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MikeyMonster

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MikeyMonster last won the day on January 20

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  1. Late to the party as been a bit busy - but THANK YOU SO MUCH! This is one hell of a site,
  2. Thank you - that's pretty informative.
  3. This sounds very much like Projects Sevens and Melons rather than an Electrovoin...... this is emulated....
  4. As Jono says - too big a range for that to be that simple - download LOADS, see what you like, then look for more from same manufacturer..... JPM's £10 Rollercoaster is a decent place to start.
  5. I meant they had a few game games down the years, for prizes, with no questions.... lots of card based ones, some memory ones, hidden object ones. Tetris style and other games as well - the one where you have to destroy blocks with a ball springs to mind, so Space invaders definitely possible. Some of these had leaderboards, and after something like 200 games had been played, you could claim your prize. (My mate had memorised one of the "find me" type games, so had the high score everywhere reasonably local.... just needed to wait for the game to complete to claim his prizes)
  6. Thats sounds like a Pub quiz machine variant - they had a few games like that down the years
  7. I thought this worked on many more BFM's in the day, just as has been posted, some were harder to get Superhold on.
  8. Those two and Top Dog? (definitely dog based0 Ohh ahh Dracula..... did exact same to me when we hit a locals pub late on a Sunday evening..... the only 2 at the bar were sat watching. sniggering - presumably having just had £45... It Dropped and boarded on pound £46 for as you said an instant kill... 2nd board, £3 later - flash, 3 repeats, £10 profit...... One of my luckier escapes.
  9. I sessioned Meggabucks the other note - and yep - its garbage IMO. Seems to be next to no progressiveness in it - so like most JPMs a force, not good - BUT seems to be no other way to get any value out of the thing. Evil Nastiness. I like these, always did IRL - i have had one of them do 7 repeats in the emulator - a juicy £16! Seriously though, if I had ever had this backn late 80s, early 90s, I was still disciplined enough to run away to the local book shop
  10. I think you will find with a lot of posters (and certainly from me), the love of RC is when it was upgraded to £10. It was a players dream TBH, firstly it numbered, so if it didnt do so off £3 you just took a low feature or £2 and walked. Secondly, you could play for Nemesis for that nice £28.80 - which you just couldn't do on most games Thirdly, the public loved it, so it got LOTS of play, therefore lots of value to extract. My big arcade had two £5 versions for the kids - you could easily make £30 - £40 off both of them on a Sunday in Summer - I don;t mean in one go - you could go back every 30 mins and take the calue. @Projectgilda there has been a lot of talk about the regulation that banned credit breaks being more than 50/50 and i think the post earlier which mentioned that maybe this was just a programming error that allowed.... however, my question is, how long did that restriction last? Was it the £6t to £10 cash times? Or was it in theory in place for the £15 Era and was something Barcrest were manipulating with Party Animal / Temple of treasure and the like. Did this only apply to Hi tech machines, or were the lo techs similarly restricted? Again, things like Red hot Roll / Super Streak seemed designed to double / treble repeat, and as we went into the £15 era, for some machines, again this seemed the desired aim. What about the games like Big Top (£15 era)- which had a sequence on the 3 red symbols which always paid £75 - so four credit breaks - and you knew after JP, then £10 next spin you were getting £75; or if it gave £10 then £15 - you were getting exactly £52. How do these fit into the max 50/50 chance break restrictions as these were clearly programmed sequences - and never mind that it could hold and do it again? (One thing that does make sense - is multiple invincible boards, given that machines were only allowed a 50/50 repeat, it would have to keep going invincible instead) I in no way doubt your word - I am just really interested in how these mechanics were allowed given that you - and all other designers - were working to this restriction.
  11. Looks like a semi-clone of Gold Rush - I have never seen it IRL, nor seen it in the legacy section EDIT - There is a £25 classic in legacy
  12. Re the "causing a stir post".... possibly a good job the club version doesnt have Nemesis.......
  13. Im like that in work - Im a team leader, youngest on my team is 18 - so 32 years............................... Drinks after work.... I'm being outpaced - its an unsettling experience.
  14. Well... maybe 99% - Very occasionally, it would give just one credit break and give the yellow then blue bars, but not the £10 for the JP. You were absolutely DEVASTATED when that happened - cos as we have said, it was a lock for £28.80 on the £10 chips we all saw. I mean, it was one of the best payers in the arcades - cos I don't recall (and I was making plenty in the arcades in this era) anything else being as 99% guaranteed.
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