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Mort

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Mort last won the day on April 17

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Ικανοποιητική αφίσα (9/13)

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  1. I would skip the £250 and play the £200 or £150. The £250 had a different BFM Project ID and plays really tight. I believe @Boulderdash tried to force the Cashpot from it, but it never came out after £1000s IN. There is a different £250 ROM I think, I have been meaning to try and get that one loaded.
  2. I always wanted to see what HDR could bring to the table, especially around lamp effects, hopefully avoiding the age old problem of a layout being too dark or too light in it's base off artwork. Obviously it would require a HDR monitor/TV as well.
  3. Version 1.0.0

    122 downloads

    This isn't really a mod, but just the original excellent @Ross DX layout added with the @johnparker007 hacked v1.0 ROM. You can read all about the development of the hack here: Basically this hack puts back in the emptier from the original v0.4 £15 release ROM. The trick is to play for barcode wins from nudges, moving the reels into let 'em spin configuration. Barcode wins are free, and do not update the compensators. The best barcodes to take are 3-2-1 and 3-1-2. If you take 3-2-1 you can hold down all hold buttons (1,2,3) to get all the way to a £15 JP repeater. Enjoy. Massive thanks here to @Ross for the DX that makes it all worthwhile and @johnparker007 for the genius.
    I've done a few classic layouts myself over the years and I always followed the unofficially agreed format for them. WAC takes them to a new level. There is only so much you can do with the classic design tools, but I love the pseudo DX style you create, which is completely unique. The image attached I love, it's the simple things that make you smile in life. This brought a massive smile to my face when I first saw it. Love it. For me this is what true creative art is all about, we have got spoilt with the real graphics from DX releases over the years, but that get's boring eventually, same as all artwork which approximates or gets close to photo-realism. Things which may look simple like this have much more artistic depth to them, at least to me! Thanks @wearecity
    Lovely classic layout, keeping FME alive.
  4. Enjoy FME - I'd love to experience those first moments again when you are amazed by being able to play the games on your PC and lose no cash in the process! We take it for granted now of course, but back in the day it was simply mind-blowing. Hope you stick around and enjoy all the hard-work put in over the years, there are some amazing DX and classic layouts out there.
  5. Version 1.0.3

    292 downloads

    The existing @dad and also @Multi Retro Man DX layouts are the best versions of Donkey Kong from a graphics perspective. We had been using those DXs to test a hack to the earliest Donkey Kong ROM over on the ROM hacking forum thread posted below. The purpose of the discussion was to try and hack the earliest ROM we have to patch back in the original skill nudge cheat. Massive kudos to all of @johnparker007 efforts with the hack. The video below from @Chopaholic will explain things much better than trying to understand the entire ROM hacking thread. The issue we had with both of the latest DXs is that they still have cash values for the £5 game. I doubt these DXs will be improved again but I wanted to also have a version of the DX in my playable set which does have the correct cash values. Here is a mod I have done for an older DX done by Andy T (a DX done some 21 years ago!!) I am sharing this mod here for anyone who would enjoy it as another option to play but please remember graphically the latest DXs are much better. Thanks to @dad @Multi Retro Man and Andy T for all the hard work originally. This type of mod is simple to do in comparison to a full DX. Game Information Note: The patched/hacked ROMs do not require you to hold the Cancel button down to activate Skill Nudges Donkey_Kong_(Maygay)_[Dx08_10jp].gam - This game file runs the SA7-103 (v1.1) ROM as normal, with no hacks. Donkey_Kong_(Maygay)_[Dx08_Patch1_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's original hack. When offering natural nudges, it will always give you the Skill Nudge type. Donkey_Kong_(Maygay)_[Dx08_Patch2_10jp].gam - This game file runs the SA7-103 (v1.1) ROM with @johnparker007's alternative hack. This offers Skill Nudges after every reel spin. Donkey_Kong_(Maygay)_[Dx08_Patch3_10jp].gam - This runs the SA7-103 (v1.1) ROM with a further revised (fine-tuned) hack based on 'Patch1'. The frequency of natural nudges is increased, which always gives the Skill Nudge type. 'Patch3' is now very close to the behaviour of the original emptiable v1.0 ROM with Cancel held down. Therefore 'Patch3' is my recommended game to play to re-create the original emptier behaviour. DX Changelog . Patch version 1 incorporates @Chopaholic RAM file, which has allowed the game to settle with around £1800 cash in. . Patch version 2 runs from a .RAM reset, so you can experience the locked IM method quickly to full empty. . Patch version 3 runs from a .RAM file which has had around £400 IN. It's about £10 to £20 away from it's 3rd Steak/IM. . Layout darkened (no longer an eye bleeder, but you may need a miners lamp now!) . Lamp masks added . Alpha converted and improved . £1 input lockout detection added (useful for AutoPlay) . 20p input added, shortcut 9 (lockout also added) . Reels from Dad's DX added . Reel gradients and masks added . Coin output effects added . Meter effects added . Percentage changed to 82% . £10 decal from Dad's DX added . Cancel button shortcut changed to ` from Z . Checkbox 27 added for £1 level HI . £1 mech off lamp added . Door switch numbers corrected . F3 background added from Johnparker007 arcade . AutoPlay profile added . Jackpot 777 now blended to correct 2 lamps (1 lamp only before) . Donkey Kong Logo now blended to correct 8 lamps (1 lamp only before, which was also the incorrect lamp) . £10 cash decal now blended to 4 lamps . Kong at top now lit and blended to 3 lamps (this was previously unlit) . Super Mario character lit and blended to 1 lamp (this was previously unlit) . Super Mario button changed to correct lamp . Super Mario Text above button changed to correct lamp . Go Bananas lamps sorted (incorrect lamp order before) . Go Bananas - title lamp lamp removed, this was not lit on the real machine . Number reel gradient improved If you want to play this layout with improved lighting, then refer to my guide below.
  6. Always in our thoughts, each and every emulation released is always credited to Chris. Happy Birthday mate - hope you are enjoying a retro paradise up there.
  7. Sadly, I don't think Re-Animator is with us any more. I asked around in the Dutch scene recently, as I had not heard from him for some years. Great guy, very much enjoyed working with him on CCnR development
  8. Nice to see you back mate @johnparker007
    Lovely layout mate, thanks for sharing with us.
  9. Mort

    Rainbow Islands

    I played Rainbow Island's to death on the C64. It was a happy game, great music, and the Rainbows, of course, only added to the happiness! They don't make them like this anymore! What a fantastic game it was, and, in fact, still is! I remember getting the gems in the correct order allowed you to bypass the boss at end of level.
  10. Seems to be a lot of interest in these old 8-bit fruit machine simulations @Reg Just an idea, but how about covering some, if not all, of these in a video if you are looking for ideas at some point
  11. Looks great that @dad ! I think that should be released now! Nice looking and great attention to detail! So we are looking at the first @dad DX here then ! A rare item indeed! Hopefully you can release it mate, be good for it to get a bit of attention!
  12. Nice work mate, like the dancing with the mouse!
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