Jump to content

johnparker007

  • Posts

    3,673
  • Joined

  • Last visited

  • Days Won

    170

johnparker007 last won the day on June 24

johnparker007 had the most liked content!

Retained

  • Where did you find out about this site ?
    na

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

johnparker007's Achievements

Ηρωική αφίσα

Ηρωική αφίσα (11/13)

  • Five Years In
  • Four Years In
  • Three Years In
  • Two Years In
  • Followed

Recent Badges

6.9k

Reputation

  1. This looks like a great project, nice work @Reg!
  2. Cherry Master machines can be played in MAME if that's any help:
  3. If you look here, these are the ROMs we have, as of about 18 months ago - more have been added since, but I just make this archive as a handy snapshot. Hopefully you can find the ROMs you seek in there [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb
  4. Here's a poor quality image of the clone machine showing bottom glass - there's only a classic layout available for that machine...
  5. That artwork cleans up alright - still need a bottom glass image from somewhere though!
  6. 'Pixel-perfect' is a tall order not sure what the DPI is of the printing process that made the original glasses - perhaps it varies... I suspect some early ones might have been screen-printed, I believe some early pinball glasses used that same tech (and had same stuff like full+half silvered mirror parts etc.. The more modern ones, I see that 'rosette' pattern on a zoomed in scan, along still with the semi-trans mirror features - so some special form of CYMK maybe - not really my area, I'm sure others know far more about how they are made! Yeah, the guys who make they layouts here all have their own variations on techniques for building their 'lamped' image - a lot of different ways to illuminate. But as you say, one of the critical parts is that flat color image Then that basic on/off transparency mask - though the real ones have areas that are semi-trans, and mirrored etc.
  7. Appreciate it's a bunch of work, but that would be a welcome addition! If you do decide to take that on; if you just wanted to dump them all in a folder, that'd still be awesome - I'm sure someone would be up for organizing them on the drive side, to take some of the burden of work from you No pressure though honest!
  8. A youtube search for: bell fruit temptation yeilds a few decent quality videos - a lot of patient cropping and scaling would give a much higher quality base image (though unevenly lit). Not checked them all, but this one is well lit and the machine lamps are off: https://www.youtube.com/watch?v=mWj2uWB4Vws Using a plugin to download frames at native resolution, they've got a lot of detail e.g:
  9. Yes, that's how the new renderer I'm working on will work - flat color and alpha (prob a bit fancier with more of a PBR/SubstancePainter thing, as there's other effects like glitter, mirror, etc). But for the MFME renderer, it's entirely basic 2d techniques with prebaked brighter 'sprites' to represent lamps. If you do end up drawing some fruit machine art, please do make it proper flat unlit color, as the guys who make the MFME layouts can do the baked lighting effects themselves, but pure unlit flat color is then reusable for modern renderers (like mine ).
  10. The (current) emulator is all baked. So I guess it'd want to be a 'lamps off' vector art image, e.g: https://drive.google.com/file/d/1mw_P-VuywYnRFkJXsEq9_VbdUtZlBvvm/view?usp=drive_link And then a matching vector/layer of the lamp mask, e.g: https://drive.google.com/file/d/1MWnDV_A7q1tnVBHQiXtf30c2mS2zRBxy/view?usp=drive_link And then the MFME layout creators would rasterise them at the resolution they needed. I am working on a different system (modern 3d renderer using alpha layers, light shaders etc), but it's a long way off, so best to just go with what works for the MFME 2d baked image stuff I'd say
  11. Tagging @Scifinity so he sees your replies
  12. I'm sure there are some machines worthy of a redraw - maybe some other layout artists will come along with requests! Quite a few of the source images for the less common machines can be on low res photos/grainy flyers etc, that's likely where your redraw skills will be in demand
  13. Great work, good to see others getting into this stuff more, since there's lots of ROM hacks that could be done I do need to do more of that tutorial series I started when I get some free time...
  14. @thealteredemu I could bring my ROM eraser when we reschedule our visit, if it turns out you need one to burn the chips
×
×
  • Create New...