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slotsmagic

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slotsmagic last won the day on March 22

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  1. It's not hard to do, but the issues would be more complex layouts. Every (or almost every layout) will use 1,2 and 3 for the 3 hold buttons (and 4 if a 4 reel machine). Also the Start / Gamble button will normally be spacebar, and cancel will normally be tilde (to the left of 1 on Qwerty keyboards). Collect will normally be c if it's not shared with cancel. The issue would be machines with additional buttons elsewhere. Exchange can be E or X being an example. On a hi-tech machine with multiple buttons on the top glass machines could use any combination of keyboard inputs. You could edit the keyboard shortcuts in MFME edit mode to try and standardise for your controller?
  2. The first thing that comes to mind (and I think we are all over it now) is the old Fairplay video by Stuart Campbell. He shows the interviewer a machine, I think it was Maygay Monopoly Club, and how from loading the RAM the same sequence happens - same small win is awarded, same gamble ladder, e.t.c. up to the point it becomes unwinnable. I'd never really thought about it with lo-techs - I've got 'streak happy' RAMs but I don't recall any giving the exact same result (same exact win) after the same amount of spins. They probably do it all the time though
  3. I think they are called classic layouts because in the original emulators there was no ability to have graphics, other than reels. So when the ability came to implement graphics, the term 'DX' (I assume shorthand for Deluxe?) came about, and the older looking, non graphical layouts became 'Classic'. But simply, a classic layouts is any layout which doesn't have graphical lamps, normally doesn't have the actual machine artwork. But it has all the bits working - and that's part of the challenge. I've made classic layouts, I've made DX layouts from scratch, and I've made DX layouts using an existing classic. The hardest in terms of logic is a classic layout, or a 'from scratch' DX. You are starting with a complete blank canvas, and need to work out the machine inputs (switches, opto sensors, coin validation) and outputs (reel positions, lamps, and probably hoppers, tubes, and meters too). On some machines it's almost like 'layout by numbers', especially if the machine has a test mode - once you've found your way into it - that gives you reel symbol positions and lamp positions. On some it's genuinely a massive game of trial and error until you find the right numbers. DX layouts based on classics, while they have a graphical challenge, have the machine's inner workings mapped out. So basically you start with an already working layout, and you then work with graphics to put on top of it. I'd hope people who create classics would be recognised as equally but I'd expect that to most people who come across as a site like this, the classics look 'basic', so probably don't get appreciated as much.
  4. 99% of the time they are of no use once a layout is released. The settings (apart from possible stake, prize and percentage) combinations are of little use. Things like less flashy attract mode for venues that don't want the machine to be too distracting, odd percentage (so adding 1% to percentage payout), and stuff like that. On some machines it'll switch between different profiles (softer for pub, harder for arcade), again the options are pretty much limitless. By all means tinker, you can't really break a machine (worst comes to worse you can re-extract the layout). Best to make changes with the machine's virtual doors open, then closing the doors should reboot with new settings.
  5. The app on Google Play is not an emulator, it's a simulator. Only MFME has the ability to emulate the machine using the original program ROMs. The app will actually teach you the secret / magic nudge setups - it plays a small guitar sample from 'Its a Kind Of Magic' by Queen when there is a magic nudge setup on screen (even if you don't have nudges that spin). There's a few of them! When you get nudges with that sound, see what the best win would be from say 4 to 6 nudges, use the first two nudges and then leave the machine and let the nudges time out. Don't be surprised if you get a few wrong and the machine just seems to nudge for ages towards nothing That way you get to learn them, rather than someone sharing a list (even if there is such a thing!) I'll also note that despite being a lo-tech player, I didn't even know the proper setups until pretty recently, and still managed some amazing results. I don't think the magic nudges are massively important - they are a 'quick win', but if the machine wants to go bonkers it'll still go bonkers, magic nudges or not. Conversely a dead machine will still be dead even If you know all the setups. It's not some magic way to make money
  6. Wow, that's on Speecy 128? Where's the colour / attribute clash? It's almost hard to believe it's a Speccy if the player character doesn't change to the colour of the whatever it passes over
  7. This was discussed recently here : A fix is discussed at the end of that thread. Hope that helps
  8. Suggests an issue with naming of the ROMs. Possibly a mismatch between layout versions or could be renaming or similar of the ROMs and layout from the legacy section as an example.
  9. I didn't realise that following a file was even a thing, but I've now turned it on Yes I had versions of the layout called 'FINAL', but made some other alterations and ended up with FINAL1, FINAL2 e.t.c, same with the artwork, some of it in folders called 'FINAL' or 'RELEASE' but then with some subfolders within them. It's no surprise my garage and indeed most of my life is cluttered and disorganised despite my best efforts and intentions
  10. Cheers for the heads up - I did fix that before release but uploaded the wrong version! I'll sort it out once back home, won't be long (edit - 22/03/24 17:24) Version 1.1 uploaded. Genuinely a bit gutted about that, to be honest I'm very messy when I make layouts - multiple folders with multiple versions and then multiple versions within those folders. Zipped the wrong damn one up One issue it does raise is that I had no idea of the comments regarding the issue until a moment ago when I went to download the layout on my MFME cab downstairs, and noticed the 8 comments. I didn't realise I didn't get any kind of notifications for those? Perhaps it's because I wasn't tagged? But I get plenty of notifications for the 'release area' forum thread, just not for the replies under the file in the download section Many thanks to @Multi Retro Man and @BarXQueen for your efforts in solving it for people on the thread while I was oblivious to the issue
  11. You and me both lol
  12. Most forum ranks are garbage anyway, you can be a prolific poster of absolute garbage / human spambot and climb to the top rank, giving a false impression to newbies that you are actually a competent / knowledgeable member. I do wonder if that's part of the reason the original admin went with Greek like that, because people's value isn't just in the number of posts they make?
  13. It is a bit of a pain, especially for non-donors, but also I feel it encourages people to actually play each game and appreciate the work that goes into them. I used to download complete sets when I was into console and arcade emulation. Then actually play 0.01% or less of the sets I'd downloaded. I'd feel overwhelmed by the amount of content, have too much choice, and either stuck to what few games I knew, or just leave the lot. These days I'm way more disciplined, and find I actually play what I download rather than just grabbing everything because I can and then not using it.
  14. Version 1.1

    127 downloads

    Here's a layout for Concept Games Jackpot 7s, although a few people I know pronounce it 'seven-evens' - so I've gone with both names in the title. This has been made with photos of my own machine, and a ROM dump I also took of my own machine - so it's definitely running known good software that plays exactly as I like. What is Jackpot 7s? Well to be honest it's basically another Concept 3 win game, but with unique artwork! Does it play differently to the normal 3 win games I've released with Concept ROMs? Hard to say really. But it's got a good streak in it if caught right! HAPPY RAM file is included in the folder called 'HAPPY_RAM'. Just copy the RAM and GAM from that folder over the ones in the folder with the .FML and .BIN files in. When I say happy, I mean it's had £3600 in, which means the 2nd streak is due any second since these ROMs have a known session length of 3600 credits As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. I labelled the ROM dump file with the text that was written on the original Concept provided chip, and so my best guess is : 'JACKPOT7_v20_M_POP50_P100_SS_S_BR' = JACKPOT7, version 2.0, Plan M (standard 10/30/100 paytable) POP50 (50p play), P100 (no idea?) SS (soft session?) S (standard rather than protocol?) BR (Blue Rinse a.k.a. Bingo) Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
  15. I'm a bit busy at the moment but have you had a look at this guide? There are other guides in that section too
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