2. As good fortune would have it I'm off work today so I managed to turn this one around pretty quickly Also includes an extended intro discussing the arcades in Blackpool and how exciting they were in the 1980s and early 90s.
    9 points
  3. Sound roms for this finally turned up, brilliant sound package. You can find it here, https://www.fruitemu.co.uk/ib/index.php?app=forums&module=forums&controller=topic&id=24160
    5 points
  4. I'm hopefully teaching the dutch owner to dump the game rom tonight and sort his sound roms. Im go to ask for high res pics too if needed
    4 points
  5. Omega finally gets sound after nearly 20 years and a chat about the arcades in Blackpool and how exciting they used to be.
    4 points
  6. Version 1.0.0

    126 downloads

    Here is a old school 2p £2 jackpot machine by bwb called Fruit swop it`s dad is called Fruit King and mum is called Lucky Lady . This was created from images taken from you tube videos couldn`t find any decent pictures and hasn`t turned out to bad considering my photo shop skills are very basic. Thanks go to the following people @A:E for use of his Lucky lady Cabinet/Reel symbols. @Louie Bee for roms over at Mecca. Steve Lancett for his you tube videos of this machine. @Big J for playtest. And last but the most important thank you of all goes to @Wizard for his creation R.I.P 1965-2020 sadly missed.
    3 points
  7. Thanks for the thought Vectra, maybe in the distant future, got too much lined up for now to take another one on! Hopefully @Pook will continue his original attempt or if not I am sure @Tommy c would do it justice.
    3 points
  8. This is amazing work @johnparker007 you are one hell of a developer. This looks amazing. I've had an Oculus Rift since it was first released. I think this standalone/online arcade would be a killer app, and VR desperately needs something like this. As I've been playing the emulations this week I've thought it's a pity I can't peer into the reels to see what's coming for nudges. So when I saw your early 3D reels, I thought, "oh hang on this looks interesting". But, I guess that's going to have to wait if you implement the snap view solution initially. But I totally understand it's a balance of function over effort. I only joined this site last week and I was sad to hear of the passing of Chris, it felt like it was an end of an era. But what I've seen is an amazing amount of great quality layouts from the contributors recently which continues to raise the bar, and your work makes me excited that we are maybe on the cusp of the next great advance in arcade emulation. Thanks for all you efforts, I watch with great interest.
    2 points
  9. I've done a (very basic) version of the feature to auto-position the player and set the camera up when playing machine. Currently it just instantly 'snaps' to the viewing position, and then snaps back to the original position you were in before you started playing. It's pretty ugly But it's perfectly functional for now. To do the proper system I have in mind (with various fancy modes), requires a time-consuming rewrite of the controller/camera code, which I'm not looking to get bogged down in at this stage. So this is as done as this gets for the moment
    2 points
  10. Just watched the videos. Great to finally have the sound roms for this, once again, it gives us hope that no matter how long the wait, resources will be uncovered for others we are still missing. Agree, arcades were just such magical places back in the 80's and early 90's. I wish I had taken pictures of videos of them back in the day.
    2 points
  11. Great result all round hopefully the final piece of the puzzle will be done soon, the dx?? Looking at the various images we have of this it doesn’t look to bad to recreate the decals etc for this maybe one for you @Retrofruit thanks @Chopaholic for the video too. I take it this can out after sudden impact and the like as has more “features” than them like an improved edition
    2 points
  12. Excellent thanks! SA4-089 is Omega Single Site and SA4-090 is Omega Single Site Data version. So effectively the same rom, just data and non-data.
    2 points
  13. I've recently been tinkering with making a 3D machine renderer. I was originally playing with using AI for upscaling low res textures, then got quite heavily sidetracked! I'd been posting in the DXcellent layout discussion forum (back when it was just about AI upscaled textures), but a friend on here advised this would be a better place to post updates, now that it's turned into a more technical project. Here it is rendering an MFME instance. The flashing sphere above the reels is the first test lamp (the start button lamp). The reel symbol textures in this demo are an example of the AI upscaled textures - they were generated from the low res ones in the layout. For further info on the AI upscaling stuff with some more examples, here's the original thread:
    1 point
  14. Version 1.0.0

    143 downloads

    Ultra hd dx of cash explosion. Thanks to @Player for the image used and @loo for the sound roms.
    1 point
  15. Version 1.0.0

    146 downloads

    This is a Classic USA IGT Slot, which uses the IGTS2000 tech. This is one of a couple of US Slot techs, unofficially supported in MFME v20.1 This layout was created by Wizard, with a little help from a couple of people. He didn't want to have to support these techs (they are complex to setup) so it was never released during his lifetime. Now however we will let you have it for a Christmas Present, with no support of course ! RIP WIzard, we will never forget you
    1 point
  16. Version 1.0.0

    187 downloads

    Photo based dx using multiple photo's, decent red and doesn't take a life time to force out, thanks to @infection for the pics and to the late wizard for the new mfme. MFME V 20.1 ONLY THANKS.
    1 point
  17. Version 1.1.1

    161 downloads

    As I have learned a lot had been I first released my first ever DX release version of Volcano, I thought I'd have a go at updating the graphics of this machine. At the moment, I'm 99.8% happy with it. The only thing that remains to be changed is the values at the bottom left side as the original photo only had the £5 jackpot, so I'm hopefully going to be able to have a photo of them and be able to update them soon. Anyhow, I thought I'd release this one as a separate to the previous one I did as I'm not sure if it will work on previous versions of MFME but I have changed the version number to 1.1.0 to identify the differences. Credits as always go to Wizard (RIP) for making all this possible in the first place. Everyone else for previous positive comments and assistance you've given me over the months since I started doing them As always, take care, stay safe and enjoy the game!
    1 point
  18. Version 1.0.0

    139 downloads

    Here is a dx version of Black Hole one of my most favourite 2p machines from the 80s. I could not find the correct font for the numbers on the reel symbols but they don`t look to bad in my opinion, also had to make the space shuttle reel symbol up from a picture I downloaded from the inter web so if anyone knows what font is on original symbols please let me know and I will try to update. Please enjoy and let me know what you think. Short cuts are within the notes. Thanks to @barcrest junky for his classic and above all thanks to wizard R.I.P.
    1 point
  19. Had the music of this in my head last night , when i first heard of mame , this was the goto game . I enjoy modern games to the extent that i think they look pretty but the gameplay isnt there . Shinobi is a proper game , hard as fuck . Those green and blue ninjas mess me up . Ghouls and ghosts is bastardly hard too . Just giving a big shout out to the crazy hard arcade games of old .
    1 point
  20. Sidney Youngblood on the Hi-Lo sample, thanks for the review @Chopaholic still love the vids bud, don't know if it is my headset or your Pc emitting heavy bass but feels like a nightclub on my eardrums. No point in waiting on Pook to Dx it as nobody knows when he will be back, as long as he is alright that is the main thing. Bar-Gain has a pretty damn good package and sure there was one other clone of these iirc. Big Thanks to Mr P
    1 point
  21. Fantastic, loving the insta boot up too, love it.
    1 point
  22. Excellent result, thanks to all involved. As for a dx if pook has this in wip then there will be a dx at some point, I'm sure he will be back after a break and will be buzzing to see sound roms turn up for this.
    1 point
  23. Thanks for the video. Bit before my time this one, but an interesting watch nonetheless. Hi/lo gamble sample is Good Thing by Fine Young Cannibals. Repeat chance is Ride on Time by Black Box. As a kid, this song seemed to be at #1 in the singles chart forever!
    1 point
  24. Thank you all for making this possible.
    1 point
  25. Certainly nothing wrong with your photoshop skills, it looks great. I've not seen this machine before, but I can't resist these old timers. It's got some great game play. Although I think it's a bit harsh with it's gambles, I probably would have given up on it due to that, if I was putting in real money back in the day! Thanks.
    1 point
  26. Sublime sound package Cheers for the video mate and to the rom sourcer... massive!!! J
    1 point
  27. without hesitation : Double dragon and Shinoby !
    1 point
  28. From all arcade games it was my favorite when i was at school. i tried to get lunch very fast and run to the bar next to school to send hundreds of francs (i m French:-)). and i m not sure i finished it once now i can play it at home with a raspberry and recalbox
    1 point
  29. Great news on the correct sound ROMs being sourced. I hope I don't offend people here but what a boring looking machine! but what a wonderful sound package, as was the norm from Maygay during this period of licensed (or shall I dare say unlicensed) sound samples. Amazing to see resources still being located after all these years.
    1 point
    I did not use it yet but it looks fantastic ! really great job
    1 point
  30. Many thanks again. Had an absolute blast playing this today! Much appreciated.
    1 point
  31. Many thanks. Joined this site to see if I could find Top Tenner, but was blown away when I saw my other Barcrest faves such as this, Pot Black and Lucky Strike. You guys are super talented. Thanks, much appreciated!!!
    1 point
  32. Thank you Pete and To our Wizard (R,I,P)
    1 point
  33. Currently using max for cabinet, my own system for converting 2d layout => 3d machine and Unity Engine for rendering. The Epoch doesn't look too far away from an Eclipse... initially I'll probably just work on using the Eclipse as a base to build similar cabinets
    1 point
  34. Been plugging away, and got the first pass of clickable buttons / custom mouse cursors / locked camera during gameplay done Coin slots are a bodge for now (it's just clicking through to the original layout 2d coin slot underneath)... I'll probably also do a hand with the finger pressing down for when you have a button held down by the mouse later... It's definitely more fun playing the features, now I can click the other buttons! EDIT: I just skipped through the video to check it recorded correctly - at some points the mouse pointer appears to flicker and blink off. This doesn't actually happen, it's just the video recording software glitching out
    1 point
  35. Woooo I am back. Much cheers to Degsy and Pete who helped me get my password as for some reason I did not get the password reset email. I see we have some nice up n over ROMs to play with. I've been enjoying watching them and likely will do a video myself on it.
    1 point
  36. That's a really old one! Anyway I've given it a quick update so it works on MFME 20.1 Grand Slam DX £1000.rar
    1 point
  37. Version 1.0.0

    45 downloads

    Set on 30p play with the jackpot at £25 thanks to @ loo for the roms andy-1 mavroz and captain haddock(also for the image) for testing/ fault finding. shortcuts are in the notes. with the usual shout out to chris.
    1 point
  38. Getting there with setting up new source code server and backup, so had a little time to sort out a first person camera setup and build a test arcade environment. There's a slow stroll round (showing walking speed) then a brisk pace walk round (showing running speed)
    1 point
  39. Thanks for the heads up, I may hit him up depending on how well my foray into 3DS Max goes I've currently discounted running the emulators on the server itself, as it wont scale - so if 100 people were to be online playing a machine each, I'd need the computing power to run 100 emulator instances... also they would experience a delay when interacting with the machine (as their button press has to get to the server, take place on server's emulator, then the client is also on a delay when rendering the machine via remote streamed data. So the plan is to have the end user running a single emulator instance locally (that would be installed as part of the arcade software) whenever they are playing a machine. Then, if people walk up to watch the gameplay, the player initially streams the codec to say the first 3 watchers, who in turn stream to up to 3 watchers each, etc. There'll be some small increasing delay for the observers as you move down the chain, but it's a scalable approach, so 1,000 people could all crowd around watching one machine being played, and the server wouldn't be overloaded
    1 point
  40. Wow, what is this witchcraft !!! This is going to be quite something. This really will be immersive, who needs a real retro arcade. Wow gobsmacked!!! I really was going to take a backseat to any fme stuff since the passing of Wizard, but I must admit that your project has got my attention big time. You are such a prolific developer!! J
    1 point
  41. Been working on the reels , but auto-placement/scaling needs me to fix the complicated maths stuff with the lamps - and it's been a long week, so having a beer tonight instead, and a play with the 'arcade environment' idea
    1 point
  42. Needed to move to a new layout, with more detailed reel window overlays (as I need to preserve these to then make the reel windows transparent, Monopoly Millionaire ones are just plain square so no good to test with): Reel overlays from Happy Hour: After fixing some bugs in the layout extractor stage of the converter, we have the new machine running it's lamps in 3d (Bright pink areas are where I have to implement alpha mask support for the lamps that use it).
    1 point
  43. Thanks @Amusements I'm just looking into it a little for the moment, but I may take you up one of your flat PSDs at some point to try some tests with, thanks very much for the offer (As the AI upscaling technique may not work well on some lower res layouts on the bottom glass panel, since it's already heavily vertically 'squashed' for the pseudo-3d perspective of the source MFME layout image). I'm thinking that theoretically once I've 'auto-flattened' an existing MFME layout so it can be used for the 3d panels, I could somehow write something to take a high res flat scan (or flat redraw), and auto map that into place (and potentially auto-lamp it) - giving a much higher fidelity source texture on the existing 3d layout. I've still got a couple of big chunks of work left to do on the converter to auto-flatten and AI upscale the source layouts, but then investigating this idea further might be a cool side-quest, to further enhance the visuals In the 3d engine, whilst the glass panels can be viewed from any angle: ...they are stored internally as perfectly flat:
    1 point
  44. - Added initial reel physics system - needs more improvements yet, but gives a ok 'bounce' - Very roughly placed lower backglass lamps in new masked lamp lighting test - all hooked up, but they are blurry and not quite in the right places as it was fiddly (I ultimately plan to make a tool that auto-converts the 2d lamps to their 3d counterparts without needing manual placement/scaling) - Snuck the credits VFD to lower backglass so it could be seen working in the demo - Reel lamps sadly temporarily out of action after I moved everything around, will set them back up soon I really wanted to win £3 or at least max the gamble ladder, but the machine was having none of it! Next time...
    1 point
  45. Version 1.0.0

    22 downloads

    BFM King Kash Club Tech: Scorpion 2 Here's a clubber called King Kash. Its a simple Hi-Lo clubber that offers feature exchanges on the lower 3 of a kind wins. Unfortunately it's partly mute due to no sound roms. Keyboard Shortcuts in the notes section of the emulator. Thanks to Wizard for the emulator, The ROM and flyer provider. Please use MFME V19.8 or later to play.
    1 point
  46. What does the heading say?
    0 points
  47. -1 points
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