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Everything posted by Chopaholic
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You probably haven't seen them @Reg but I did a montage at the end of a couple of my videos, using clips and pictures similar to what you've linked in your post there. Like you, when I see these people at the ends of their tethers, lashing out in misery, desperation, anger and shame, l remember back to my own worst times of addiction, some of which are documented in the Gambling Low Ebbs series. Direct timestamped links to the montages below.
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Best bet is just to do this, problem solved That's my entire FME folder from across the ages, going right back to the early versions of MPU3/4, all the way forward to IGME, and everything in-between..
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Taken at Liverpool airport a few weeks ago, 10p/£5 T7s
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There is a valid reason to keep V19 around because quite a few games were blackilsted in V20. I still have V19 of MFME in my 'live' FME collection as V19 runs games that V20 won't. (Barcode DX is one that immediately springs to mind.) I know why Chris blacklisted games in V20 and that's fine, his emulator, his decision to make. However in the process V20 therefore deliberately broke backwards compatibility with multiple layouts and V19 is the workaround I use.
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To be clear the same action would be taken in any case of anyone using PMs to send out a barrage of abusive and profane messages to other members. (And that was on top of spa having already had to do a clean-up and issue a warning.) Mr Phooey (and associate's) work on T7EMU is of course very much appreciated and extremely exciting, but the actions of Coskey are what's led to the ban, not who the actions were directed at. TBH @spa does the vast majority of the moderator work here at DIF, I was nominated as a moderator when Pete took over along with a couple of others, but I generally don't get much involved with pressing the red buttons. However in this case the situation seemed to warrant it. I've heard a few things privately that suggest Coskey may have some IRL stuff going on so hopefully he can do what needs to be done to get the help he needs in that space. There's no personal grudge or enmity involved in my part, life's too short for that. I kind of get the feeling HKP has been round the block a few times so knows some of what to expect in the world of FME That said, DIF is not a lawless wasteland and whilst it's not heavily moderated, there is an expectation and requirement that folks will act like adults and treat each other with basic respect.
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I generally don't wave the moderator stick around, @spa did the clean-up last night and issued the warning but if the guy has been sending abusive PMs to other members here as well then it's out the door I'm afraid.
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He's gone.
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1m48s should be the charm.
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It's an interesting conversation to have but in this case I honestly think the critical mistake was the code not looking ahead enough and accounting for the other factors that could lead it into a situation where the DOND game could be trapped, and then the invincible (as the mechanism is the same, filling up the boxes). BFM's DOND output was notorious for being doable, some players say that basically every single DOND they made had something on it at some point.
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Yeah it really felt like they were playing were fire with that mechanic. I never worked out the emptier myself (never had a real one here and I don't have the skills to work out that sort of thing anyway), but when I first played it in the emulator I thought, 'Hmmm, this seems a bit risky', and so it proved! I talked about this in the video I made for it, direct timestamped link: (For some reason this video got age-restricted.)
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But that suggests that no one noticed you can gamble on the SPIN squares until you're one away from getting to something important, during the entire coding and testing phase. You literally just need to play the game for five minutes to work that out.
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Request - Barcrest MPU3 Big Shot layout please?
Chopaholic replied to Cavey's topic in Emulator Chat
Your backup strategy (or lack thereof....) would like a word Only DX I seem to have for this is the old @wayfinder DX which in fairness still looks and plays fine. Attached below. Can't say for sure it's never been supplanted by a better one as MPU3 machines aren't really at the top of my most desirable list September 2003, bloody hell. Big Shot.zip -
Ta-daaa!
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I found it got more challenging in some regards but never in an unfair fashion, as you get more powers for your characters and new abilities to use and whatnot. You do need to work on your base as well though for the benefits it confers, so it's very much a game of two halves.
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Loved this game Got a solid 30 hours out of it and basically maxed it all out, highly enjoyable. Had every building in the game in my base (whether I needed/wanted it or not), and effectively infinite resources too as my industries were so well organised (I don't have much gold in this screenshot because I'd just been splashing it around on anything and everything, but I could make thousands of gold from my mines whenever I wanted to.)
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If you mean this one then no it was a different machine, but also had its own clones and semi-clones.
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I covered this in a video on my channel a few years ago, as MFME emulates it. From a factory reset it wanted £124 before it finally offered a £20 jackpot board.
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Worst playing / surprisingly bad pub fruits and why...
Chopaholic replied to slotsmagic's topic in Emulator Chat
They do keep to percentage, the problem is with 'standard' percentages of the day they'll just grind you out against that 74% or whatever it is and make it borderline impossible to ever win. @Boulderdash has put some serious play into Top Tenner and outside of the (very!) rare big(ish) repeater on the £2, they're death by a thousand cuts. Well, probably not even that many cuts. Low RTPs and low volatility are a pretty toxic combination. -
Aye that's the fella. Very boring game to play, but it looked splendid in a dark pub, that picture really doesn't do it justice. Like basically all late era Barcrests it was very flat profile and had nothing interesting or appealing about it as a game, take away the method and there was nothing there.
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Red did a few half interesting machines on MPU6, that HOT HOT HOT and clones for example which had an actual sort of cashpot mechanic to them and a true skill feature that could pay £50 even on a mostly dead machine. In the Barcrest space they did a lovely looking Star Wars game with loads of super colourful LED lights and stuff that was marvellous to look at but basically just a TIOLI clone with non-upgradable boxes.
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It's listed in the MAME build I use from 2015 as Top Of The Pops Cobra 3. Also has Maygay in the title
