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Chopaholic

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Chopaholic last won the day on August 3

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  1. From memory it's something to do with this text string here, I think.
  2. For my money this was one of the worst ideas Chris ever had, bless his soul. Deliberately breaking backwards compatibility within your own emulator, for whatever reason, is locking in future problems and issues, guaranteed. I remember when he first implemented it I penned most of a really long PM setting out the case against it, but then deleted it before sending it, because once Chris made his mind up about something, that was kind of it. At the time we had no way of knowing Chris wouldn't even be with us for much longer, and in the here and now we can work around it by maintaining V19 and V20 as 'current' MFME versions, but taken in the round it's a net minus for FME that it was ever done at all.
  3. You probably haven't seen them @Reg but I did a montage at the end of a couple of my videos, using clips and pictures similar to what you've linked in your post there. Like you, when I see these people at the ends of their tethers, lashing out in misery, desperation, anger and shame, l remember back to my own worst times of addiction, some of which are documented in the Gambling Low Ebbs series. Direct timestamped links to the montages below.
  4. Best bet is just to do this, problem solved That's my entire FME folder from across the ages, going right back to the early versions of MPU3/4, all the way forward to IGME, and everything in-between..
  5. Taken at Liverpool airport a few weeks ago, 10p/£5 T7s
  6. There is a valid reason to keep V19 around because quite a few games were blackilsted in V20. I still have V19 of MFME in my 'live' FME collection as V19 runs games that V20 won't. (Barcode DX is one that immediately springs to mind.) I know why Chris blacklisted games in V20 and that's fine, his emulator, his decision to make. However in the process V20 therefore deliberately broke backwards compatibility with multiple layouts and V19 is the workaround I use.
  7. To be clear the same action would be taken in any case of anyone using PMs to send out a barrage of abusive and profane messages to other members. (And that was on top of spa having already had to do a clean-up and issue a warning.) Mr Phooey (and associate's) work on T7EMU is of course very much appreciated and extremely exciting, but the actions of Coskey are what's led to the ban, not who the actions were directed at. TBH @spa does the vast majority of the moderator work here at DIF, I was nominated as a moderator when Pete took over along with a couple of others, but I generally don't get much involved with pressing the red buttons. However in this case the situation seemed to warrant it. I've heard a few things privately that suggest Coskey may have some IRL stuff going on so hopefully he can do what needs to be done to get the help he needs in that space. There's no personal grudge or enmity involved in my part, life's too short for that. I kind of get the feeling HKP has been round the block a few times so knows some of what to expect in the world of FME That said, DIF is not a lawless wasteland and whilst it's not heavily moderated, there is an expectation and requirement that folks will act like adults and treat each other with basic respect.
  8. I generally don't wave the moderator stick around, @spa did the clean-up last night and issued the warning but if the guy has been sending abusive PMs to other members here as well then it's out the door I'm afraid.
  9. It's an interesting conversation to have but in this case I honestly think the critical mistake was the code not looking ahead enough and accounting for the other factors that could lead it into a situation where the DOND game could be trapped, and then the invincible (as the mechanism is the same, filling up the boxes). BFM's DOND output was notorious for being doable, some players say that basically every single DOND they made had something on it at some point.
  10. Yeah it really felt like they were playing were fire with that mechanic. I never worked out the emptier myself (never had a real one here and I don't have the skills to work out that sort of thing anyway), but when I first played it in the emulator I thought, 'Hmmm, this seems a bit risky', and so it proved! I talked about this in the video I made for it, direct timestamped link: (For some reason this video got age-restricted.)
  11. But that suggests that no one noticed you can gamble on the SPIN squares until you're one away from getting to something important, during the entire coding and testing phase. You literally just need to play the game for five minutes to work that out.
  12. Your backup strategy (or lack thereof....) would like a word Only DX I seem to have for this is the old @wayfinder DX which in fairness still looks and plays fine. Attached below. Can't say for sure it's never been supplanted by a better one as MPU3 machines aren't really at the top of my most desirable list September 2003, bloody hell. Big Shot.zip
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