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Chopaholic

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Chopaholic last won the day on October 6

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  1. The other thing to consider here is that the emulation experience isn't the same as the real machine experience. For clarity, the emulation itself is entirely accurate, but the 'play scenarios' are not. Off the top of my head: 1) Emulated machines are generally set to generous percentages, 84-90% is quite common, and we've seen some layouts released with the percentage set to 98%. Good luck finding any machines out in the real world set to anything more than 74-78%, and potentially as low as 70%. 2) Emulated machines are only played by a single person, and if not played 'op
  2. It's featured in my video about BFMulator
  3. Yes that's where my sentiment with this lies. My personal feeling is Chris would want us to keep FME alive, to keep his flame burning through the scene he made possible, via all the means Reg outlined in his original post to this thread. But, honestly, I don't think he'd want people mucking about with the code he worked on for 23 years. He never shared the source code in all that time, and I think we can draw a pretty simple conclusion from that. V20.1 is a magnificent, amazing piece of software, that brings us all such joy on a daily basis. We should be grateful for that,
  4. Many thanks for this one HTS, a splendid old AWP and one I have many memories of. Previously only available on BFMulator and now preserved in MFME. I'll try and get a short video done for this one, and I'd respectfully suggest folks give it a try, it's one of those where every board sort of feels like it has jackpot potential, and with the jackpot being a modest £8, it's never that far away. It plays a reasonable game on £10 but definitely preferable on the original £8 jackpot IMO. Thanks again!
  5. This actually worked for me last night, without it I'd have lost the hi/lo continue, and I got a barcode on the board instead. So much weird stuff on this machine, it's like Barcrest let the intern code it and Gladys the tea lady did the testing.
  6. I've also linked this in the Overload thread, but here it is as well just to keep this thread up to date. ------------------------- Here's the video folks, the point isn't that I play it perfectly (I don't!), the point is to hopefully give you enough to go on to start getting a feel for the machine yourselves and get stuck into it, because this is genuinely one of the most interesting fruit machines I've ever played in terms of thinking your way around it. I've got mine above 100% now and it's going further over percentage every time I play it, and every session I learn somethin
  7. Here's the video folks, the point isn't that I play it perfectly (I don't!), the point is to hopefully give you enough to go on to start getting a feel for the machine yourselves and get stuck into it, because this is genuinely one of the most interesting fruit machines I've ever played in terms of thinking your way around it. I've got mine above 100% now and it's going further over percentage every time I play it, and every session I learn something new or see a new way to trap it. Thanks to all who made it happen, all credits are in the video but particularly to Pootis for the layo
  8. Many thanks for this one Pootis, really good to see this one get the DX treatment as it's quite a rare machine and also a fascinating one to play. I've had a video in the works for it for a while but once the DX looked like it was on the cards I figured I'd hold off until it was released and use the DX in the video. Hard to believe it's only your second layout, and as one of the beta-testers I know Pootis was quite the perfectionist in making sure everything was correct. (I also managed to miss the clanger with the clock faces that wearecity spotted.......) I'm going to try and
  9. There's a pretty big clue in the video I linked above..........
  10. My 2p's worth on this is Chris most likely wouldn't want anyone mucking about with his code, by all accounts he never shared any of it with anyone over the years (I stand to be corrected on that if anyone knows different), and kept it very close to his chest. If his family hand over his computers or something at some point to a trusted person then fair enough I suppose, although I can't help but feel that his code will be so bespoke and unique that no one else will be able to do much with it anyway. (There's also the question of how locked down his equipment/drives was in terms of logons,
  11. Was this a native £8 machine? As we all know they're relatively rare as the £8 era was pretty short, but I never saw one of these on £6, the first time I saw one it was on the £8 jackpot. I even remember the pub where it turned up on Douglas promenade.
  12. This will be a nice one to see get an MFME remake, I still fire up BFMulator from time to time just to play this machine! Unfortunately whilst BFMulator does work on Windows 10 it's not without its issues, so again, having the machine preserved in MFME will be excellent. It's featured in this video on my channel. (Also if you want to see what the real machine looks like, there's some footage of it at the end of the video.) Also do you have the £8 ROMs there hitthesix? The machine was originally released with an £8 jackpot and IMO plays a better game on that jackpot.
  13. Yes happy to Pootis. I've been playing the classic a fair bit for a future video so I'm familiar with the machine, and I'll hold off until your DX is completed for the video
  14. The other point is that it's not gameplay affecting, I've been putting a fair bit of time into the classic and it's entirely functional with the dual lamps. I honestly wouldn't scratch your head about it too much Pootis, and go with the consensus that the machine doesn't have and/or need white lamps in those positions
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