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Mort last won the day on April 17
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How did you get the Jackpot ? I got it off the main Rollercoaster feature, lot's of £20 and £50 wins.
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No probs, it's a @vectra666 DX and a brilliant one
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Also just to clarify, this machine works on 10p meters (at least within MFME properties) which means to say 10390 IN means £1039 IN. So with your original version, with the slightly lower % of 88 you are probably not a million miles away from the first Jackpot. Clubbers would easily take £1000-£2000 between jackpots. Maybe even more for Cashpots, they tended to have any even lower % going into their pot per play.
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Btw those % percentages on your version sound very suspiciously like a Ferry ROM. Those bastards were tampered with, with forced low % pay-out (normally around 60% but some as low as 40%!!) The ROM's loaded above are version S07 (possibly version 1.4). It's either that or the game just doesn't like the force, remember JPM's don't like forcing, and you instead should be taking out value from all areas of the game.
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Interesting one this. I attach a DX layout, which is Jackpot ready. It has had £991 IN and £601 out. It's set for 92%. I believe I played this with a mix of force, non-force, and AutoPlay. You should see a jackpot within £50. Don't forget to input £1's with 0 and 20p's with 9. Press F3 for a nice Arcade Sim background. When I got a Jackpot this time, I got the top Roller Coaster feature, and it locked up for a few mins. I believe I released the lock up by pressing the one of the `,1,2,3,4,space keys, but this may have been coincidental. (not sure if we are seeing another gremlin with MFME here or something odd with my keyboard and/or the layout itself) Anyway, Enjoy!. Roller Coaster (JPM) [c].rar
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Worrying times this. I've yet to go to Win11, but we always knew the day would come when issues may well develop like this. Hopefully it's a one off and can be fixed through some configuration options / driver updates etc. But it may not be long until we need to look at a Virtual Machine to keep MFME running.
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I would skip the £250 and play the £200 or £150. The £250 had a different BFM Project ID and plays really tight. I believe @Boulderdash tried to force the Cashpot from it, but it never came out after £1000s IN. There is a different £250 ROM I think, I have been meaning to try and get that one loaded.
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I always wanted to see what HDR could bring to the table, especially around lamp effects, hopefully avoiding the age old problem of a layout being too dark or too light in it's base off artwork. Obviously it would require a HDR monitor/TV as well.
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Version 1.0.0
145 downloads
This isn't really a mod, but just the original excellent @Ross DX layout added with the @johnparker007 hacked v1.0 ROM. You can read all about the development of the hack here: Basically this hack puts back in the emptier from the original v0.4 £15 release ROM. The trick is to play for barcode wins from nudges, moving the reels into let 'em spin configuration. Barcode wins are free, and do not update the compensators. The best barcodes to take are 3-2-1 and 3-1-2. If you take 3-2-1 you can hold down all hold buttons (1,2,3) to get all the way to a £15 JP repeater. Enjoy. Massive thanks here to @Ross for the DX that makes it all worthwhile and @johnparker007 for the genius. -
I've done a few classic layouts myself over the years and I always followed the unofficially agreed format for them. WAC takes them to a new level. There is only so much you can do with the classic design tools, but I love the pseudo DX style you create, which is completely unique. The image attached I love, it's the simple things that make you smile in life. This brought a massive smile to my face when I first saw it. Love it. For me this is what true creative art is all about, we have got spoilt with the real graphics from DX releases over the years, but that get's boring eventually, same as all artwork which approximates or gets close to photo-realism. Things which may look simple like this have much more artistic depth to them, at least to me! Thanks @wearecity
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Enjoy FME - I'd love to experience those first moments again when you are amazed by being able to play the games on your PC and lose no cash in the process! We take it for granted now of course, but back in the day it was simply mind-blowing. Hope you stick around and enjoy all the hard-work put in over the years, there are some amazing DX and classic layouts out there.
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Version 1.0.3
314 downloads
The existing @dad and also @Multi Retro Man DX layouts are the best versions of Donkey Kong from a graphics perspective. We had been using those DXs to test a hack to the earliest Donkey Kong ROM over on the ROM hacking forum thread posted below. The purpose of the discussion was to try and hack the earliest ROM we have to patch back in the original skill nudge cheat. Massive kudos to all of @johnparker007 efforts with the hack. The video below from @Chopaholic will explain things much better than trying to understand the entire ROM hacking thread. The issue we had with both of the latest DXs is that they still have cash values for the £5 game. I doubt these DXs will be improved again but I wanted to also have a version of the DX in my playable set which does have the correct cash values. Here is a mod I have done for an older DX done by Andy T (a DX done some 21 years ago!!) I am sharing this mod here for anyone who would enjoy it as another option to play but please remember graphically the latest DXs are much better. Thanks to @dad @Multi Retro Man and Andy T for all the hard work originally. This type of mod is simple to do in comparison to a full DX. Game Information Note: The patched/hacked ROMs do not require you to hold the Cancel button down to activate Skill Nudges Donkey_Kong_(Maygay)_[Dx08_10jp].gam - This game file runs the SA7-103 (v1.1) ROM as normal, with no hacks. Donkey_Kong_(Maygay)_[Dx08_Patch1_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's original hack. When offering natural nudges, it will always give you the Skill Nudge type. Donkey_Kong_(Maygay)_[Dx08_Patch2_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's alternative hack. This offers Skill Nudges after every reel spin. Donkey_Kong_(Maygay)_[Dx08_Patch3_10jp].gam - This runs the SA7-103 (v1.1) ROM with a further revised (fine-tuned) hack based on 'Patch1'. The frequency of natural nudges is increased, which always gives the Skill Nudge type. 'Patch3' is now very close to the behaviour of the original emptiable v1.0 ROM with Cancel held down. Therefore 'Patch3' is my recommended game to play to re-create the original emptier behaviour. DX Changelog . Patch version 1 incorporates @Chopaholic RAM file, which has allowed the game to settle with around £1800 cash in. . Patch version 2 runs from a .RAM reset, so you can experience the locked IM method quickly to full empty. . Patch version 3 runs from a .RAM file which has had around £400 IN. It's about £10 to £20 away from it's 3rd Steak/IM. . Layout darkened (no longer an eye bleeder, but you may need a miners lamp now!) . Lamp masks added . Alpha converted and improved . £1 input lockout detection added (useful for AutoPlay) . 20p input added, shortcut 9 (lockout also added) . Reels from Dad's DX added . Reel gradients and masks added . Coin output effects added . Meter effects added . Percentage changed to 82% . £10 decal from Dad's DX added . Cancel button shortcut changed to ` from Z . Checkbox 27 added for £1 level HI . £1 mech off lamp added . Door switch numbers corrected . F3 background added from Johnparker007 arcade . AutoPlay profile added . Jackpot 777 now blended to correct 2 lamps (1 lamp only before) . Donkey Kong Logo now blended to correct 8 lamps (1 lamp only before, which was also the incorrect lamp) . £10 cash decal now blended to 4 lamps . Kong at top now lit and blended to 3 lamps (this was previously unlit) . Super Mario character lit and blended to 1 lamp (this was previously unlit) . Super Mario button changed to correct lamp . Super Mario Text above button changed to correct lamp . Go Bananas lamps sorted (incorrect lamp order before) . Go Bananas - title lamp lamp removed, this was not lit on the real machine . Number reel gradient improved If you want to play this layout with improved lighting, then refer to my guide below. -
Always in our thoughts, each and every emulation released is always credited to Chris. Happy Birthday mate - hope you are enjoying a retro paradise up there.