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It far closer. Not sure, it is 100% correct, but certainly a lot better. I'll need to load it up in one of the older MFME versions and check it out, as it was correct in that. But I need to go to work, so will need to try it later.
- Yesterday
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Yes I tried it with Blues Boys (BWB) in the new version. Samples aren't stopping when they should and some sounds replay too fast. Sound Chip is the OKI6376 This chip needs almost exact timings of the NAR and ST Lines. From memory the sound playback speed is calculated from the input speed 1.72MHz and Timers 1 and 3 within the 2nd 6840PTM.
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Made some adjustments - could you let me know if that sounds right now?
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Hi, would you mind checking with the latest version?
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Latest version released - https://fruitulator.com The arcade: https://fruitulator.com/arcade/ Build your own arcade room, install machines in it, and invite friends to walk round and play together, with a play-money wallet. Supported boards include: Barcrest: MPU2, MPU3, MPU4 (including video and plasma), MPU5 BFM: Scorpion 1, 2, 4 and 5, Adder 5, System 83, System 85 Maygay: M1A/B and Epoch JPM: System 5, System 80, IMPACT, MPS2 and SRU Ace: sp.ACE, System 1 and Ace Video Others: Astra, Electrocoin, Project Proconn, Black Box, Phoenix, Pluto 5, MMM and more Found a bug? Report it at https://github.com/fruitulator/emulator/issues Say which game, which device and browser, and what you saw. Attaching a Diagnostics Log (from the menu) helps a lot.
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It plays a good game on 5p £3. When I played these at Butlins back in the day, I think they were 10p £3. Never played on 20p that stake is too hardcore for the market these were aim at. I think these were aimed at very casual players and families on holidays at seasides and holiday camps. Those looking for some quick, harmless fun, haha. Shouldn't be too difficult to make other layouts, the attract mode, gives away what's on every cash square, I believe.
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Hi... was messing with Dip switch settings to reveal a few other price of play / Jackpot amounts... (Obviously it changes the value of the squares in the game, but lots of opportunities for other layout variants to be made) --- but artwork for a DX may be hard to find for them 2p play, £1 Jackpot, anyone?
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TBH, I was just having a play about with the What A Carry On layout in MFME, just adding a bit more colour and changing things around a bit and I noticed it had paused running in fruitulator. I suppose it could be useful if you could have them running side by side and see if there are any issues with either the layout in MFME or fruitulator. As I said, I'm just amazed at what you've done and that people saying can I run these MFME layouts on a Mac, Phone, Android Tablet etc...well yes you can.
- Last week
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Nidge083 joined the community
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LaurenLiz joined the community
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Hedgehog joined the community
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Yeah, I pause the game when the browser doesn't have focus - but I guess if you need to compare to MFME that could be an issue. I could add a query string parameter to disable it if you need it?
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Sound is wrong on MPU4. Samples playing when they should've stopped, and some samples playing at incorrect speeds. (Too fast) But all in all an excellent emulator, just a few minor issues to iron out. I can give you some info if you need it for calculating the speeds. Thanks!
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Its AI, its really good at emulation. I gave it some old source code from MFME 9.4 MPU5. Within a day it was running the modern games with the different pic chips and was playing Red Gaming.
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It’s not really a big deal is it? I think it’s cool too that you can download fruit machine ROMS just by downloading an app And the owner of MFME unfortunately passed away.
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Thank you for this @Reg, I like playing MFME for fruit machines like Deal Or No Deal The Simpsons Lucky 2’s And I also like I think it’s called tuppeny nudgers?
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Its the one done by Pook on DxCellent (MPU 4) Andy Capp.zip
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Absolutely loved Black Tiger. Probably my most liked arcade game from back in the day. The version I played was the Japanese version called Black Dragon; which was a little harder than the 'Tiger' version. The rocks fell in different places and the cost of items in the shop were more expensive. It was in a Snooker club not too far from where I lived. I played it so much that I could clear the game pretty consistently with one credit. Happy days. Good to see the Mega Drive getting a good port of it.
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While I think about it. Cup Final and The Big Match by BWB, the sound samples run at double speed in v20.1 of MFME, they did run correctly on older versions. Would that be something that fruitulator could correct? Here's Cup Final. Cup Final.zip
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I have to say @soph1 this is absolutely amazing. To think we can play the games on our phones, tablets, laptops, whatever only needing the game files. Keep up the good work - so I have downloaded Vectra's Dx of Shogun - visually it is fine but there is a pulsing sound continually although the correct sound does come through for a couple of seconds every so often.
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Missed quite a lot, had a busy few months!
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looking forward to giving this a try out, thx
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I still can't get my head around this. Really great to see this. What a carry on, has really peaked my interest. I notice that with the same layout open in MFME and fruitulator, that the layout pauses in fruitulator. Not that that's an issue it just interested me. Hopefully you'll continue to develop it.
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Malachai started following Bartop Build v2 (with coin mech, hopper and topper)
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Bartop Build v2 (with coin mech, hopper and topper)
Malachai replied to Mr Burns's topic in Cabinet Building
Where did you get the logos from? I'm trying to get coinops running on an old tablet... but i think it may suck to much from the 2GB memory.. -
Olivervoppy joined the community
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pacooka started following Question regarding IGME emu/menu interface
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999 Gys seriouly im bounching ot thewalls here before i stress i will contribute a donation, now ive downloaded giv us a break caears palace starwars im only on win7 can u please advise me or send a link as to what emulator i need it would be much appreciated remember we were all new once cheers mark
