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slotsmagic last won the day on February 22
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Just for reference the 3 Player Electrocoin machines (and indeed the single player variants - OXO Classic, OXO 777 and more) run on Phoenix 2 hardware. They might look the same as normal Electrocoin machines like Bar X or Bar X 7 on the outside but the technology is quite different. Chris (Wizard) had started implementing it into MFME before he passed away, but the emulation isn't working fully unfortunately. I've tried one ROM and it doesn't work correctly. Not sure if anyone has tried the others but if they did work I'm pretty sure we would have working layouts by now.
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Valid point, I was thinking about giving value for money to them but I guess in most cases the parents are paying anyway so the industry couldn't care less about that. I just can't believe that as usual, the industry moves to remove one form of gambling and replaces it with something significantly worse. Of course you've got the 35% payout to contend with... But then on top of that you've got the ticket exchange rate. Which means the actual monetary payout is probably closer to 17.5% and that's based on a (generous) assumption that the player achieves the abysmal RTP, and that 800 tickets is worth closer to £4. Watching videos of addicts in Vegas is an eye opener. All sorts of ridiculous begging / chanting / screen rubbing and associated bollocks. Sorry for dragging the thread off topic
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Yup, I mentioned that at the beginning but they were limited to 30% (min) and I believe the highest you could set them to was 50%, but I doubt many were set above the minimum. Much like pubs out here where I'd say 3/4 of the fruits were set to 70% minimum despite the range from the manufacturer being 70-99%. As I'm sure was discussed elsewhere here, but might have been Facebook - modern ticket AWPs aimed at children are decaled at 35% payout. Which is effing disgusting really. Assuming no streak or wins in between that 800 ticket jackpot (I believe they are capped at the ticket equivalent of a £8 cash jackpot?) could easily cost £22-£24. I assume there's some streak mechanics and other shenanigans at play so with a long term RTP of 35% I'd assume plenty of players see less. As a recovering addict I've got quite a lot of hatred for the industry but that's a disgusting state of affairs to be aiming that shite at kids.
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If anything, didn't it encourage the rise of the rigged SWPs in kebab shops? The ones at 30% payout with jackpots of £40/£50 quid, where you had a 'skill button' to press, and normally had to (for example) fill in missing sections of a roulette wheel / pizza or similar. Not sure if any of you have ever looked inside one of those buttons. It's normally a plastic rod with about 3 holes cut in moving between an optical sensor, much like the opto sensor / tab arrangement on a fruit machine reel. I could almost accept it if they used a proper analogue controller with wide range (say 0-255). But those buttons are garbage and I'm sure the machines are rigged as F**k. So they plastered 'skill', 'this is a game of skill' and similar stuff on the cabinets but I bet the skill is absolutely minimal, or people would have been emptying. Note I'm not referring to question based SWPs which were sometimes emptyable as discussed before! If we have any running in the emulator (mind you accurately emulating the opto button could be tricky) then it would be great to see just how bent the bloody things were.
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Club Cops 'n' Robbers £250JP - Play tips?
slotsmagic replied to thescientist's topic in Emulator Chat
A lot of Bell Fruit club machines over the years have played a variation of the jackpot sequence on a win over £50. Always felt a bit stupid to me, although I guess when the pub jackpot was limited to say £6 that £50 would be a lot of money. In later years when pub jackpots were £70 it seemed silly making a song and dance about £50 Anyway as for playing strategy, I'm not expert on these, but seem to recall the basic strategy for the cashpot was to play specifically for it, just hold cashpot symbols on or above the winline and ignore other wins. Might be worth a read through this big release thread to see opinions? https://www.desertislandfruits.com/forum/index.php?/topic/5888-club-cops-n-robbers-sc2-£75-£250/ -
Would be easy to make a new layout. Would also be the right sort of candidate for a classic as it's got a nice simple layout and art style. A redraw shouldn't be too hard but probably still a bit beyond me.
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The yellow warning decals gave it away for me (warnings that were only ever included on club machines - one to the left of '6 super spins' on the top glass, and the other above the 72% decal on the bottom glass), as well as the value of the red 7s win being £20 on a machine that looks like it has £15 jackpot era artwork Interesting looking thing but being a club machine means a very long-winded machine to force out. Mind you sometimes that is better than a quick easy jackpot
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Question about how these fruits are emulated...
slotsmagic replied to SimonH's topic in Emulator Chat
You don't need a light to dump a ROM, but you need a strong UV light (normally a dedicated UV eraser) to erase an EPROM and allow it to be accurately written over. Not an problem if you buy pre-erased, or brand new chips, but then erasers aren't that dear either -
THINK RED GAMING - ELVIS 5 LINER £70.00 JACKPOT
slotsmagic replied to Coskey Fruits's topic in Emulator Chat
I could be wrong but I'm pretty sure this machine, and all it's clones are MPU6, so won't run in MFME. Off the top of my head you had a Barcrest clone which was Rainbow Riches themed. I had a feeling it was called Reels of Gold but could be wrong. You then had a few Red Gaming clones. I think one was Hot Hot Hot and one might have been called Hot as Hell or something? There's bound to be more too. But I don't recall seeing MPU5 ROMs for any of them They are easy to spot as they all have 5 physical reels with fruit symbols, and then a 3 layer feature board above, and the top feature above that with 5 win values. -
Two issues for me : 1) Probably one for the admins... Not sure why I can't see your previous posting history. It says you've got 114 posts here, yet I can only see the ones in this thread and then a single one from 2023? I don't know if that is something to do with the way in which you were banned? 2) I may well have mixed you up with someone else and I apologise if that's the case. I guess the word 'Fruits' is going to be pretty common on a fruit machine site. I've had a look at your reputation score and it looks like you don't have any of the negative reputation things. Then again I also can't see any posts pre-2023. So entirely possible I am mixing you up and having checked my post the language like 'disgusted' and stuff really wasn't fair given I was basing that on just (a) you being banned and (b) someone with the name 'Fruits' (which is common) doing something stupid. I shouldn't have made such a post based on assumptions and which would lead others to make assumptions on your character so I do apologise for that.
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To be fair an IP address, posted on a fruit machine forum, is of bugger all value to anyone but the person that IP address is assigned to. Much more likely these days that people will have issues based on data collected during hacks, which is then posted online / sold online. I was trying to see previous posts from @Coskey Fruits last night but was unable to. I'm sure I recall some incident(s) that everyone got fired up about as it's a sort of recognisable name. Depending on what it was it might be a case of you being allowed access to the site but don't expect much in the way of help or support from members who were (rightly or wrongly) offended or disgusted by what you may have posted. Like I say I can't view previous posts so I'm just going off vague memories. Assuming you apologised for whatever it was you did, I'm hoping you extend that apology to the userbase here and not just the admin(s). Admins may let you in, but it's forum users who will be interacting with you and it is up to them how forgiving they want to be.
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Something I just thought of. Is there no way of using another app designed to work with the PACdrive to drive the hopper, and use that app via some kind of keyboard / iPAC shortcut? I don't know the Ultimarc themselves have any software available for PACdrive - they definitely did for iPAC. Would be worth a quick rummage. Obviously Chris isn't here any more, but I'm sure there was discussion in the past about MFME and PACdrive outputs. I feel like maybe square brackets [ ] were used for keypresses to the hopper? I'm probably just confusing more and not helping but I'm trying to think of anything that might help lol.
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I was tempted to make something for my cabinets, would have been using a refill key switch to drive a hopper motor directly with 12V (ignoring the hopper PCB and just powering the motor). Never got around to it. So if I needed money I could just turn the refill key and get more coins. Again it's all theoretical. Couldn't be arsed in the end, just left a layout in my collection with a massive bank after a streak, loaded that layout, collected some bank out and quit the game. Gave me an excuse to play another layout to get a big bank
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Worth a punt. It may well be that the machine would need to be initialised for it to work. The only other option I could think of, would be use say a Bell Fruit layout that gives change rather than credits via the note acceptor (so earlier Scorpion 4 machines), and then set a keyboard shortcut to say the five/ten/twenty pound note input, even if it's to something daft like your start button. Then you could just open that layout, wait for it to initialise, and use that shortcut to get coins. There's probably a more logical way but those are the best I can come up with
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@Road Hog Mad Not fired up MFME in ages, but I've just had a quick look and I'd assume (probably incorrectly?) that if you set up a button within one of my Concept layouts, and set the button to one of the hopper motor values here, pressing that button (or whichever keyboard shortcut you set it to) would cause the hopper to spin and pay out coins. That's just theoretical though!