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depdawg

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Νεοσύλλεκτος (2/13)

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  1. depdawg

    Blankity Bank Dx (pcp)

    Thanks for this machine. I haven't seen it before but I love these old machines, the sounds takes me right back to when I was a kid.
  2. I actually that found VPX existed through the Desert Island forums. I looked into it and I was amazed how good the tables were. And they work really well in VR. I got hooked on the scene for quite some time. I'll need to look into VPE now. Having these in Arcade Sim would be truly unbelievable if did it happen. That VIP Dark Mode demo is fantastic.
  3. This looks and sounds amazing, thank you for releasing it with the videos games. I'm also finding most of the games are rotated 90 degrees. I wondered if it might be a registery setting for mame, as when I last played mame I had it on a monitor in portrait and had rotated a lot of the games. I have the issue with Frogger, so went into Mame and changed the video settings for Frogger. And ...... it made no difference. Ah well. I'm afraid I'll have to leave it to you to fix. But to just play Fruit Machines with that arcade-noise back drop is good enough for now.
  4. No a bit further north than that, Nairn in the Highlands of Scotland, known in a past life as The Brighton of the North. Nothing like Brighton now!
  5. I fired up the arcade simulator last night and it looked beautiful. Very immersive. Getting the Mame games in there with all their sounds will be so amazing. This is looking amazing and is beyond my expectation of what could be done. Having come from a small seaside town (but it did have 3 arcades), I certainly wouldn't create anything bigger than what you have in this demo, probably far less to be honest. So the performance looks like it won't be an issue for what I would want. A tremendous job so far. Amazing progress.
  6. I've been away from the scene for quite some time but I started getting (must have been a junk filter) the digest emails again. I fired up the arcade simulator today and it continues to be amazing. I got a 38" wide screen monitor recently and can confirm that the arcade is looking amazing on it. Performance is great. As I've not used it for a while I had a few updates, but the 1.07 GB download was very fast and the multiple updates applied seamlessly, thanks to the Desert Island fruits hosting team! I'm really excited that you are working on adding mame video games as well, as that will make the arcade simulator really come to life for me. But as it stands it is still brilliant. Keep up the great work. This will be legendary.
  7. This looks amazing. Just having a ceiling and walls made it feel more real, but the lighting is next level.
  8. I have just discovered the wonders of Visual Pinball. It's absolutely fantastic. It has taken me most of the weekend to get the VR working but I think I've got there with a vr-launcher. So I can now play Mame arcade machines, MFME Fruit machines and VPX pinball. Which is amazing. @johnparker007 would the integration of the pinball machines using VPinMame be something you would try and have in your arcade sim at some point in the future?
  9. An impressive Notes page. I'm very impressed with the desert islands fruits graphic. That is very well done.
  10. I'm glad to hear that the Arcade Sim will continue. I know this is a difficult subject for a lot of you. I am a new member and don't have the same history so I'll offer my views if that is ok? Hopefully the questions I raise are OK within this thread. I think it does make sense to ultimately move to a unifying open source tech such as MAME, but until that is there and at least as good as MFME the best interim solution would be to have MFME as an optional bolt on. As Reg suggested if MFME is detected then the Arcade Sim could add the supported MFME machines for selection during the arcade creation? I guess the downside of not having MFME bundled would be that online arcades that have MFME machines in it wouldn't be accessible to the users that don't have MFME installed, but I'm sure the Sim could easily recognise what arcades or machines are valid for the user. In the long term it doesn't make sense to develop something that uses a closed, unsupported platform, even though MFME is great. Who knows what will break when Windows 2030 comes around! Yes we will have virtual machines capable of running W7 and W10 but that doesn't continue development. I totally respect the wishes of Wizard and respect everybody that is doing the right thing by him. But I can't believe he would want everything just to stop. MFME is the platform this community is built on, but it is nothing without the effort so many others put into this scene. All the roms, layouts, flyers etc. The question the community might need to consider at some point is how do all the assets you have given us continue to be appreciated for the years to come. I can see how rejuvenated the community got with the new releases of MFME. I think without new development the danger is the scene stagnates. So I'm glad we can see a way forward. As a community we will continue to appreciate MFME, for a standalone experience you don't need anything else. We also need to consider how the assets you create get used as the scene develops. Or perhaps the answer is it doesn't and it ends with MFME 20.1. I really appreciate the work you all do. I enjoy looking back at the past, but we should also look to the future.
  11. I tried out my Rift S VR headset last night and was in an app called Big Screen, which is like a virtual cinema. It also lets you see your computer screen. So I thought I'd fire up MFME to see what it was like, and put the game in borderless mode. It was surprisingly good. There was a 3d element to the layouts on some of the games, which made it feel quite realistic. I think there is more focus from Oculus on the development of games on their Quest 2, which is their mobile headset as there are a few new games that are Quest only, missing the PC attached Rift S. Which got me thinking. @johnparker007 as your arcade relies on MFME for the emulation I guess this would mean the future planned VR version will need to be tied to the PC platform only? The good news is the Quest 2 can be attached to a PC with an additional accessory cable, so anybody with a quest 2 can still access MFME via a PC. Having had a taster I can't wait to see your VR arcades...in time!
  12. Thanks for layout. I like the way this machine's reels spin. It has a strangely satisfying length of spin. Good work.
  13. Lovely crisp graphics. Top notch. Thanks.
  14. A very vibrant layout, certainly the most complex lighting I've seen. Great job guys.
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