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Mort last won the day on August 19
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Ok in case this helps you guys find out some more info. Here is a collection of RC DXs. both £10s are now on Series 05 (the earliest for £10 by the looks of it) - Token sensors appear OK. The Alt DX just has pre-lit reels (for a nicer effect). £8 is on Series 02 £15 on Series 11A £5 on Series 28 A wonderful collection of DXs by @Tommy c who is very much missed, and I hope he is OK. I may well have made some changes to these DXs over the years to upgrade them for the later MFMEs, can't remember changes made, it's been a long time. Edit - I think multi coin inputs have been added to all (9,8,7 etc.) and also main RC lamp blended across all DXs, that's all I can recall briefly looking at them.
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Good news we do have Series 5, is this of interest ? If so, I can check DX is all OK and then upload ?
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Yeah just looked at my RC DXs. I have £10 on Series 9, £8 on Series 2, £15 on Series 11A and £5 on Series 28! I would think I set it up like this because we have no earlier £10 ROMs, but I will take a look later this evening just in case!
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I do have the Series 8 ROM running (standard profile, £10 ROM) I thought I posted and talked about this before, can't remember. Do you want me to upload it ?
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Yep remember speaking with @Retrofruit about the unfortunate £25 block which was imposed by Maygay on the Club Coronation Street M1A machine with the v1.1 ROM. Unfortunately we never got hold of v1.0 which didn't have this block. Whilst I loved many things about Maygay machines, especially the themes and samples, I didn't think too much of their programming skills on some machines. Classic examples are the likes of Italian Job and Great Escape, such wonderful themed machines, but when you understand what the code is doing, it's utterly lazy and boring, compare that to the gameplay variance of the likes of a JPM such as Fast Trak.
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Thanks for confirming what I thought with respect to any proper stats play testing would use all inputs and different styles of play. The more I think about it, it doesn't really make much sense, but another bit of history about fruit machine development to understand and from my point of view to take that information to make playing MFME more exact. We spent far too many years in FME just using £1 input exclusively.
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I didn't want to agree with this, but over the years of playing them, I, unfortunately, have to agree. I always loved a Maygay AWP, well... before Epoch of course! The clubbers had such boring gameplay. Nice to see you around Cavey btw.
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In my completely naïve playing days, that's exactly how I expected feature boards to work. What's your opinions on stats play Andrew ? I said earlier today that I can't understand how another manufacturer would not be inputting different coins anyway. I understand if you can't comment, I just don't get this £1 only anti-stat's mode the more I think and mull it over.
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I remember my uni days, a couple of us played the machines constantly when we had the cash, and then a run out to the local spa shop for some ready to eat chicken and £30 cashback multiple times (back then they had no checks against your bank balance, or, at least, that's the way I understood it, when I found out I was thousands over my overdraft limit!) Anyway, another chap in our friendship group would only use a bit of the shrapnel from paying for his pint, he always did well generally, and most importantly would not continue regardless of winning or losing - he would just stick to that loose shrapnel which he could always afford to lose. I wish I'd been more like him, but I don't think he had the addiction side of personality like the rest of us did. I've always been intense, like to understand everything etc. and get very invested in topics which interest me. It's all fired by an addictive personality. I'd say at uni, where I played the machines the most, there were more normal players like him and us addicts in the minority. There was a 'pro' player back then I recall, guy called Adrian/Adey/Addy, often used to find him playing in the quieter hours, the in-between times when the machines were on but the bar closed - 'hoovering' all our lost money out of the tubes no doubt. Ridiculous situation when you look back on it with hindsight.
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@johnparker007 did work in the Arcade Simulator to speed up these boot up initialisation routines iirc but when using MFME normally you are out of luck I'm afraid, as @dondplayer says Cheat Engine is your only real option.
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CMA members 'golden pages'.rar
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AI (LLMs) can mimic human thought and even generate art that looks creative, but that’s all surface-deep. It doesn’t experience anything, so it doesn’t really understand beauty, emotion, or meaning. Human consciousness isn’t just about output, it’s about what it feels like to see, hear, or create. That’s something no machine can touch. Honestly I wish they hadn't 'branded' it as AI, should have just called it LLM from the outset.
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I’ve been thinking about all the AI stuff coming out lately. People love to argue about whether they’re “intelligent” or if they could ever be conscious. But I feel like most of these conversations completely skip over what’s actually the hardest part: consciousness itself. The hard problem of consciousness isn’t about processing data, writing text, or even acting like a human. It’s about experience. Why does anything feel like something at all? Why does red look red to us? Why does thinking feel like thinking? We’ve made huge progress in understanding the brain and building AI LLM models that can do human-like stuff. But we have no idea how, or if, we could explain consciousness, let alone recreate it. Honestly, it’s possible humans will never solve it, because we’re trying to understand it from the inside of our own experience. So when people talk about AI “waking up” or becoming conscious, I think we need to be careful. AI can pretend to act aware, generate text, even sound reflective but that inner experience is still completely unknown. LLMs are amazing, but consciousness? That’s still humanity’s biggest and I think unsolvable mystery. The AI we talk about is just Google 2.0, nothing more. It's a hype bubble, but it's brilliant for making my job easier that's for sure!
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Don't worry, the aliens are already on the way https://futurism.com/astronomer-interstellar-object-alien-turing-test
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beat you by a few years
