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CT229

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  1. Lovely, thanks for this!
  2. Sure, and that's really what I was trying to ascertain from starting this thread. I thought it could be: a) accurately emulated, and I just completely forgot how these played IRL b) a general issue with the emulation (real machines weren't like this, and everybody sees it like this) c) some weirdness with my setup (real machines weren't like this, but only I see it like this) I don't think a consensus has been reached, seeing as some people are calling it a bug and others are saying it's faithfully recreated from original hardware! It does seem weirdly specific to be an emulation issue, I don't see why the timing of that particular step (when it changes direction) should be different to any others, in the sense that it's doing something completely different.
  3. My memory is so poor then! It just feels very unfamiliar.
  4. Either my memory is completely shot, or something weird is happening under emulation (and possibly only to me). On almost every Barcrest machine, the 'taxi' bonus often (but not always) behaves in an odd way, in that when it stops going in one direction and reverses, it flips off that last square really quickly. Does anyone else see this? It didn't used to be like this on the actual machines, did it?
  5. I say that, but... ...nothing to do with your layout, but I've noticed this machine softlocks quite a bit - sometimes it awards nudges, the LCD display is still animating away telling me to nudge, but there's no nudge music and the buttons are all completely unresponsive (and not lit). (I've definitely got no other buttons pressed in or anything either.) Nothing to do but plug it. Did the actual machine do this? Not sure I ever remember it happening, but I didn't play it that much IRL, and it would have been at a time when I was just casually playing with mates so would likely have just dismissed it.
  6. Thanks @johnparker007 that's working great now!
  7. I'm having the same problem as @johnparker007, I tried to edit as per your screenshots @Mavroz - and all seemed to be working great. Close and reload (or event just Ctrl+R) and it's back out by 1... Can you pop your layout in here please if yours is working consistently?
  8. Hi, got a really baffling thing happening with this machine, that I haven't noticed with any other machine at all. When I start playing, the number reel is always mis-aligned, e.g. it spins me a 6 but then only moves 2 on the feature. Obviously a single spin on the feature is enough for me to then go into Edit Mode and correct the offset - but even if I save the layout, next time I start, it's out again. It's not always the same amount off either. Does anyone else see this, or know why it happens and how to fix it?
  9. As you probably all know, once on the feature in Jackpoteers/Lotta Luck/Fort Boyard, you can restart the feature by nudging in 3 numbers in a row (you have to have the exact number of nudges and NOT fill the fruit matrix) or by taking the same from Golden Hold. Back in the day when playing these in the wild, I found that sometimes you could "mash the buttons" while it was restarting the feature, and it would restart it again instantly, in a slightly odd state - you would have no nudges/blasts, you would be on the same ring/level as before, but perhaps most interestingly the red trail would hold over (but the bulbs wouldn't be lit). Anyway, messing around with the emulator I've narrowed down exactly what you need to press, and when - basically, you just need to start the feature by gambling a win and exchanging, NOT off the trail. This will make the glitch 'active'. Then, take either nudges or Golden Hold and get 3-in-a-row, and once the feature is restarting, simply hold your finger on the exchange button, and it will restart a second time. (You can then do the same thing again again on the subsequent feature that starts.) The time when it is most advantageous is when you have a red number displaying, and the red trail is on 8 - the restart will then hold the trail over at 8, and it will apply the red number showing on the reel, making the board invincible. Obviously if you're buzzing it up and knocking back reds it's neither here nor there really, but there were definitely times when this was useful as there are plenty of boards when it will happily go to 8 on the red trail but have no intention of actually going invincible, and you can push it over the edge. So maybe good for a quick jackpot steal, or, I even found occasionally, when playing for afters - sometimes it was worth restarting the feature on the 2nd ring just so you'd get a couple more guaranteed spins (and maybe land a Locomotion or something). I've often wondered though if I wasn't missing something else more useful you could have done with this? (I did make a video but the quality is pretty crap: https://youtu.be/OQKRb8L7lpg?t=279 )
  10. There was already a white version in "Lamp 2" so I just went into the graphic editor on that, pushed the "red" slider up to max, assigned it to lamp 290, and that seems to be job done!
  11. Quick query - in the excellent DX layout from the "Downloads" section for this machine, the red "NO LOSE" lamp is not mapped. Does anyone know what the lamp number should be please? (The white one is 282 if that helps!)
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