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Wondered how long it would take someone to find it lol. It went up at 5:45 tonight. the false positive on antivirus is a puzzle to us. 1.0 didn’t do all that but maybe it’s looking at all the checksum calculations and moving files about that is flagging certain things. We have flagged it with Microsoft and asked them to add exceptions to their antivirus and submitted the code to them but they might do something or they might do nothing. Who knows. we made a few changes on the site as well. New users now have to verify their email address if they want to post anything on the site. We have put a dev blog up as well that will occasionally get a random post when we find something interesting or start on a journey that could unlock something big. Given we have that there we will probably not post as much here but will still pop up from time to time hope you enjoy the 1.1 release but the big question is will there be a 1.2? Or will the community come together and make the next update so big it will be 2.0?14 points
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evening everyone just want to give a quick explanation over our reaction to the events today and stick everything in one spot so it’s nice and clear. We knew when we released MVFME that it would create a buzz that had not been seen for years and given that we had a few false starts we rushed the release out. There should have been safeguards in place to make sure only the 10 (we even missed listing one of their launch games in our hurry lol) could install and run. This is not us dictating what you could all play. We knew it could play a lot more (infact we didn’t know to what extent we had got running until serious mass testing took place) but we also knew that we could have spent the next 3 months of the testers testing games, finding loads that worked but finding issues on others which we would then try and fix and then the cycle starts again and again. We also didn’t know how the launcher would behave outside of the closed environment so we went for basically the first 10 games we had running what we deemed perfectly with a variety of different features and game styles. what shocked us was the lack of issues. The crash logs some have posted and were seen on @Chopaholicvideo was because of the exit game button being used which force quits the game rather than using the on screen menu button which is the only option on the cabinet to quit a game. Exit game button was a tester option that never got turned off. Apart from that it seems most other issues were from a touchscreen being used that was a different type to the original cabinet which caused the game to miss the button touches. The t7 monitor touchscreen is basically a mouse click. The newer touch screens use a different system and they fail. We built a stable platform that could be built on and more features added to and that was the aim of the beta release. which brings me on nicely to the next issue. The onscreen buttons. As was pointed out, other games can run but have issues with the onscreen buttons not working. This was the reason for the force exit game button on the hw panel. It was so testers can force quit a game if they loaded it and on screen buttons didn’t work. ALL those games were listed as part working and got parked to try and find a pattern. If we had shipped with some games not working fully it would have made the touch screen issue a lot harder to find the cause of because there would have been hundreds of reports of buttons not working when it’s a know issue. Infact about 8 builds before the release build we actually had a pop up come up on some of the games each time you launched it to inform you of the known issues incase we had to launch with those problems. We hated it, the testers hated it and we went back to the code and and tried to find the issues. We found some of the blockers on the touch buttons not working. But we still have a large amount that are still not responding. If we can solve that issue then it opens up a LOT of games. we code, we test, we code again, we test, we sort out an issue with one block of games, we go back to known working games and find it breaks one of them so then we have to find why a system on the real machine that runs any game doesn’t do the same on the emulator. We are sick of Ida pro logs and scans. We are sick of debugging messaging calls between tcp stacks and exes but every analysis creates a bit more of the picture and we didn’t realise until just after launch how much of the picture we had. For a laugh we started to try t8 bpaks and some worked and worked well. At that point we knew the back end was good because if it can just install a bpak we had never examined before and run it then it must be accurate. We tried equinox bpaks and they failed with vgap errors. all we want is for everyone to have the most complete and accurate experiences with the emulator. We don’t want to have to spend days implementing systems to totally lock people out and implementing DRM and shit like that because it will only impact those who want to use it properly (as all DRM does). Anything can be circumvented if you are determined enough to, hell MVFME itself is proof of that, so layers will be added to try and stop this happening again. and just to give another example of why a trickle release is good. If we had pulled off a total miracle and had everything running day one you all would have stuck with the games you know. You would have missed some obscure but quite good games that were just there. This way we feel you will have time to play the games, check them all out and go “never seen that before, but I quite like it”. Or go “what a heap of shit, why did they waste time with that” but at least you will have had a go. and finally with some control over the release titles we can try and avoid drawing attention to us from manufacturers. If we suddenly started putting community black knight or burn em up (don’t even bother trying them. They don’t even work on our current build lol) on the list of titles we would have a cease and desist on our lap quicker than you can play £100 off on a B3 lol. We are covering our backsides and trying to make sure we stay out of trouble anyway so much for a short explanation. I’ve gone on a bit but just wanted to put our side over. All we ask in the future is if you do find anything like that out please keep it to yourself and even better let us know. We all make mistakes HKP and Marvin14 points
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Here's a googledrive link for those that asked for it - https://drive.google.com/file/d/1_vNBaGBzBE7FA_37jzgdJfpwIMFKKfMP/view?usp=drive_link12 points
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I don't speak for anybody but myself. If I still owned this board, this is what I would say to you. ...are you Txxxx, blanked out the rest of the name as I think I know who you are ? If you are - at least historic people on the board know about your blindness - they will understand regardless of tools to help navigate the web what a disadvtage your conditon brings. Nothing to worry about there. Mistakes happen and it is not your fault what happened yesterday, far from it. People can help each other with BPaks and if anybody says they don't, they are lying. It is going on all over the place behind the scenes. You take care and don't apoligise for anything - espeically when you have done nothing wrong. Ex-Admin, but somebody that cares when they see posts like this.10 points
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I was suddenly looking at my 34" curved ultrawide, and had what can only be described as a moment of genius, bought a fully rotatable desk mount and bobs your uncle the closest thing to a curved amusement style screen experience9 points
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9 points
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Have quickly bundled the current compatible games, correct me if I have these wrong @HongKong Phooey Many thanks for this, now grabbing Torrent file added. MVFME set 2 (25).zip.zip9 points
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Geez, say what you really mean !! im not sure what part of downloading the emulator, and downloading the bpak files seperately (and then extracting the bpaks to the games file) you dont get. if thats too much for you then i dont think the emulator in question is for you. As for saying the thread is rubbish and you dont care if you upset anyone, i think i can speak for everyone when i say that i dont care for you, and quite frankly i find you a bit of an a-hole. "someone make a new release page with just the emu and games. HOW SIMPLE" - that sums you up perfectly, because if its that simple..... YOU DO IT. i suggest you apologise to the group for your outburst.8 points
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A few pics of MVFME in the Kiosk software, you really can build your own cabinet... ...thank you to @HongKong Phooey8 points
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Brilliant to see 1.1 released, thank you so much for all the hard work. I have 'some' of the Bpaks but not all of them. Those I've tried work just fine. Here's the list of supported games so far... B3 500 Challenge7 5.0(Build 103).bpak B3 CashinoDeluxe7 1.1(Build 30).bpak B3 T7 Boulder Bucks 1.0(Build 53).bpak B3 T7 HotSlot 1.0(Build 14).bpak B3 T7 Monopoly Big Event 1.1 (build 04).bpak B3 T7 Ooh Aah Dracula 1.0 (build 7).bpak B3 T7 RRPickNMix 1.2 (Build 1).bpak B3 T8 IronMan 1.0(Build 46).bpak B3 T8 IronMan 1.4(Build 13).bpak B3 Wipeout 0.1(Build 18).bpak B4 MagicFruits 0.1(Build 13).bpak B4 T7 Grease 200GBP 1.3(Build 77).bpak B4 TopTrumpsHammerHorror 0.8(Build 40).bpak C Neptunes Treasure 70GBP 0.3(Build 29).bpak C ProgressiveRock 0.1(Build 10).bpak C ProgressiveRock 0.2(Build 13).bpak C T7 Africa Untamed 100GBP 1.1(Build 104).bpak C T7 Africa Untamed 100GBP 1.2(Build 8).bpak C T7 ElvisJukeBoxRock 100 1.3(Build 46).bpak C T7 ElvisJukeBoxRock 100 1.4(Build 2).bpak C T7 Grease 100GBP 1.1(Build 32).bpak C T7 WoZRubySlipper 100GBP 1.4(Build 27).bpak C TT_HammerHorror 70GBP 0.2(Build 31).bpak CatC ExtraBallBingo 70GBP 0.2(Build 8).bpak T7 C Monopoly Hot Property 1.3(Build 20).bpak Head over to https://mvfme.com and get the new update!8 points
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7 points
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OK, sorry guys. I'm gonna apologise up straight here. This was all my fault. I was just thinking that sourcing bpaks, for me at least, is hard. I don't see the point in buying a T7, to get the files, and not play it. I may as well just buy a T7 and play the real thing, which I can't, because I don't have the money and room to buy one anyway. Besides I have an iPub already from tripple 7 slots, moved to Jay777SlotsUK, then moved over here. I'm trying to fix that, my own life, my finances, everything. I apologise to roadhog mad for sending that PM containing the 9 games. It's just that when I hear a new release is on the go, I get excited and want to be a tester, which I'm sure HKP can appreciate. I'm all up for this emulator because I've been playing low stake 10P £10 or £5 jackpot games on the T7 at my local. I want to give this up, even though I'm playing with a tenner at that and leave with the money I win or lose. Hey, I don't care if I'm broke, I'm enjoying it for the sounds. That's how I work being blind and Aspergers. And as for this mega thing, I was under the impression Mega wasn't illegal. I paid for a plan, I got the bpaks from Sparky, so what's wrong with that? OK the games don't run. So that's feedback to HKP and Marvin as I see it. I don't want this thing to cease, if it does I will start gambling again which I'm trying not to do. Well it's not gambling as I use only a tenner, but I tend to put my winnings back in rather than running. This is why I've got the iPub, but at the minute I'm trying to fix that. Boots showing "no signal" which I've worked out it's the switch on PC or the GFX card. So please do not think this is me. It's my excitement and an autistic trate. And I only say mate as a friendly gesture as I don't know all you guys' first names. Only some.7 points
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It looks like MFVME currently does not fully support coin payouts, so I programmed my own solution for this system. After many hours of analyzing hex code and testing different payout patterns, I finally managed to get it working. My system can detect and handle the coin payout process. However, there are some games where the Collect button does not work properly. My system detects that as well and will not trigger a payout in those cases, to prevent incorrect or unsafe payouts.6 points
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New download link, had 5 scammers requesting it, cross referenced email accounts. So, uploaded it here, expires in 7 day or 250 downloads. https://www.swisstransfer.com/d/ceb48d4f-7fc7-47f5-98d5-1e5bd6d563176 points
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Seriously, what is even happening to this thread anymore? It’s completely derailed. People are writing half novels about topics that only loosely relate to the original subject. A short discussion somehow turned into endless walls of text and side debates. Can we maybe get back to the actual topic instead of turning this into a random philosophy conference?5 points
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I'd like to say a massive thank you to Reg for making my dream happen and helping me along the way. It's still not quite 100% finished, but the bulk is done, and so far I think it looks pretty awesome. It's a little rough round the edges due to being 3D printed and me not being the best painter, but that gives it a little character, and overall is hardly noticeable. It looks badass at night time. Wiring in the lights was the biggest pain in the ass for me, but once I figured out how it all worked and bought some thinner wire it wasn't that bad. Just not sure I fancy doing it all again to get the led's in the buttons working I just need to clean up the wires inside/secure the backplate, stick on the 777 sticker thing I've ordered for the front, and tinker with the software a little.5 points
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as in the first post on this thread and the 5th post on this thread? The emulator will never be bundled with roms, thats where it becomes a bit iffy, @HongKong Phooey states this, so never expect an all in solution. Pretty much the same way mfme works.5 points
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Well considering all the factors, the time and effort that has gone into getting this emulator working first of all, and the resources which are all FREE - I think you are being damned out of order here. Hows about you make a thread with the links in if it means THAT much to you ? These guys have worked so hard in getting to the position we are in right now, and you are shitting on them just because how a thread is structured? Get over yourself seriously.5 points
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It’s off for now as I didn’t realise it was actually a game we had not announced as working. We are now working on extra security to lock things down better to end up with a better emulator all round5 points
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Version 1.0.1
59 downloads
Maygay - Living in America Tech M1 - Rom revision 1.1 Its time to nip over the pond for a trip around America with this rare machine from Maygay. Some say it's very rare machine and some say it was a failed test, whichever it is I have no idea. PLEASE DO NOT DX THIS LAYOUT AS @PookHAS GOT THE ARTWORK PREPARED FOR THE DX, which is forthcoming once this layout has had a fair outing. Thanks goto: Wizard (RIP) for MFME M1jay for the roms and flyer.5 points -
You literally just download a torrent program, such as utorrent. Then open the torrent file from here in the program, and it will download. I'm not sure why so many people are struggling with it? Literally takes about 2 mins to download a program and whack the torrent file in it. No offence to anyone... but if you are struggling to download the bpaks, then I'd probably hold off on this emulator for now.4 points
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I've covered the AV thing in my latest video, explained why it's happening, and also why it's nothing to worry about. Direct timestamped link.4 points
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Just tinkering with this now, only improvements. Added in config, Game of the Day, like kiosks have Featured Game, this will pick a game for you that will be Game of the Day for the whole day. Card presents on any tab... First screen has one of the background effects. Always remember you can also add your own background... I think we are entering the period now of "what next", is there any other features to add - open to suggestions.4 points
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4 points
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RELEASED: V1.0.1 ( aka - the Road Hog Mad fix edition ) We are back with a new fix - lets share a few screen shots of the file that is available right now to download. Q: Has something rather sinister crept into this menu... A: Yes. Q: How can I make your lives more easier ? A: If you enable the options in the config, you can hover over a game and delete / hide depending on the system by CTRL+D or edit tags with CTRL+T. Q: Do you like the effects ? A: There is a new effect under the GPC effect that users your screens from your games. FULL CHANGE LOG V1.0.1 - 20/04/26 Fixes. - Quiz Games positioning and installer fix. - Attempt to make screen shots better with no black bars. - Search alignment tidy up. - Tags correct on edit for MFME. Effects. - Screen Magic effects that use pictures from your installed games. New Shortcuts. - CTRL+D, delete a game that deletes it out the game file and physical disk for MFME and Quiz, otherwise hides. - CTRL+T, modify tags on games in menu. NOTE: These are default off and must be enable by Game Manger NOT Kiosk Settings as they are dangerous. Improvements. - Naviagation retuns to current tab not the first tab when exiting a game. - Click on page indicator to jump to desired page via number pad. New Features. - Basic Mame Support.4 points
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Good news. Your wish has already been implemented. V1.00 Release. V1.01 Quiz Games positioning fix. Attempt to make screen shots better with no black bars. Added Screen Magic effects that use pictures from your installed games. Delete a game that deletes it out the game file and physical disk. CTRL+D and you get as yes no, default on NO. Naviagation retuns to current tab not the first tab when exiting a game. Click on page indicator to jump to desired page via number pad. I'll release 1.01 in the week as I am still messing - only when I installed all my MFME games did I understad what a pain in the arse that was. I missed that originally as I was always using the Last Played view. So that was fixed earlier this afternoon.4 points
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--- **MVFME v1.0 — It's Here. Finally.** Where do we even start. Some of you have been waiting a long time for this. Too long, honestly. We know that. We've teased, we've gone quiet, we've come back with "nearly there" more times than we care to admit. So before anything else — we're sorry for the wait. Genuinely. We know how frustrating it is to be told something is coming and then hear nothing for weeks. Life got in the way, the project got bigger than we ever imagined, and there were times we honestly thought about walking away from the whole thing. But we didn't. And we hope what we've got to show you was worth the wait. **So what is MVFME?** MVFME stands for Multiple Video Fruit Machine Emulator. It's a Barcrest T7 emulator that runs real T7 slot machine games on your Windows PC. We're not talking about recreations or lookalikes. These are the actual games, running from the original game files, displaying on a dual-screen cabinet layout just like you'd see in a pub or arcade. Credits, stakes, wins, gamble features, collect — the full experience. Version 1.0 ships with support for 9 games across B3, B4, and Category - Monopoly Big Event - Ooh Aah Dracula - Rainbow Riches Pick N Mix - Cashino Deluxe 7 - 500 Challenge 7 - Grease - Top Trumps Hammer Horror (B4) - Top Trumps Hammer Horror (C) - Wizard of Oz Ruby Slippers And that's just the start. There are hundreds more T7 games out there and the groundwork is laid to support them. But we wanted to get something solid into your hands first rather than keep you waiting for perfection. Oh, and keep reading. There's something else we've been working on that we think you're going to love. **The Journey** We won't pretend this was easy. It wasn't. Not even close. The T7 platform was never designed to run outside of a real cabinet. Every part of it assumes it's talking to real hardware — screens, buttons, doors, hoppers, licence dongles, the lot. Making it work on a normal PC meant figuring out how every single piece communicated and then building replacements for all of it. From scratch. There were breakthroughs and there were disasters. We'd get something working beautifully on one game and then watch it completely fall apart on the next. There was a period where we broke something fundamental and every game we tested just sat there doing nothing. No error message, no crash, just silence. We spent days chasing that one down. There was another stretch where we had the logic completely backwards on a critical piece — everything looked right on paper but the games just wouldn't spin. Turned out we'd inverted a single value. One bit. That cost us weeks. There were moments where things went wrong so consistently that we genuinely questioned whether it was possible at all. Hong Kong Phooey would be up at stupid hours, convinced we were one fix away from cracking it, and Marvin would be right there alongside trying everything we could think of. Some nights the fixes worked. Some nights they made things worse. More than once we had to throw away days of work and start again from scratch because we'd gone down the wrong path. But the testing crew kept us honest. Every time we thought something was done, they'd find another issue we'd missed. Games that worked perfectly on our machines would misbehave on theirs. Display scaling, screen layouts, timing issues — all the stuff you only find when real people use your software on real machines. Their patience and detailed reports are a massive part of why this works as well as it does today. **Getting Started** Right then, enough of the sob story. Here's how to get up and running: 1. Download MVFME v1.0 from **https://mvfme.com** — head to the Downloads page 2. Extract the zip to a folder on your local drive (e.g. C:\MVFME). Don't use OneDrive or a network drive — keep it local. 3. Run the two VC++ runtime installers included in the folder (vc_redist.x86.exe and vcredist_x86_2010.exe). You only need to do this once. If they say already installed, that's fine. 4. Run **mvfme.exe** **Installing Games:** MVFME uses .bpak files — these are the original Barcrest game packages. You'll need to source these yourself (you know where to look). The supported BPAK files for v1.0 are: - B3 500 Challenge7 5.0(Build 103).bpak - B3 CashinoDeluxe7 1.1(Build 30).bpak - B3 T7 Monopoly Big Event 1.1 (build 04).bpak - B3 T7 Ooh Aah Dracula 1.0 (build 7).bpak - B3 T7 RRPickNMix 1.2 (Build 1).bpak - B4 T7 Grease 200GBP 1.1(Build 69).bpak - B4 TopTrumpsHammerHorror 0.8(Build 40).bpak - C T7 WoZRubySlipper 100GBP 1.4(Build 27).bpak - C TT_HammerHorror 70GBP 0.2(Build 31).bpak Copy these into the **bpaks** folder inside your MVFME directory, then in the launcher go to **File > Scan for Games**. MVFME will extract, decrypt, and set up each game automatically. You'll see a progress bar while it works. Once done, the games appear in the launcher grid — just click one to play. You only need to install games once. They're remembered between sessions. To add more games later, just drop new .bpak files in the folder and scan again. **Playing:** Click a game to launch it. Use the on-screen buttons or keyboard shortcuts — Space to spin, C for £1 credit, V for £5 note. The full list of controls is in the README. You'll need Windows 10 or 11. Any display scaling works (100%, 125%, 150% — we made sure of that, it was one of the last things we fixed). No internet connection needed to play. For questions, discussion, bug reports, and general chat about the emulator, come find us at **www.desertislandfruits.com** — that's home base for all things MVFME. **And Now... The Big Reveal** We said there was something else. Something we've been quietly building alongside the emulator itself. Something that, as far as we know, has never been done before in fruit machine emulation. We are proud to announce the **MVFME Online Tournament System**. Live. Competitive. Real-time leaderboards. Here's how it works: we set a game, a starting credit, and a time limit. Everyone plays the same game with the same balance. When the clock runs out, your final credit is your score. Top of the leaderboard wins. Scores are verified to keep it fair — no tampering, no exploits, no arguments. And to mark the occasion, the very first MVFME tournament will be on a game that feels rather appropriate given the moment... **Monopoly — The Big Event.** Because this IS a big event. Head to **https://mvfme.com**, create your free account, and get ready. Tournament details will be announced shortly. It's been a long road to get here. Thank you for sticking with us. — Hong Kong Phooey & Marvin --- and we can’t leave without saying thanks to Chris Wren for creating this scene. Without his work we would not be here. Such a shame you could not see this, I know it’s video stuff but hope you would have appreciated it anyway3 points
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3 points
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It has gone a little quiet TBH. No tournaments for a few days, no DEV updates or anything relating to progress. No matter though as I'm happy to wait as long as it takes. I mean I've not posted anything new to my DADsFME for months3 points
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I used to use "Kaza" for downloading every song i ever wanted..took over a year to get everything i wanted (Ahaaaa, good old dial up speeds) And because i was running "Windows ME" at the time, I had to do ANOTHER bloody install of Windows ME...it was so unstable...a format and complete re-install twice a wk was not unherd of...Anyhow, on one of these re-installs, Windows ME decided to erase every drive in my PC...my Kaza downloads were on a seperate drve, but i lost the lot...had to start again.3 points
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I still use torrents. Mainly for games and the odd movie, but does me well. I wouldn't rely on it for everything these days with streaming and whatnot. Back in the day it was certainly one of the go tos3 points
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3 points
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Recently picked it up again, I've had one half done for years, someone else released a version so I stopped and moved onto something else and left it in my WIP folder.3 points
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This looks interesting! Spotted it on a Harry Headwound youtube video and it peaked my interest. I will check it out. Thanks for your hard work. Long time member here and former websites but mostly inactive.3 points
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3 points
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On the T7's I've owned, it was always upsetting to win - would often get £500 wins and have to sink the money back in via the coins. Struggled with mech failing at times so you had to reboot - my god, the hardware sometimes had its off days. Buy yeah, spot on the horror show these can really be and what great fun MVFME is to have it without the stress of Call Attendant alarms, worrying the HASP would corrupt, worrying the touch screen would fail - never mind the nightmare of chasing features and when you got them how many £100's it will cost to get again. I often have my little minicab with this running - good wholesome fun.3 points
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Had an absolute mare last night on Iron Man, spent longer playing than I would have liked, probably around £1000 down for £1500 in (by £1500 in, I mean £1500 of notes inserted, but obviously with small wins being paid, more than that in terms of total wagered) Fired it up today, £100 of notes in for £1000 out. Like playing a totally different machine. Bloody things, glad it's not real money3 points
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It's a tricky one. For me personally, I've had enough experience to be 99.9% confident that those are false positives. Microsoft is overly eager when it comes to stopping people from running anything that isn't a common app. Can't blame them as some people will open anything and everything At the same time I've enough confidence in the authors, and experience of false positives to feel safe downloading and running this3 points
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Updated media file package for use in a frontend. Now includes logos for each game and I also renamed a few of the files because some frontends don't like the £ symbol in a filename. 997186154_MVFMEv1.1Media.zip3 points
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It might work partially. Community is something we are working on at the moment but as with everything on this project it’s not straight forward lol.3 points
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3 points
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I have made some videos and took some screenshots from each game for use in a frontend should anyone want them - see attached. I'm also trying to pull the logos out for each game but I need to clean around each one to remove the tags etc and I'm not the best at this! I will share once I manage it though. All the best. 1563032569_MVFMEv1.1Media.zip3 points
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3 points
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@I have finished - The way most new screens work is that a screen tap is not recognised / registered as a mouse click but as a 'touch'. Windows is fine with this because it recognises and handles a touch however other software (such as these games) is expecting a 'mouse click' and not a 'touch'. The Autohotkey script works by converting a screen touch into a mouse click (it grabs the screen coordinates where your finger tapped and tells the system to generate a mouse click at those exact coordinates). This is my understanding of it and it works a charm for me on my cabinets touch screen. I had to make a more complex autohotkey script (with the help of ChatGPT) for MFME because whilst it worked fine out of the box for regular button presses it wouldn't allow me to drag the reels. My script is similar but it incorporates movement tracking and thus allows me to touch and drag a reel down where I couldn't before. I'd be happy to share that script if anyone needs it by the way.3 points
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3 points
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3 points
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TBH i download MVFME and not even opened it up yet, to busy loving old tech. I dont know what the rush is to have everything now!. Cant people just enjoy the sweets that came out with MVFME, instead of wanting more sweets. Mr Phooey and team didn't have to release this yet, they could of waited longer and sorted more games for you to reminisce on how much you lost in real life, but no they give you a slice of cake to try. just chill and enjoy the ride.3 points
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AFAIK you guys, can make as many mistakes as you like. It's just great to see another slot emulated. Some have got over excited, but no one isn't ungrateful for what you have produced so far. Hopefully things can now get back to how it was, now we have some ground rules set. I'm sure no one wants anything but mvfme to be a success.3 points
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/moderator hat on Evening folks looking at how this thread has gone let's keep the conversation in MVMFE V1.0's release thread to stuff that V1.0 was actually designed to do. I understand that some folks will try to load other bpaks in to see what happens but it's not useful in the context of this thread and indeed actively detrimental to @HongKong Phooey and Marvin being able to collate feedback and information relating to how people are getting on with V1.0. Thinking about it there's no 'barrier to entry' with MVFME as there was with MPU3/4 and MFME in that loading ROMs into those didn't really do anything without a layout, whereas trying to load a bpak into MVFME will potentially result in at least something running, however badly. Either way let's keep this thread on topic with V1.0 related conversation as it's the most useful way to do it all round, and quite frankly far more respectful to the emulator authors who worked so hard to get V1.0 out into the world in the first place, without people falling over themselves to try and load everything else into it as well. I mean come on people, we're all a lot older now and hopefully a lot wiser than we were back in the early 2000s, so please let's give MVFME's developers the space to move things along at the pace they're comfortable with. If you want to talk about the results of trying to load other bpaks into V1.0 then at least do it elsewhere on the forums, and going forward that will be the moderator position. Thanks! /moderator hat off3 points
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Version 1.0.0
221 downloads
Next up is quite a fun machine from reflex with plenty going on imo, The Cash King by Reflex Thanks goto @infection for the images he obtained @fruitsnappafor the roms given and a special thanks to @dad for finalising the Led parts of the machine to make them work as near as they can within mfme i still can workout out how he does them image-wise. shortcuts written within the notes Enjoy and Happy Gaming!!!!3 points
