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  2. "He was still working on his inventions last week "because that was what he loved doing", said Ms Sinclair." A sad day indeed At least he was working on his passion projects right up to the end - RIP Clive.
  3. Reg

    PCP - RunnaRound

    I've said it before @Clo06 but you really do make stand out classics. Thank you for all you do for the scene.
  4. Today
  5. layout completed just blending various lamps should be released by weekend
  6. My first (home) computer was a zx81, and it was Sir Clive Sinclair that gave me a passion for electronics and computers and the quirkier side of life... a sad day, Britain's truly last mad genius... rest well Sir S https://www.bbc.co.uk/news/uk-58587521
  7. Geddy

    PCP - RunnaRound

    Brilliant, many thanks.
  8. fruitsnappa

    PCP - RunnaRound

    Many thanks for this Clo.
  9. A new patch is live - adds these machines: DOND The Crazy Chair (Missing yellow button mapping on bottom glass) Emmerdale Flash The Cash Monopoly Gold Some Like It Hot (Hi Lo reel corrupt) Space Buster Suits U Sir (Hi Lo reel corrupt) Toss The Monkey (Dot matrix misaligned on data layout) Trails Of The Unexpected DOND Make Or Break Some minor issues, added to bug sheet, I'm not in a bug fixing phase yet. Tech Update for those interested: While adding new machines is faster due to recent work, the next big technical task that needs working on is a more final version of the 'machine library' system. Currently Arcade Sim downloads/installs include all the machines as part of the install. This isn't going to be a sustainable system - for instance once there are say 800+ fruit layouts, while there can be a 'mega arcade' containing them all, realistically for DIF bandwidth and fast first time start up, the initial default fruit machine-focused arcade should probably contain a selection of around 100-200 unique fruit machines (and of course later on, some people may be downloading it purely to try a different default arcade containing some video games and coin pushers, maybe with a small selection of fruities or even no fruities). So the plan is that while all the various large assets for each 'machine' exist on the server (be it fruity/video game/coin pusher/pool table etc) - they will only download into the user's local 'machine library' on their PC upon loading an arcade (if not already installed). There will also be some form of local library 'browser', so for users who wich to ensure they have everything downloaded, they can go into their library and select to 'Download all uninstalled machines'. Likewise a fruity fanatic may not want to have all the video games etc downloaded along with their assets - for instance for video games there could be a dedicated cabinet 3d model, textures for that model, video of the pre-recorded attract mode, video(s) of pre-recorded gameplay (all split to seperated audio/video streams), roms, misc other stuff. Sounds complicated, and my side will be! But for the casual user the experience will be exactly as simple... just that the first time they load an arcade, it will com up for a progress bar for downloading the machines in that arcade. Another arcade that differs by only a few new (uninstalled) machines, would then only cause those few new machines to be downloaded. Additionally, if a user has machines downloaded, and I fix an issue on that machine, that would then result in a download of just the affected asset files involved in the fix - so the machines always auto-update to the latest. The current save system should ensure that the user's local MFME ram saves are not affected by this, as it makes a copy to user as the user current save.
  10. Oh well, got ahead of myself again, what’s mame? Will it work on that? Seems attributed to the site on planet emu but it’s so new to me. Is it Worth trying to load up the roms and see what happens maybe?
  11. That’s it, I found the roms now and have been creating layouts! Over excited haha.. I’m going to take a look at that now and I hope but fear I remember now
  12. We've surely had this discussion before
  13. I found the roms on planet emu but no idea if they work etc, it’s a game from my childhood but it’s not been done yet.. called oh what a carry on £3 jp there’s a video thread on fe showing a broken one https://www.fruit-emu.com/forums/topic/53145-what-a-carry-on-pcp-buttons-gone-crazy/
  14. What you on about? What machine? Take a look at other similar machines emulated and see what makes them tick!!
  15. 2p’tastic thanks clo still amazes me after all the years mfme’s been out we’re still unearthing missing machines and roms etc
  16. Is that type of machine one that I can emulate? I don’t have the same knowledge about things or the way it works etc but I’m hoping that I can do it, would have a big dot matrix display and would be a classic only! Think someone said something about the reels being a issue but maybe wrong!?! Thanks
  17. woodsy

    PCP - RunnaRound

    Just perfect as per!! Thanks thanks
  18. Nickelodeon on 2p play? I'd love to see that one. I think I've done Nickelodeon at least 3 times. One of the first layouts I made. Hence the 3 versions.
  19. AK45

    PCP - RunnaRound

    Thankyou clo for this great classic machine which was a pleasure to test when i first saw the name it reminded me of the gameshow with mike reid shouting at the kids G G G Go
    Yet another fine release by @Clo06 and I really enjoyed playing this one. Many thanks
  20. Thanks for another oldie. Not one I remember back in the day.
  21. View File PCP - RunnaRound PCP - RunnaRound Tech: System 1 Fancy going for a run, then give this 2p game a run for it's money. Keyboard shortcuts in the notes. Thanks to: Wizard (RIP) for MFME The rom provider @infectionfor the image used @AK45for testing. Play using MFME V20.1 only Submitter Clo06 Submitted 16/09/21 Category PCP  
  22. Clo06

    PCP - RunnaRound

    Version 1.0.0

    14 downloads

    PCP - RunnaRound Tech: System 1 Fancy going for a run, then give this 2p game a run for it's money. Keyboard shortcuts in the notes. Thanks to: Wizard (RIP) for MFME The rom provider @infectionfor the image used @AK45for testing. Play using MFME V20.1 only
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