Leaderboard
Popular Content
Showing content with the highest reputation since 09/10/25 in all areas
-
Version 1.0.0
143 downloads
Next up from me is the Club version of Cash Exploder (Club Exploder lol) Thanks goto @fruitsnappa - classic layout for lamping positions etc @dad - reel symbols used from his Awp layout @infection - images used from his googledrive Shortcuts are the same as the classic version and are listed within the notes This machine Accepts the "NEW" £50 NOTE shortcut - N or click on the blue note acceptor!!! the ram is in the same state as the classic version probs had a extra £100 or so through it so should give a reasonable game from the off.. the led's for the logo not entirely sure they are coloured in sequence correctly Enjoy and Happy Gaming!!!17 points -
Version 1.0.1
191 downloads
Next up is this Deal game the Golden Game Thanks goto @logopolis for the £100 roms to whoever did the £70 layout used for lamping references @infection for the full cab image used Shortcuts written within the notes during playtest i did get a £200 mega streak a first for me in mfme and real land, so shove the pounds back through to get it back on a lower percentage Enjoy and Happy Gaming!!!!14 points -
Version 1.0.0
63 downloads
A Maygay Machines, fruit machine on M1 Video tech. 20p Play, £6 Jackpot, 86% Payout Is a follow up to ultra popular, Screenplay. More features are available then the hi-lo exchange features, by filling up the word Special, with the bars adding 1 or 2 letters to the word. IMPORTANT: This layout, uses incorrect sounds from Screenplay, which leads to pauses in gameplay, but it is still fully playable (USE CTRL M to mute layout if you wish) The longer you play in a single session, the more pauses you will get. The main pause issue is with the Six Shooter feature, which is still playable, but will take about 2-3 minutes to complete, instead of 10-20 seconds. Lots of lamps to the side of layout, that don't appear to be needed. Keys are in the notes. THANKS TO: Wizard (RIP) for the Super MFME Emulator Pook, for the reels from Screenplay The Rom providers (Reel Board, Program, Sounds)9 points -
I hit a snag on my first bartop build in that I didn't leave enough room for a coin hopper. So I decided to start again from scratch and this time I took the time to model it up in Sketchup first to make sure everything would fit. I still wanted it to be as small as possible but to also fit a coin hopper and coin mech and a bigger screen (27in instead of 24in). I also recently bought a 3D printer so I wanted to utilise that in the build too! So fast forward a few months and here is the end result: (The black cupboard underneath is seperate) This is all made out of 18mm mdf (and it is very heavy!) along with some custom 3d parts I made. It has a 27inch touch screen, Suzo Happ Cube Hopper MKII, Barcrest coin bezel with custom 3D printed mount plate and coin slide. I also added a real slots topper, the insides I replaced with an ESP32 running WLED with 5050 RGB LED's. The buttons are from Ali Express and I replaced the (Loud!) switches with some quieter Cherry switches I had lying around. The graphics for the buttons were courtesy of ChatGPT and I just printed them on normal paper. I might redo them at some point but for now they are good enough. I added an LED strip to Illuminate the coin tray blue and also added a hidden button that will trigger the hopper to pay out some coins to play with. The coin tray itself is a stainless steel loaf tin! It's a fraction too big in hindsight so it's really squeezed in there tight but it works. I 3D printed a volume control bezel to make it easier to mount the little amp (PAM8403) to the 18mm mdf and I printed some Wago connector mounts for the inside to help with cable management. Here is a view from the inside: Quite a spaghetti in there, even with some cable management going on! The PC inside is a Ryzen 5 3500x, 8GB ram and a GTX 950 which seems to be more than enough for what I need. Everything runs off the pc power supply too as its all either 12v or 5v which can all be taken from a molex connector. Overall I'm really happy with how it turned out and it definitely paid to spend some time 3D modelling it all first. Everything fitted together pretty much as expected with very little tolerance (I dont think it could be any smaller with a working coin mech and hopper installed!). Happy to share my Sketchup file for the build and the various 3D print files etc if anyone was interested. Here is a video of it in action: All the best, Steve8 points
-
Just wanted to canvas interest before I dive too deep into this. Basically, I recently bought a 3D printer and got into learning a bit of 3D modelling with Fusion. It popped into my head that maybe I could design a printable control panel. So I've had a bit of a tinker and came up with an initial design, maximising the available space on my print bed (256x256x256). Here is a draft print (ignore the colours, its just a test using some spare PLA): Its basically just a box with 24mm holes cut out in the top panel and a slight incline so the controls subtly lean toward you. I added mounting posts for a Pacdrive and a hole in the back big enough for USB cables to poke through. Everything screws together nicely with some short M3 self tapping screws, no additional nuts needed. Its obviously quite light, will be a little heavier when everything is added in but might require some extra weight to be added (a fishing weight or 2 perhaps?). There isn't a great deal of space available on the control panel so its limited to the smaller square or round buttons with a 23/24mm diameter mounting and I have added the button graphics just to give an idea of how it could be set up (an additiinal 2 buttons could be added on the top row if needed). The inner box has more than enough room for a pacdrive and a usb controller of some sort (Zero Delay or otherwise). Here is an example of how it could be used alongside a Windows tablet PC: So the aim is to just have something easy for someone to download and print to get themselves a controller up and running, albeit on a much smaller scale, and I just really wanted to see if there was any interest from anyone here or any comments or tips for improvements etc? I will happily share the files here, and for free of course, I just need to make some tweaks to the mounting posts to make them more sturdy and i may round the corners of the box too. Will update with progress if there is any interest. All the best, Steve7 points
-
Well it was a pain in the backside but I got it all finished and it looks great. Its a self contained unit now with an ESP32 inside with all the wiring hidden within and I added a switch to the back so I can flick it on or off. I have a single barrel jack coming out of it (into a hole in the top of my cab which is not seen) which I plug into a 5v molex connector from the PSU and it boots up when I turn the cab on. Looks really good, maybe a little bigger than I thought it was going to be though! Video showing it in action: (The cab itself is not finished yet, still got lots to do but at least I can tick this off the list!).6 points
-
Version 1.0.0
35 downloads
Quick classic of Reflex Club Pocket Money £400 Jackpot. Usual shortcuts apply and are in notes. Has had a good chunk of cash through so should play a decent game for a clubber. Many thanks to Vectra for the use of his reel symbols from Hot Shots and to Wizard for the fabulous MFME. Hopefully someone can rustle up a decent DX from this.4 points -
Version 1.0.0
33 downloads
Here we have Over the Rainbow from Astra. Unfortunately there are no images or videos so hopefully it looks ok. This is set on 25p play with an £8 Jackpot. Thanks go to: Hitthesix for his started layout Wizard for his amazing emulator The rom provider If you spot any errors please let me know, the only thing that wouldn't come in is the highest amount on the prize reel. Shortcuts are in the notes Hope you enjoy Please use MFME 20.14 points -
I love the old machines from the 80's so looking forward to playing them again. I was looking for an old Barcrest machine called 'Line up' but I can't see it here. I used to have it many years ago but have unfortunately lost all my FruitMame files. (It was one of my favourite machines in real life too back when I spent more than was sensible in the arcades ) - The simple onea are the best in my view!4 points
-
Welcome! One thing that might not be immediately obvious is that you need to click "Download File" on the A-L category to get the full list of available files to download. As well as the Barcrest & BWB versions of Line-Up, there's also Super Line-Up in the M-Z section of Barcrest, and the (what I think was a complete rewrite?) version of Super Line-Up by Red Gaming in the Red Gaming - Legacy section, too.4 points
-
Hi all, got my 5 year badge and couldn't believe how fast that time has gone by. Thanks to everyone for all the hard work they do to keep this amazing place alive !!!!4 points
-
I remember playing an £8 token jackpot version of RC which used to give Test Your Strength off Last Ride, and it would nearly always repeat afterwards (as long as you got the jackpot from it). I would go as far as to say I never saw it not repeat. And certainly there were versions of the £10 all-cash ROMs that near enough always gave the full £28.80 off Nemesis. There was a 20p play £10 cash Roller Coaster in a complete dive of an arcade called Sunnyholt Amusements in Brean Sands back in the late 90's and it used to absolutely love a Nemesis to the top. They had some good bits in there including a Wonderboy video-game on which I could make 20p last for half-an-hour. Sadly it was one of those places that was owned and run by a family of wankers who would ban locals or anyone who looked like they knew what they were doing, and despite trying to blend in by playing pushers, video-games and even holding a seaside bucket and spade I was clocked before long and was banned by the woman sat in the change kiosk, a fat dreadnought who looked like Biffa Bacon's Mum. The thing is, the idea of a guaranteed £28.80 Nemesis feature might be non-compliant as far as the technical standards go, but it made the feature much more attractive and the game more exciting. Who the fuck wants to gamble Waltzers for Nemesis when it might stop at £5.80? And besides, it was possible to get things like that past the Gambling Commission if you were clever enough and willing to think outside the box. For a start, the fact that you could hi-lo against the numbers and fuck it up yourself meant that you could set up a soak test of the game that would, on a 50/50 chance, go the wrong way once per credit break, meaning when the GC look at the results the average win from the Nemesis feature would be more like a tenner. But on-site the actual average would be close to £28.80 because of 'player skill'. It's a bit 'grey area' - you're making the credit-breaks pass 100% of the time and then the player controls the rest of the feature. You could squeeze that past the GC but then months later they'd tighten up the regs to stop people from doing it. Half the fun with designing games back then was trying to find creative ways of interpreting the regs differently to how the other manufacturers were at the time, to try and gain an edge over the competition. With the Test Your Strength 100% repeat chance, to get that past the GC you just show them the total number of TYS features won on the game overall, and the number of them that repeated - it's going to be way less than 50% because there was practically no chance of that feature repeating if you took it any other way.4 points
-
I've just cobbled this together to it may be a little wrong but gives you an idea. The checkboxes refer to switches on a real machine, each door will have a switch and the others refer to internal switches / buttons. S Door = Service door. Normally top door on a front opening cabinet, or back door on a rear opening cabinet. C Door = Cash door. Bottom door on a cabinet, where the cash boxes are. Refill = Refill key, normally you insert and turn a refill key to check hopper balance, adjust volume, or refloat a hopper without opening a door. Top Up = A lot of machines have a top up button inside (you need to open a door to use the button), it tells the machine the hopper is full. Test = Test mode button, to perform basic machine tests. Test 2 = A second test mode button, some machines require two buttons to be pressed at the same time to prevent fraud since you can force the machine to pay out coins via test mode. JPReset = Unsure - but could be there for the USA style slots that would lock up on a jackpot / hand pay? Demo = Demo mode, but on many machines you can get into demo mode without pressing it, just with a door open and pressing the machine start button and/or cancel button. IN = coins in, normally the total amount of coins inserted, given in 10p units. OUT = as above, but coins paid out. % = current amount the game has actually paid out. Drift = the amount the machine owes to the player (difference between current amount paid out, and what the machine needs to pay out to meet percentage payout). If drift is a MINUS number it means the machine is technically overpaying. With the In, Out, % and Drift, the main thing is the long term stats, since machine will swing quite a bit on a session to session basis, but over the long term should aim to meet it's target percentage. I think you use F12 so switch between long and short term. It gets harder to track on more machine machines like the DOND games as they have variable percentage according to stake, to try and entice the player to play the higher stakes options. £1 a play will often give a boost of 6-12% in percentage, the trade off being that you don't get much fun for £1 a spin3 points
-
Version 1.1
53 downloads
Here's a couple of layouts for Bug's Money. It's a weird late 90's 'Psycho Cash Beast' inspired machine from Bell Fruit Games, on the Scorpion 4 hardware. As I mentioned in the WIP thread, I had one of these locally - it disappeared after the first time I got a chance to play it - where it went a bit mental on £5 jackpot. I think it was on 10p play but could have been on 5p play. In any case, you can change the stakes and percentages easily enough. I figured £5/20p would be a fun stakes and prizes ratio, make it a bit more lively. Unfortunately it is currently mute. Hopefully at some point in the future sound ROMs will appear, and also some good artwork. I'm happy for this to be used as the basis for a DX layout - I have kept unpublished versions of the layouts and will happily pass them on to trusted people. Not much else to say, hope you enjoy this odd curiosity. Thanks to @andy-1 for giving it a play test for me, finding the 'lose' gamble lamp, correcting the 'take cash' lamp (I realised a minute ago I'd pasted the 1st knockout button lamp into it by mistake haha), among other stuff. Thanks to @hitthesix for uploading a photo of the machine to Pinterest, and thanks to @johnparker007 for his ROM hoard Layout notes attached below :3 points -
Have had that for years, there is a command line modifier that shows you the correct answer every time I believe, if you want to cheat Good fun little game though Absolutely. If they want to engage with us and whatnot that would be awesome, but if not I absolutely appreciate the fact they are still working on bits and bobs with this Of course if Scorpion 6 was also released as a standalone emulator, and I could play Bar X Seven based machines on it, that would be the absolute pinnacle for me3 points
-
i used to play this before going into chichester college at the then bus station? it will be a pleasure to dx and from the looks of the images, it will be fun too. thanks for your dx request, please you and any readers, if you have any requests feel free to let us know3 points
-
Version 1.0.0
184 downloads
Ace's Twister £25, 30p, 82% Shortcuts in notes. Thanks to @Johnnyafc and @Scifinity for the classic and the reels used previously un dx'd and now in the library. Similar layout and game as the others but far less enjoyable or simple to beat although i had it £55 behind at best. standard gameplay and watch out for the flying pigs, they're super fun.3 points -
3 points
-
3 points
-
Currently focused on the path to developing the new art/lighting renderer, so this Full Throttle is a useful layout, as I have the 'real' artwork, plus the DX - allows me to evaluate some of this transform/upscale stuff against ground truth. But things like Blackbox/SRU/Impact/Mpu1/Mpu2/Mpu3/Mpu4/M1a/Sc1/Sc2/Sc4 off the top of my head are close to working enough to be playable via MAME (just some bugs, unemulated elements like ccTalk etc) - definitely some early era stuff in there3 points
-
Been working on stuff in the layout editor: - improved zoom in/out - zooms in/out while keeping the position under the mouse cursor anchored. Still a bit janky, as the layout is currently locked to the top-left, where as in Gimp, the image is not. I'll probably replicate this as then the zoom will work better still - started implementing 'ViewQuads'. These are the quadrilaterals that we use on the perspective elements from MFME layouts; mainly rectangluar glass panels, but also buttons for instance are planned for this time around. Just have one view quad for now while it's in development. - view quads have draggable corner handles, and can be relatively quickly aligned to the corners of a perspective panel, then in the vid you see at the end we use a temp menu function to export a 'transformed' view quad image (back to rectangle from perspective). Aspect ratio is off, as I need to start thinking about the cabinet side, as those predefined panels on the cabinet are what the glass panels map to, and the aspect ratio of the output image is derived from there. View quads are loaded/saved with the project (at least this initial test one).3 points
-
Another update - I've added in the lamp mask and a yellow tint plus a few misc tweaks3 points
-
And another clunky demo of the above, with more brightly lit Indy art to reflect in the mirrored areas, viewed from a lower camera angle. I think in a dim arcade, reflecting lots of bright flashing lights, screens etc it should work pretty well3 points
-
2 points
-
No, on most British fruit machines you can only collect your winnings when the machine is out of credits. There are some exceptions but normally only the most recent machines and video slots, or games with note to credit where you can collect the remainder of a banknote inserted2 points
-
The motherboards were 'industrial' designs, I believe made by DFI (not sure they still exist, they used to make LanParty motherboards with brightly coloured sockets and stuff stuff back in the day ). They aren't anything special really. The components are basically standard, I don't think there was any additional security on the board itself or anything. I'd always been tempted (as I've probably said before) to just catalogue all the various chips used on the motherboard - northbridge, southbridge, network, audio, SATA e.t.c. in the hope that if I found one with exactly the same chips, it would boot without any driver issues / blue screens. Alas I never bothered in the end. Partly because I'd lost interest, partly because you'd be buying aging hardware, similar age to the original boards, with no way of knowing how they would last either. T7 PCs date back to 2008 or so (we had one or two installed by Barcrest on test in 2008). I believe others have managed it, but some of them are people who ripped me off in the past so they may be full of shit But as long as the chips basically all match, as near as damnit anyway, it could work. I documented all the stuff (chips and whatnot) but not sure I kept it, when I binned the garage arcade off and couldn't be arsed giving info out to be made money out of I probably shredded it2 points
-
I have the same issue and thats why I opted for a touchscreen in my build so I didn't need to account for too many buttons (I didnt have the space for any more on the control panel!). I tried to keep it simple and I included a 'spare' button that could be anything the layout needs (Barcrest, Collect, Change Stake, Bonus etc), and I just make sure I map the lamps to it via the pacdrive config so its more obvious when playing the game. I also found that having the hold buttons immediately after the cancel/collect button makes it line up better in my screen, i.e. the hold 1 2 and 3 are directly under reels 1 2 and 3 on the screen (for most layouts I play) which made it feel more natural. Example below:2 points
-
I only worked it out as I didn't like the idea of paying £80+ for what we're basically 10-15 year old £10 GPUs I started getting requests so to cover my costs and experimentation I started selling a few for £27.50 or so including postage once modded and tested (cards and mods cost me about £10-£15, after postage I was making at most a tenner a card and that is without my initial outlay and effort). I then found some bell-ends were buying from me under the pretence of being amazed at how well they worked in their cabs... slapping them on eBay at £60 One of the reasons I gave up trying to help people. I wasn't some big business, I was a nice / generous person trying to work stuff out to keep home use machines going without people being ripped off. When I realised machine owners - many of whom were addicts but couldn't admit it, expected everything for free, were ripping off my generosity - fuck them. But like you I guess, just working something like that out have me a massive buzz.2 points
-
I double checked and the exec uses OpenGL for the API and another set of libraries called SDL to abstract out some of the graphical operations. I'll dig deeper and see if I can find out where the hard dependency on this is coming from.2 points
-
@RHM, it is PHil, but it'll still fail, as it won't see the MPU card. Food for thought @spa Here talking of hardware, have you seen on facebook those reverse engineered epoch boards you can get? Couldn't believe it.2 points
-
2 points
-
2 points
-
2 points
-
I'm making my own... Off to the cabinet building section.. Thanks2 points
-
A T7 PC is just an industrial PC chassis from the late 2000s (dual core Celeron), old AMD graphics cards in the early ones, from memory based on the X300 series. Later ones used an S3 graphics card which is rare / daft. The game licensing is handled entirely by a Sentinel HASP USB stick, no need for separate game cards like you had with the eRio PCs in earlier single game cabinets, although there is also an MPU5 or MPU6 for handling IO with the coins, notes, buttons, e.t.c. and if there isn't one present the machine won't work. So you could basically have a PC, and MPU, and you might also need coin mech, notey and hopper, and you could basically run a T7 on a desktop - definitely for real money mode. Got demo / door open mode you might be able to skip some components but then you'll be stuck in demo mode with cheats enabled. Then you've got the murky world of converting T7 PCs to run T8 content. Which is a doddle now but I imagine figuring it out took some skills2 points
-
It gets to the point where it really wants to give you the tenner Note I only even bothered trying to answer the questions for the last couple of rounds hence the shit amount of time, and it was desperate to give me bonus discs (as you can see I have seven). 50% RTP sounds shit but in reality it basically wants to give you a tenner for every £20 in. Fun game.2 points
-
2 points
-
Just been told the software on archive.org has been changed for a new version. I'm not home so can't try it2 points
-
2 points
-
2 points
-
does this need a dx? ill get it done2 points
-
Been working more on the Layout Editor, and somewhat got the 'panel' view stuff started - so now a ViewQuad can be set up saved as part of the project, and the de-perspective view created: Need to design more of how this will work, so we can get multiple Views next among other things (currently that single Bottom view is somewhat hardcoded in by name, and there can only be one ViewQuad).2 points
-
Agreed. Sharpness is up.....even a little makes quite a difference. Not sure if it's just me but it's not just the sharpness, looks a little less dull too? Not washed out, but the Oasis version has a hint more vibrancy.2 points
-
So back on the editor side, I fancied having a fresh go at my 'de-perspective' transform strategy (plus I have to as everything in Oasis is open source and I was using something commercial in original AS ). The 'de-perspective' stuff is how we get from an MFME DX where there is perspective in the image, back to a non-perspective image (so standard glasses are transformed back to rectangles). So we've got one written, and it's actually a little better quality than the original AS one was - so a nice surprise! This will ultimately result in the 3d machine glasses in the new Arcade Sim being a little sharper then the old ones, even before we get into the planned inbuilt AI upscaling, which will help add further clearness in some cases. Arcade Sim (original): Oasis Layout Editor (new): Definitely a bit less blurry, Catmull-Rom bicubic interpolation with cubic pixel clamping for the win! A non-zoomed in area - it's subtle, but it's definitely a little clearer with the new transform algorithm: Arcade Sim (original): Oasis Layout Editor (new):2 points
-
Rollercoaster was hugely successful in it's day selling over 3,000 units. The only AWP JPM to sell more was BIg Banker. Many games went over 2,500 but the 3,000 mark was hard to achieve. Monopoly and Cluedo SWP's sold over 3,000 units. I think it's appeal comes from the high frequency play and skill based feature games. It's my personal favourite, but then I'm biased.2 points
-
I think there's room for both things on this site If those posts bother you, and you wanted to get fancy, you could always write a chrome plugin that hides posts that contain keywords like gambling/addiction etc.2 points
-
Hi Guys hope your all good. i used to have club rollercoaster and indeed it did lock up on top feature if it was a jackpot for about 3 or 4 mins lol wonder if anyone in the wild turned the machine off thinking it had broke.2 points
-
Current builds of MAME do have FME support, though a lot of work needs to be done on the emulation side of things. There are a limited number of partially/fully complete 'classic' layouts built into the MAME exe itself. For instance you could play Indiana Jones by JPM (mame rom name j6indy), that has a relatively complete clickable classic layout, there are plenty more Some only have keyboard input though which is mapped unintuitively at present.2 points
-
Thanks for your replies. I figured it wouldn't be so simple and I don't want to start having to think about introducing 34v into my setup! I have stripped it down instead and I'm putting an ESP32 in there with WLED. It would look just as good as the 'real thing' in the end but with more flexibility on the colour schemes, patterns etc. Only downside is that it won't integrate into any games by default but I imagine it could probably be achieved via the pacdrive and a GPIO input pin on the ESP32 if I ever wanted to try it. Here is my progress so far, out with the old LED's and in with the new and thats the main box done: (looks really good in person) I'm now just working on adding the surround LED's for which I will add a rainbow effect via WLED. Thanks again, Steve2 points
-
2 points
