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  1. Version 1.0.1

    141 downloads

    The least I can do for this wonderful community and all the work Wizard has done for his MFME is giving something back. After @woodsy asked me for a redraw of this machine I hope it will now be playable in his true greatness. I hope you appreciate the amount of work (lots of time) and my gesture of saying thank you. Thanks goed to Wizard for the joy he brought us with MFME and to woodsy and Vectra for testing.
    21 points
  2. Version 1.0.3

    152 downloads

    Following on from the earlier releases of this a few days back @johnparker007 recently upscaled the original dx images and enlarged the artwork so Big Thanks to him for this these are crystal clear So what you've got in this upload £6 All Cash £6 Token £10 All Cash All with Sideart removed Thankyou to the original layouts from @Pook and @guitar and to @Tommy c for images from his £4 bwb version Enjoy and Happy Gaming!!!! Does anybody have any A. roms and B. images for the £10 original Andy Capp in the blue cabinet as that still needs a decent dx made??
    18 points
  3. Version 1.0.0

    139 downloads

    Time to jet off to Florida to enjoy the sunset in Orlando, its Magic!!! with two layouts to choose from. A 20p version and a 5p version (different paytable) both use different rom sets (do we have the roms for the original £6 token machine? Thanks goto @andy-1 - for the classic layout and reel bands etc @infection - images @wizard for mfme's past and present and also fixed a bug to allow this game to run many moons back Not sure how the top numbers 1 - 12 lamp as whilst designing the layout there is two sets of lamps for those numbers and on the original classic layout andy-1 only used one so the feature which used those the numbers went out, so to use both sets i've made the 2nd set masked yellow, can anyone confirm if the machine actually used both lots of lamps or were they a different colour etc Shortcuts written within the notes Enjoy and Happy Gaming!!!!!
    16 points
  4. Version 1.0.0

    130 downloads

    Here's two layouts of electrocoin's pyramid, both 5p play but one is £3 Jp the other is £6, plays a really fair game for the stakes they're on. Thanks to the roms provider images supplier and to the late wizard for the new mfme. MFME V 20 +ONLY
    16 points
  5. Version 1.0.0

    129 downloads

    Here`s a machine I remember playing as a kid in an arcade called the Bright Spot in the seaside town of Rhyl, they had this one and an always eight side by side, when I was feeling flush I would play both at the time so sometimes I actually link the two together and play them side by side in mfme. There`s two versions 2p and 5p never saw the £4 token version in the wild would love to get my hands on the roms if anyone has a set. This layout is the first time I have done animated buttons, imo they do add a little bit more authenticity ,enough waffle hope you all enjoy. Thanks to @johnparker007 for finding the font for the cash/nudge trail and also explaining how the animated buttons work. Thanks to @Pook for advice and a quick video he posted on how to create the animated buttons. Below is the link to the thread if anyone is interested in creating more layouts with animated buttons. https://www.desertislandfruits.com/forum/index.php?/topic/16587-button-animation/ Massive Thanks to @Wizard for MFME. Thanks to everyone for the kind words in the wip thread regarding my health .
    14 points
  6. Version 1.0.0

    82 downloads

    I originally made this layout as a £10 version pre mfme5.0 (06/2016) but really wanted a £6 token version and a brighter version than what we already have so finally remade the decals for it so not a totally new release and still on its mini 1024wdx format (it does go full scale on laptop ok), if decent images arise for this £6 20p version then i'd certainly like to re-re-release it in a full large dx. don't think the artwork within the dx will upscale well @johnparker007 Stuck on what to make atm so answers on a postcard please
    11 points
  7. Thank you so much guys for welcoming me into this community, I cant wait to get to know you and share in this experience together
    7 points
  8. hey to everyone here nice to meet you all, cant wait to play some of those old classics that i used to play in the pub when i was younger
    7 points
  9. Been feeling a bit better, so got some more progress on porting/converting the MFME Layout Extractor from the old ArcadeSim project to the new MfmeTools application (this is a 'standalone' Windows-only component of the Layout Editor, which is a cross-platform component of the Oasis suite). Work ported so far, allows for a little more progress in this test extraction, is now puts Mfme in Edit mode, and copies off lamps to the background: Next, is to get the Window Handle of the Properties window, and then from there, it's working on the new window capture system itself, as I need to get: - window position/size from the handles - getting window content as a bitmap - redo the old scraping of the component name (used a fuzzy OCR in old system, this needs converting to my Delphi font scraper, as everything else uses)
    7 points
  10. Version 1.0.3

    62 downloads

    Here's Rock Around The Clock A Vivid Gaming machine on MPU5 tech 30p/£25/82% On the surface, it looks like, it's a clone of Back to the Features, but quite a few differences. Usual extra lamps, buttons, switches etc to the right side of the layout. The test modes, aren't the best, so there may be one or two decal unidentified lamps, but nothing that's required for gameplay. No note entry, so transfer button, is only required to go select test modes. KEYS: `=Collect/Cancel, V= Vivid, 1= Hold 1, 2=Hold 2/Hi, 3=Hold 3/Lo E= Exchange, T=Transfer (only used in open door mode), Space= Start N= Take Nudges, W=Take Winnings, F=Take Feature Shots, P=Play It Again, 0=Insert £1. THANKS TO: WIZARD (RIP) FOR THE AMAZING MFME. Infection for lots of images to go by and highlighting the need for a layout. Tommy C/Pandy for the reels. The program and or sound rom provider/s Vivid and whoever owns them now for leaving FME alone
    7 points
  11. Version 1.0.0

    144 downloads

    A photo based dx of pulsation by red gaming, thanks to the lads who have uploaded images to the community drive and to the rom provider and to the late wizard for the new mfme, usual shortcuts then num lock 1,4 6,3 for hi/lo cash and nudges. MFME V20+ Only.
    6 points
  12. Made quite a bit of progress with the Oasis MfmeTools layout extractor. Now extracts basic background/reel/lamp images, along with data
    5 points
  13. Version 1.0.0

    159 downloads

    Here's my layout of king kerching this never got an outing on here as it was from 2017, I've been editing bits on it and trying to get lamps in order that were missing from the first release. Thanks to the flyer provider, and to the rom provider not sure who supplied the roms now, and to the late wizard for the new mfme. If anyone can supply an arcade set for this that would be great as this is a pretty flat profile. MFME V20+ ONLY.
    5 points
  14. Thank you for the insight into CLASSIC v`s DX I did not realise the amount of work that goes into one, I am personally grateful to ALL the designers of any layout, you all do some fantastic work and I really appreciate the work and time that goes into recreating these masterpieces, and I'm really pleased I have been accepted here and that I am allowed to play these on my homemade machine. Here is a BIG 🆃🅷🅰🅽🅺-🆈🅾🆄 to you all
    5 points
  15. Version 1.0.0

    199 downloads

    Step up to the Oche and score a 180' in this darts themed slot from Electrocoin Thanks goto @spa - for the classic this is based on, the machine images and hi res images of the reel symbols from his machine. @johnparker007 - for upscaling the reel bands. Shortcuts written within the notes, the roms do goto £5/10p but i ain't making that version. Enjoy and Happy Gaming!!!!
    5 points
  16. So finally finished my small bartop icade conversion. The cabinet lent itself perfectly for the job although was certainly tough trying to squeeze everything in! So I bought off Ebay an ION Icade off eBay for £18, a HP 15" 4:3 touchscreen monitor for £12 and a Dell micro PC for £40. I ordered an Ipac, Pac drive and a load of buttons from Arcade World along with a Barcrest button and 5v leds off eBay. I had to cut the top pieces of the side panels off the icade to accommodate the monitor which I stripped out of it's casing. I wanted the sound to be pretty good as that's the best part for me, the nostalgic machine sounds and music so I fixed a 2.1 edifier PC speaker system to it. The sub on the top and the satellite speakers in the back as didn't want them sticking out. I simply used sticky back metal effect plastic on the sides. I replaced the control panel for a nice bit of wood. I used 10 main buttons, an exit button on the left side and a coin one on the right as well as 2 small buttons I use for volume under the fake coin slot which I wired to a USB on the PC. I am very pleased with the way it turned out
    5 points
  17. Smidge more progress Not got my Delphi pixel font scraper in from Arcade Sim converter yet, but have got useful debug output set up of my new capture system in MfmeTools - so for the previous post where I was monitoring component numbers, it's just monitoring for changed pixels, now I can output the current capture area (a simple test of the red value; <128 black, >128 white)... Here is the initial component number in the test Andy Capp layout (161) - if you squint you can make it out ...and here is the final (first) component number when we've clicked all the way back until no more pixels changing: It's a bit grainy, as the 'Z Order' number on the Properties window in MFME is in an aliased font, but that is not the case for most other test that will be processed by the delphi pixel font scraper to be ported in next. Example of the aliased Z Order: 0 text: Now I have this handy debug output, it should be much less painful to try get everything aligned with my new scraper, since I'm not working blind The source comparison image I use for scraping ASCII Delphi font characters:
    4 points
  18. Version 1.0.0

    89 downloads

    PCP Smash Cash by Jamie28J. Thanks to Steveir for the classic and Marie2003 for the Wdx. Thanks to MAGIK and Infection for the Images. Shortcuts: 0 = £1 in; 9 = 2p in; ` / E = Cancel/Exchange; 1 = R1 Hold; 2 = R2 Hold; 3 = R3 Hold; S / F = Feature stop / Shuffle; C = Collect; Space = Start/Gamble.
    4 points
  19. Version 1.0.0

    114 downloads

    @hitthesix hacked a rom to make it £4.80/20p so rearranged the original art i had to accommodate the "newer" winplan single joker on the winline acts as a wild, two jokers on the winline doubles the win to a max £4.80 ALL CASH whether the winplan is correct or not it plays ok, the token input doesn't work for some reason so op'ped for 20p cash input the jackpot tune also doesn't play apart from that all fine Enjoy and Happy Gaming!!!!
    4 points
  20. Version 1.0.0

    191 downloads

    Layout finally finished, sorry for the delay with this, had stuff going on so fme has taken a back seat. Let me know if there's any problems with the layout. Mfme V20+ Only.
    4 points
  21. A little bit hacky, but more progress on the MfmeTools Extractor. Usually when right-clicking the left side of the layout to pull up the Properties window, we land straight on the first component (the background). This isn't always the case though, sometimes there might be a component like a checkbox there. So we must get back to the first component... I've added a large 'dummy test' lamp on the left of this Andy Capp layout I'm testing with, so we can test getting back to the first component. Here is the new window scraping code getting its first use, watching the component number change while clicking left, until it sees it has successfully reached the first component:
    4 points
  22. A small tech update on this project I have the general custom window scraping written (so it can grab the RGB value of specific pixels from the various MFME windows). Currently working on integrating that functional scraping code into MFME Tools - the first use of which will be to simply scrape the component number from the properties window (so we can 'rewind' back to component #1 after getting into Properties - this is how I found it best to do under the Arcade Sim Layout Scraper). The plan is that this custom scraping code, whilst also being complete independent of Unity (MFME Tools is written in C# as a Windows executable), will also provide missing stability, as the scraping system I used under Unity to drive Arcade Sim and also the layout extraction, had a tendency to crash! So hopefully when this is fully developed, I can leave it with a massive batch of DX layouts, and it will not crash even after many hours of extracting... Commits are all here for those interested in the code, this is all open source: https://github.com/johnparker007/Oasis/commits/main/
    4 points
  23. Version 1.0.0

    43 downloads

    Fruit Loops A Scorpion 5 tech machine by Mazooma Games on £25, 30p/50p, 82% Another one, produced thanks to the resources uploaded by Player and not forgetting the rom provider as well of course. The note changer is not functional, as it only gives change. KEYS: 0 = £1, '= CANCEL, C= COLLECT, 1= HOLD 1, 2/H= HOLD 2/L, 3= HOLD 3/LO 4= 30P START, SPACE = 50P PLAY W=WARP, N = TAKE NUDGES, K= TAKE KO'S, F= TAKE FEATURE, H = TAKE CASH, E = EXCHANGE THANKS TO: WIZARD (RIP) AS EVER, FOR THE FANTASTIC MFME PLAYER - FOR THE EXCELLENT ARTWORK AND RESOURCES UPLOADED TO DIF The rom provider Mazooma Games and whoever owns them now for leaving FME alone, all these years.
    4 points
  24. Took a gambling awareness sticker off my old reel king machine today. Cut it up and slapped it on my little cab to finish it off nicely
    4 points
  25. All bare bones and buggy, but have now successfully importing (and running) an MFME layout in the Layout Editor, extracted using the 'MFME Tools' standalone Oasis component (previous tests had been done using an old Arcade Sim extract I already had lying around).
    3 points
  26. I found some sort of low-rent version of Degsy Degworth skulking out in the bathroom at a local restaurant the other day.
    3 points
  27. Version V.2

    114 downloads

    Master Spy (PCP) by Jamie28J. Thanks to Clo06 for the fantastic classic, which she kindly allowed me to use to make this. This is another Youtube 'slice and dice' so apologies that the images are not up to the usual high standards being released at the moment. Thanks to: Steve Lancett (Steve's Fruity's) for the Youtube vids; Ginge for the cab (and whoever provided it to him) and advice; Infection for some of the images; and of course Wizard (who gave us MFME) and is greatly missed. Shortcuts: 0 = 50p in; 9 = 10p in; 8 = 2p in; ` = Search/Nudge up; 2 = R1 Hold/Nudge; 3 = = R2 Hold/Nudge; 4 = = R3 Hold/Nudge; B = Bank it; F & G = Feature stop / Gamble; Space = Start. C = Cancel; N & A - Nudge matic.
    3 points
  28. A little hacked in for initial test, first successful scrape of the delphi font characters from a text box with the new scraper etc under MfmeTools
    3 points
  29. I'm not sure the lamps on the cash trail are mapped correctly - some features which (I'm fairly sure) should be going up in straight lines are zig-zagging between columns 1 & 3? Yeah, I'm pretty sure it's every other row - so swap each of these pairs {25,57} {56,88} {87,119} {118,23} {22,54} I think corrects it?
    3 points
  30. Version V.4

    182 downloads

    Sunset Boulevard £4.80 Version DX - By Jamie28J and Vectra666. Thanks to: GamingHistory for the image; Infection for the buttons; Spa for Reels. Shortcuts: 0 = £1 in; 9 = 20p in; ` = Cancel/Collect 1 = R1 Hold/Nudge Down; 2 = R2 Hold/Nudge Down; 3 = R3 Hold/Nudge Down; H = Hi; L = Lo; E = Exchange; Space = Start.
    3 points
  31. I think they are called classic layouts because in the original emulators there was no ability to have graphics, other than reels. So when the ability came to implement graphics, the term 'DX' (I assume shorthand for Deluxe?) came about, and the older looking, non graphical layouts became 'Classic'. But simply, a classic layouts is any layout which doesn't have graphical lamps, normally doesn't have the actual machine artwork. But it has all the bits working - and that's part of the challenge. I've made classic layouts, I've made DX layouts from scratch, and I've made DX layouts using an existing classic. The hardest in terms of logic is a classic layout, or a 'from scratch' DX. You are starting with a complete blank canvas, and need to work out the machine inputs (switches, opto sensors, coin validation) and outputs (reel positions, lamps, and probably hoppers, tubes, and meters too). On some machines it's almost like 'layout by numbers', especially if the machine has a test mode - once you've found your way into it - that gives you reel symbol positions and lamp positions. On some it's genuinely a massive game of trial and error until you find the right numbers. DX layouts based on classics, while they have a graphical challenge, have the machine's inner workings mapped out. So basically you start with an already working layout, and you then work with graphics to put on top of it. I'd hope people who create classics would be recognised as equally but I'd expect that to most people who come across as a site like this, the classics look 'basic', so probably don't get appreciated as much.
    3 points
  32. More prettying up of the MFME Import window in the Layout Editor - more correct reel scaling, and reel overlay images: Technically not necessary to make this stuff look that accurate, as this is just to store imported MFME layout so when a layout artist (or someone working on converting layouts to 3d machines) saves a Layout Editor 'project file', this can be stored along with the actual 3d Oasis views of the full panels and individual panels. That said, it's bothersome if it looks scruffy, it should kinda resemble the imported MFME layout! So I'll prob also do reel lamps, and maybe even the odd 'fake perspective' vertical 2d reel scaling effect that MFME does (so symbols at top/bottom be squished vertically to approximate a 3d effect)... just so things look vaguely correct, for this Import preview view
    2 points
  33. Yeah, I was going to say. Most of my games were pirated and passed round school so I've played a shit ton of games but not always a clue how to play them. I think pirating games when you was a kid in the 80's was part of the computer scene in general, I almost enjoyed that part compared to actually playing the games. J
    2 points
  34. Spent many a day running round searching and not knowing what to do in this game
    2 points
  35. Thank you @vectra666 added this to my home build, be ideal if we had token versions as cash alternatives, I've created another thread about this.
    2 points
  36. I’ve had the streak on a 02 £4.80 Grand National. It does seem anything v04 £6 don’t have the same profile, likely due to the enriched period being outlawed. I’m still going to keep at these and make the line wins free, shame about those forced streaks as it was one of the pitfalls of doing the lines, giving it an element of jeopardy Still it’s kind of fun to experience the trick on the games we don’t have early software for. J
    2 points
  37. Thanks for the update, great to see you on this again
    2 points
  38. So, have been dabbling with this little project when have spare time. I started working on Pound for Pound. I started by making the jackpot wins off lines free, so I was testing and I'm thinking it's buzzing but where are the mini streak roll ins to compensate for being over %? I was thinking I'd done something to affect that but I loaded the original P4P 04 roms and indeed these don't have the corrective % watchdog profile. How odd as I've played a P4P 02 in the wild and it definitely had the roll ins!! So, I figured that I'd try other versions. So 05, and 07, none of these have the corrective %? How utterly odd that they would change this from earlier versions, all other versions of the clones seem to have the mini forced roll ins apart from P4P. I remember someone saying to me that there was something else on this machine, they could be right, maybe there is a way to manipulate it after all as it certainy won't try to level out when way under. Interesting. But, those lines are free, though I need to address the nudges being offered on Nudge Quick as I'm fairly quick but 03 seconds on start is might tighty J
    2 points
  39. Version 1.0.0

    694 downloads

    Next up is this Vamp' Tastic multi-stake/multi jackpot machine from Reflex the Club Version of Hit the Dracpot (i have roms for the Awp but images atm are poor) Thanks goto Fruitsnappa for the roms Infection for the images used including screenies of the hi lo numbers and various reel symbols etc Wizard for showing me how to do or find the Led's/RGB's for the disco buttons and for Mfme Shortcuts are written on the image and notes upon the game opening Play this in MFME V19'8+ The seven segs for the Dond type feature maybe the wrong way around If they are you can easily swap the parts around via edit mode, let us know if they are i hope everything else is ok with it. Enjoy and Happy Gaming!!!!
    2 points
  40. On Red Hot Poker - £6.00 JP - the cards are pre scripted - even if you change your holds at certain points.... You can exit with no RAM save and reload - the next ten or so cards will be the same at certain times when it wants to give a win. The fun thing here though, is that cos its a poker game - if you hold different things - you can get different wins! So 2 pair instead of a straight for example, AWP's were just Donald Ducked back in the day. This trend even continued to the £35 era - I have the video screen lo-tech Bullseye dart game saved at a point where it will give a streak of between £95 and £140 within the next 10 credits. It can pay it in very slightly different ways - but its always there. I also like getting a game close to streak - and seeing the different ways it will play out.
    2 points
  41. I have noticed before on a Double Cash layout that on a particularly RAM I had (and I would keep reverting to), that on the 4th spin it would always nudge for Bars with the Double Cash. I thought it might be a one off and never thought about it again. However, I now have a RAM for the new Twin Pot layout by DAD (thanks for that, love this era of Astra machines) that will always offer 4 nudges (next spin) and a hold on the first go. Hold reels 1 and 3 and it will nudge for the Twin Pot feature which will then go for £5 with a repeat of £3 and a further repeat of £6. Every time! It's as though it has preplanned the next 4 spins. Does this sound familiar to anyone? Maybe it is just the nature of compensated machines that something is triggered in the code and will therefore always be triggered? I've attached the GAM and RAM files if you'd like to try it for yourself. Twin Pot DX.gam Twin Pot DX.ram
    2 points
  42. Ah right that makes sense, thanks for the info, i thought maybe i was missing something
    2 points
  43. Version 1.0.0

    28 downloads

    Here's Aladdin's Cave A Mazooma Games machine on Scorpion 4 tech. £15 Jackpot, 30p Play, 82% Payout. THIS LAYOUT IS MUTE and TBH all a bit Meh. Been ages doing this, mainly because it's mute and I've never been happy with the layout. But it was either scrape it or release it. With the artwork available, a decent DX could be done, just a shame it's mute. Said it in the notes, but BIG thanks to forum member PLAYER for all the resources uploaded to here. https://www.desertislandfruits.com/forum/index.php?/topic/6728-mazooma-artwork-whats-needed/ KEYS: '= Cancel, 1= Hold 1, 2/Hi = Hold 2/Hi, 3/L=Hold 3/Lo T= Take, E= Exchange, Space = Start, K= KO, B=Blast, C=Cash, 0= £1 THANKS TO: WIZARD (RIP) for the Wonderful MFME PLAYER for all the numerous artwork uploaded for machines like this The rom provider, The reel provider. QPS and whoever owns them now for leaving FME alone.
    2 points
  44. Version 1.1

    129 downloads

    Here's a layout for Concept Games Jackpot 7s, although a few people I know pronounce it 'seven-evens' - so I've gone with both names in the title. This has been made with photos of my own machine, and a ROM dump I also took of my own machine - so it's definitely running known good software that plays exactly as I like. What is Jackpot 7s? Well to be honest it's basically another Concept 3 win game, but with unique artwork! Does it play differently to the normal 3 win games I've released with Concept ROMs? Hard to say really. But it's got a good streak in it if caught right! HAPPY RAM file is included in the folder called 'HAPPY_RAM'. Just copy the RAM and GAM from that folder over the ones in the folder with the .FML and .BIN files in. When I say happy, I mean it's had £3600 in, which means the 2nd streak is due any second since these ROMs have a known session length of 3600 credits As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. I labelled the ROM dump file with the text that was written on the original Concept provided chip, and so my best guess is : 'JACKPOT7_v20_M_POP50_P100_SS_S_BR' = JACKPOT7, version 2.0, Plan M (standard 10/30/100 paytable) POP50 (50p play), P100 (no idea?) SS (soft session?) S (standard rather than protocol?) BR (Blue Rinse a.k.a. Bingo) Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
    2 points
  45. Version 1.0.0

    323 downloads

    Here's 9 layouts for Super RED BAR, and I've lost count of the amount of GAM files and ROMs, along with my sanity! I've classed these as Hybrid DX, due to them being a mash-up of online art and my own decals and things. Too many versions to list. But the paytables are in the layout filenames (so for example RB_WOOD_1_2_4_8) would be £8 jackpot with a £1, £2, £4 and £8 paytable, running the WOOD ROMs (see 'important notes' below). Concept ROMs are fixed percentages and with this layout (and from now on) I'm listing the percentages in both the ROM name and GAM name. MAB £15 layout has variable percentages, instructions on how to change are included in a text file with that layout - percentages.txt Important notes : 1) The WOOD ROMs are for flat-top cabinets. These have full lamping of logo and paytable. Random lamps may flicker each spin. 2) The CASINO ROMs are for dome-top cabinets. The logo and paytables are permanently lit, as they would be on the real machine. 3) I believe these all to be fully working as released - but I'll be honest, I got a bit overwhelmed with it. There is having a nice variety, and then there is complete overkill which this is. As I've said before though, these were only really intended to be for my personal use, to fill my MFME cabinet up with lots of lo-tech stuff. Any issues at all don't hesitate to send me a personal message, reply to the release thread, or send a carrier pigeon. I would endeavour to fix any mistakes. Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to the anonymous ROM providers (you know who you are!), and also @loo and @vectra666 for the MAB ROMs from the Super Red BAR layout. Thanks to @Reg and everyone else here. As much as making this layout nearly tipped me over the edge, emulation and by extension this community does give me an escape which is far healthier than spending real money in arcades .
    2 points
  46. Version 1.0.0

    60 downloads

    Hi Everyone I am delighted to release, Teddy's Amusements Bullion Bars Rebuild 3 player - dedicated £5 Jackpot 10p play. With Dan's aka BullionBars2011 help for taking the high res photos of this, MASSIVE THANKS! Without his help this would not have been possible to make These are old Astra cabs with the blue front, Astra Roms and tech, that Teddy used to rebuild a rather crude looking take on Astra's own Bullion Bars Classic, I added the blue lamps in the armrests as per Astra, to make it look a little more original - as these looms was removed by Teddy! Usual shortcuts apply see notes within layout. Hope you all enjoy this release - 4 player version released in next post. ASTRALUKE x
    2 points
  47. Version 1.0.0

    56 downloads

    Hi Everyone I am delighted to release, Teddy's Amusements Bullion Bars Rebuild 4 player - dedicated £5 Jackpot 10p play. With Dan's aka BullionBars2011 help for taking the high res photos of this, MASSIVE THANKS! Without his help this would not have been possible to make These are old Astra cabs with the blue front, Astra Roms and tech, that Teddy used to rebuild a rather crude looking take on Astra's own Bullion Bars Classic, I added the blue lamps in the armrests as per Astra, to make it look a little more original - as these looms was removed by Teddy! Usual shortcuts apply see notes within layout. Hope you all enjoy this release - 3 player version released in previous post. ASTRALUKE x
    2 points
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