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  1. Version 1.0.0

    147 downloads

    Here's my layout of king kerching this never got an outing on here as it was from 2017, I've been editing bits on it and trying to get lamps in order that were missing from the first release. Thanks to the flyer provider, and to the rom provider not sure who supplied the roms now, and to the late wizard for the new mfme. If anyone can supply an arcade set for this that would be great as this is a pretty flat profile. MFME V20+ ONLY.
    23 points
  2. Version 1.0.0

    135 downloads

    A photo based dx of pulsation by red gaming, thanks to the lads who have uploaded images to the community drive and to the rom provider and to the late wizard for the new mfme, usual shortcuts then num lock 1,4 6,3 for hi/lo cash and nudges. MFME V20+ Only.
    15 points
  3. Version 1.0.0

    115 downloads

    Here's two layouts of electrocoin's pyramid, both 5p play but one is £3 Jp the other is £6, plays a really fair game for the stakes they're on. Thanks to the roms provider images supplier and to the late wizard for the new mfme. MFME V 20 +ONLY
    14 points
  4. Version 1.0.0

    126 downloads

    Time to jet off to Florida to enjoy the sunset in Orlando, its Magic!!! with two layouts to choose from. A 20p version and a 5p version (different paytable) both use different rom sets (do we have the roms for the original £6 token machine? Thanks goto @andy-1 - for the classic layout and reel bands etc @infection - images @wizard for mfme's past and present and also fixed a bug to allow this game to run many moons back Not sure how the top numbers 1 - 12 lamp as whilst designing the layout there is two sets of lamps for those numbers and on the original classic layout andy-1 only used one so the feature which used those the numbers went out, so to use both sets i've made the 2nd set masked yellow, can anyone confirm if the machine actually used both lots of lamps or were they a different colour etc Shortcuts written within the notes Enjoy and Happy Gaming!!!!!
    13 points
  5. Version 1.0.0

    84 downloads

    PCP Smash Cash by Jamie28J. Thanks to Steveir for the classic and Marie2003 for the Wdx. Thanks to MAGIK and Infection for the Images. Shortcuts: 0 = £1 in; 9 = 2p in; ` / E = Cancel/Exchange; 1 = R1 Hold; 2 = R2 Hold; 3 = R3 Hold; S / F = Feature stop / Shuffle; C = Collect; Space = Start/Gamble.
    12 points
  6. Version 1.0.0

    114 downloads

    Here`s a machine I remember playing as a kid in an arcade called the Bright Spot in the seaside town of Rhyl, they had this one and an always eight side by side, when I was feeling flush I would play both at the time so sometimes I actually link the two together and play them side by side in mfme. There`s two versions 2p and 5p never saw the £4 token version in the wild would love to get my hands on the roms if anyone has a set. This layout is the first time I have done animated buttons, imo they do add a little bit more authenticity ,enough waffle hope you all enjoy. Thanks to @johnparker007 for finding the font for the cash/nudge trail and also explaining how the animated buttons work. Thanks to @Pook for advice and a quick video he posted on how to create the animated buttons. Below is the link to the thread if anyone is interested in creating more layouts with animated buttons. https://www.desertislandfruits.com/forum/index.php?/topic/16587-button-animation/ Massive Thanks to @Wizard for MFME. Thanks to everyone for the kind words in the wip thread regarding my health .
    12 points
  7. hey to everyone here nice to meet you all, cant wait to play some of those old classics that i used to play in the pub when i was younger
    7 points
  8. Been feeling a bit better, so got some more progress on porting/converting the MFME Layout Extractor from the old ArcadeSim project to the new MfmeTools application (this is a 'standalone' Windows-only component of the Layout Editor, which is a cross-platform component of the Oasis suite). Work ported so far, allows for a little more progress in this test extraction, is now puts Mfme in Edit mode, and copies off lamps to the background: Next, is to get the Window Handle of the Properties window, and then from there, it's working on the new window capture system itself, as I need to get: - window position/size from the handles - getting window content as a bitmap - redo the old scraping of the component name (used a fuzzy OCR in old system, this needs converting to my Delphi font scraper, as everything else uses)
    7 points
  9. Version 1.0.3

    61 downloads

    Here's Rock Around The Clock A Vivid Gaming machine on MPU5 tech 30p/£25/82% On the surface, it looks like, it's a clone of Back to the Features, but quite a few differences. Usual extra lamps, buttons, switches etc to the right side of the layout. The test modes, aren't the best, so there may be one or two decal unidentified lamps, but nothing that's required for gameplay. No note entry, so transfer button, is only required to go select test modes. KEYS: `=Collect/Cancel, V= Vivid, 1= Hold 1, 2=Hold 2/Hi, 3=Hold 3/Lo E= Exchange, T=Transfer (only used in open door mode), Space= Start N= Take Nudges, W=Take Winnings, F=Take Feature Shots, P=Play It Again, 0=Insert £1. THANKS TO: WIZARD (RIP) FOR THE AMAZING MFME. Infection for lots of images to go by and highlighting the need for a layout. Tommy C/Pandy for the reels. The program and or sound rom provider/s Vivid and whoever owns them now for leaving FME alone
    7 points
  10. Version 1.0.0

    189 downloads

    Step up to the Oche and score a 180' in this darts themed slot from Electrocoin Thanks goto @spa - for the classic this is based on, the machine images and hi res images of the reel symbols from his machine. @johnparker007 - for upscaling the reel bands. Shortcuts written within the notes, the roms do goto £5/10p but i ain't making that version. Enjoy and Happy Gaming!!!!
    6 points
  11. Hi, I've got a Twilight Zone manual and have attached the DIP settings below. The percentages can be changed, and also the % token payout can be changed from high to low as well. Sorry about the state of the page, looks like the engineer poured coffee all over it at some point! Reading this thread with interest, would be great to see some of your work come to fruition guys, hope this helps anyway.
    6 points
  12. Version 1.0.0

    111 downloads

    @hitthesix hacked a rom to make it £4.80/20p so rearranged the original art i had to accommodate the "newer" winplan single joker on the winline acts as a wild, two jokers on the winline doubles the win to a max £4.80 ALL CASH whether the winplan is correct or not it plays ok, the token input doesn't work for some reason so op'ped for 20p cash input the jackpot tune also doesn't play apart from that all fine Enjoy and Happy Gaming!!!!
    6 points
  13. Thank you for the insight into CLASSIC v`s DX I did not realise the amount of work that goes into one, I am personally grateful to ALL the designers of any layout, you all do some fantastic work and I really appreciate the work and time that goes into recreating these masterpieces, and I'm really pleased I have been accepted here and that I am allowed to play these on my homemade machine. Here is a BIG 🆃🅷🅰🅽🅺-🆈🅾🆄 to you all
    5 points
  14. Version 1.0.0

    37 downloads

    Fruit Loops A Scorpion 5 tech machine by Mazooma Games on £25, 30p/50p, 82% Another one, produced thanks to the resources uploaded by Player and not forgetting the rom provider as well of course. The note changer is not functional, as it only gives change. KEYS: 0 = £1, '= CANCEL, C= COLLECT, 1= HOLD 1, 2/H= HOLD 2/L, 3= HOLD 3/LO 4= 30P START, SPACE = 50P PLAY W=WARP, N = TAKE NUDGES, K= TAKE KO'S, F= TAKE FEATURE, H = TAKE CASH, E = EXCHANGE THANKS TO: WIZARD (RIP) AS EVER, FOR THE FANTASTIC MFME PLAYER - FOR THE EXCELLENT ARTWORK AND RESOURCES UPLOADED TO DIF The rom provider Mazooma Games and whoever owns them now for leaving FME alone, all these years.
    4 points
  15. Version 1.0.0

    188 downloads

    Layout finally finished, sorry for the delay with this, had stuff going on so fme has taken a back seat. Let me know if there's any problems with the layout. Mfme V20+ Only.
    4 points
  16. A little bit hacky, but more progress on the MfmeTools Extractor. Usually when right-clicking the left side of the layout to pull up the Properties window, we land straight on the first component (the background). This isn't always the case though, sometimes there might be a component like a checkbox there. So we must get back to the first component... I've added a large 'dummy test' lamp on the left of this Andy Capp layout I'm testing with, so we can test getting back to the first component. Here is the new window scraping code getting its first use, watching the component number change while clicking left, until it sees it has successfully reached the first component:
    3 points
  17. A small tech update on this project I have the general custom window scraping written (so it can grab the RGB value of specific pixels from the various MFME windows). Currently working on integrating that functional scraping code into MFME Tools - the first use of which will be to simply scrape the component number from the properties window (so we can 'rewind' back to component #1 after getting into Properties - this is how I found it best to do under the Arcade Sim Layout Scraper). The plan is that this custom scraping code, whilst also being complete independent of Unity (MFME Tools is written in C# as a Windows executable), will also provide missing stability, as the scraping system I used under Unity to drive Arcade Sim and also the layout extraction, had a tendency to crash! So hopefully when this is fully developed, I can leave it with a massive batch of DX layouts, and it will not crash even after many hours of extracting... Commits are all here for those interested in the code, this is all open source: https://github.com/johnparker007/Oasis/commits/main/
    3 points
  18. I think they are called classic layouts because in the original emulators there was no ability to have graphics, other than reels. So when the ability came to implement graphics, the term 'DX' (I assume shorthand for Deluxe?) came about, and the older looking, non graphical layouts became 'Classic'. But simply, a classic layouts is any layout which doesn't have graphical lamps, normally doesn't have the actual machine artwork. But it has all the bits working - and that's part of the challenge. I've made classic layouts, I've made DX layouts from scratch, and I've made DX layouts using an existing classic. The hardest in terms of logic is a classic layout, or a 'from scratch' DX. You are starting with a complete blank canvas, and need to work out the machine inputs (switches, opto sensors, coin validation) and outputs (reel positions, lamps, and probably hoppers, tubes, and meters too). On some machines it's almost like 'layout by numbers', especially if the machine has a test mode - once you've found your way into it - that gives you reel symbol positions and lamp positions. On some it's genuinely a massive game of trial and error until you find the right numbers. DX layouts based on classics, while they have a graphical challenge, have the machine's inner workings mapped out. So basically you start with an already working layout, and you then work with graphics to put on top of it. I'd hope people who create classics would be recognised as equally but I'd expect that to most people who come across as a site like this, the classics look 'basic', so probably don't get appreciated as much.
    3 points
  19. Had a little tinker with my shelved Speccy shmup prototype - looking at impact of adding AY music. General conclusion being that I'll barely have any cycles left over to do collision detection! So I suspect next will be looking if I can get more efficiency by running very basic 1 channel music, and then sound effects on the other two channels... The music here is a little basic remix I did of a couple of tracks by Chris Huelsbeck, from the game Apidya on the Amiga. The plan is to do: - an alternative method for drawing the player ship 'laser' - get some config of AY sound working that is performant enough to allow for full collision detection - write that performant collision detection So then I could have a single playable complete level+boss as a vertical slice proof-of-concept. Here's an older video showing sprites moving and some test collision detection code (no audio implemented in this one):
    3 points
  20. Good eye, this is indeed using Denis's Engine he originally developed for Ringo, which he open-sourced here: https://github.com/DenisGrachev/Ringo-8 I've added the 'scroller', as the original engine is limited to a small level map, so this can do the much wider map required for a shmup. Also been experimenting with additional pseudo-sprites that will be drawn in spare cycles for the player's bullets/laser. Struggling a bit with spare cycles though, as I'm aiming to do a lot more than RIngo did, but still limited to the same damn Z80 CPU haha If I can figure out it, should be pretty crazy for a Speccy shmup, I may have to compromise on the audio though. It is showing an illusion of parallax scrolling, it's fairly limited parallax (same repeating tile on faraway 'layer'), but I have an idea to work around to some extent that with tilestrips. Haha yep, no color clash with this rendering technique. It involves both beam-racing and using a form of double-buffer. So there are two screens, that do obey the Speccy limitations of only two colors in every 8x8 attribute square. But then we toggle betweeen which one is being displayed in sync with the raster beam, every 8 pixels horizontally starting from x=4, and also every 4 pixels vertically starting from y=4, and so that gives us an effective resolution of 4x4 pseudo-pixels, that can display any of the 8 color values with no color clash. What you see: An example of one of the real buffer screens, that is rendering the above display:
    3 points
  21. Version V.2

    110 downloads

    Master Spy (PCP) by Jamie28J. Thanks to Clo06 for the fantastic classic, which she kindly allowed me to use to make this. This is another Youtube 'slice and dice' so apologies that the images are not up to the usual high standards being released at the moment. Thanks to: Steve Lancett (Steve's Fruity's) for the Youtube vids; Ginge for the cab (and whoever provided it to him) and advice; Infection for some of the images; and of course Wizard (who gave us MFME) and is greatly missed. Shortcuts: 0 = 50p in; 9 = 10p in; 8 = 2p in; ` = Search/Nudge up; 2 = R1 Hold/Nudge; 3 = = R2 Hold/Nudge; 4 = = R3 Hold/Nudge; B = Bank it; F & G = Feature stop / Gamble; Space = Start. C = Cancel; N & A - Nudge matic.
    3 points
  22. Version V.4

    168 downloads

    Sunset Boulevard £4.80 Version DX - By Jamie28J and Vectra666. Thanks to: GamingHistory for the image; Infection for the buttons; Spa for Reels. Shortcuts: 0 = £1 in; 9 = 20p in; ` = Cancel/Collect 1 = R1 Hold/Nudge Down; 2 = R2 Hold/Nudge Down; 3 = R3 Hold/Nudge Down; H = Hi; L = Lo; E = Exchange; Space = Start.
    2 points
  23. This could be potentially interesting for slot machine layouts MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux.
    2 points
  24. I’ve had the streak on a 02 £4.80 Grand National. It does seem anything v04 £6 don’t have the same profile, likely due to the enriched period being outlawed. I’m still going to keep at these and make the line wins free, shame about those forced streaks as it was one of the pitfalls of doing the lines, giving it an element of jeopardy Still it’s kind of fun to experience the trick on the games we don’t have early software for. J
    2 points
  25. So, have been dabbling with this little project when have spare time. I started working on Pound for Pound. I started by making the jackpot wins off lines free, so I was testing and I'm thinking it's buzzing but where are the mini streak roll ins to compensate for being over %? I was thinking I'd done something to affect that but I loaded the original P4P 04 roms and indeed these don't have the corrective % watchdog profile. How odd as I've played a P4P 02 in the wild and it definitely had the roll ins!! So, I figured that I'd try other versions. So 05, and 07, none of these have the corrective %? How utterly odd that they would change this from earlier versions, all other versions of the clones seem to have the mini forced roll ins apart from P4P. I remember someone saying to me that there was something else on this machine, they could be right, maybe there is a way to manipulate it after all as it certainy won't try to level out when way under. Interesting. But, those lines are free, though I need to address the nudges being offered on Nudge Quick as I'm fairly quick but 03 seconds on start is might tighty J
    2 points
  26. Version 1.0.0

    689 downloads

    Next up is this Vamp' Tastic multi-stake/multi jackpot machine from Reflex the Club Version of Hit the Dracpot (i have roms for the Awp but images atm are poor) Thanks goto Fruitsnappa for the roms Infection for the images used including screenies of the hi lo numbers and various reel symbols etc Wizard for showing me how to do or find the Led's/RGB's for the disco buttons and for Mfme Shortcuts are written on the image and notes upon the game opening Play this in MFME V19'8+ The seven segs for the Dond type feature maybe the wrong way around If they are you can easily swap the parts around via edit mode, let us know if they are i hope everything else is ok with it. Enjoy and Happy Gaming!!!!
    2 points
  27. Nice work Tommy, thanks - classic machines these ones For future ref, there's a potentially better quality image source on the Community Drive (http://tinyurl.com/yckze665) for this one - might be useful for a future ultra high res 8k version or summats with some fettling, like this I did from a quick edit: Right I'm off to have a quick play on your layout for some nostalgia!
    2 points
  28. I have noticed before on a Double Cash layout that on a particularly RAM I had (and I would keep reverting to), that on the 4th spin it would always nudge for Bars with the Double Cash. I thought it might be a one off and never thought about it again. However, I now have a RAM for the new Twin Pot layout by DAD (thanks for that, love this era of Astra machines) that will always offer 4 nudges (next spin) and a hold on the first go. Hold reels 1 and 3 and it will nudge for the Twin Pot feature which will then go for £5 with a repeat of £3 and a further repeat of £6. Every time! It's as though it has preplanned the next 4 spins. Does this sound familiar to anyone? Maybe it is just the nature of compensated machines that something is triggered in the code and will therefore always be triggered? I've attached the GAM and RAM files if you'd like to try it for yourself. Twin Pot DX.gam Twin Pot DX.ram
    2 points
  29. On Red Hot Poker - £6.00 JP - the cards are pre scripted - even if you change your holds at certain points.... You can exit with no RAM save and reload - the next ten or so cards will be the same at certain times when it wants to give a win. The fun thing here though, is that cos its a poker game - if you hold different things - you can get different wins! So 2 pair instead of a straight for example, AWP's were just Donald Ducked back in the day. This trend even continued to the £35 era - I have the video screen lo-tech Bullseye dart game saved at a point where it will give a streak of between £95 and £140 within the next 10 credits. It can pay it in very slightly different ways - but its always there. I also like getting a game close to streak - and seeing the different ways it will play out.
    2 points
  30. There's always a video, and a story Very much what's being described by BarXQueen, a near 'scripted' series of events from the same RAM reset position, that happened to me, (profitably!), on a real machine (Spoiler alert, the battery for the battery backed RAM had gone flat, so if you were the first person to play it every day, you got it from a RAM reset, when it had a few quid profit in it on a repeatable cycle.)
    2 points
  31. It was quite common a long time back that AWPs would do the exact same thing from a particular RAM position, reset position being an example @Chopaholic did a video for (or mentioned in another video).
    2 points
  32. The DX is deluxe and the phrase was coined by Gary when he did the first DX which was Viva Espana way back in 2001. Before the DX, we just called classic layouts, layouts. I guess after the DX, we had to call non DX's something, so classic became a term for them. I only do classics and they can take tens of hours to do, particularly if you put some real effort into them. But even I don't keep any of my classics in my main collection, I keep them separate from it. I'd also be happy to see a machine I've done a classic for, get a DX ASAP. Back in the day though, I guarantee you if you wanted to play FME, you would have had more classics than DX's. But nowadays we are so spoilt, we can be very choosy.
    2 points
  33. Ah right that makes sense, thanks for the info, i thought maybe i was missing something
    2 points
  34. Version 1.0.0

    28 downloads

    Here's Aladdin's Cave A Mazooma Games machine on Scorpion 4 tech. £15 Jackpot, 30p Play, 82% Payout. THIS LAYOUT IS MUTE and TBH all a bit Meh. Been ages doing this, mainly because it's mute and I've never been happy with the layout. But it was either scrape it or release it. With the artwork available, a decent DX could be done, just a shame it's mute. Said it in the notes, but BIG thanks to forum member PLAYER for all the resources uploaded to here. https://www.desertislandfruits.com/forum/index.php?/topic/6728-mazooma-artwork-whats-needed/ KEYS: '= Cancel, 1= Hold 1, 2/Hi = Hold 2/Hi, 3/L=Hold 3/Lo T= Take, E= Exchange, Space = Start, K= KO, B=Blast, C=Cash, 0= £1 THANKS TO: WIZARD (RIP) for the Wonderful MFME PLAYER for all the numerous artwork uploaded for machines like this The rom provider, The reel provider. QPS and whoever owns them now for leaving FME alone.
    2 points
  35. Version 1.1

    127 downloads

    Here's a layout for Concept Games Jackpot 7s, although a few people I know pronounce it 'seven-evens' - so I've gone with both names in the title. This has been made with photos of my own machine, and a ROM dump I also took of my own machine - so it's definitely running known good software that plays exactly as I like. What is Jackpot 7s? Well to be honest it's basically another Concept 3 win game, but with unique artwork! Does it play differently to the normal 3 win games I've released with Concept ROMs? Hard to say really. But it's got a good streak in it if caught right! HAPPY RAM file is included in the folder called 'HAPPY_RAM'. Just copy the RAM and GAM from that folder over the ones in the folder with the .FML and .BIN files in. When I say happy, I mean it's had £3600 in, which means the 2nd streak is due any second since these ROMs have a known session length of 3600 credits As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. I labelled the ROM dump file with the text that was written on the original Concept provided chip, and so my best guess is : 'JACKPOT7_v20_M_POP50_P100_SS_S_BR' = JACKPOT7, version 2.0, Plan M (standard 10/30/100 paytable) POP50 (50p play), P100 (no idea?) SS (soft session?) S (standard rather than protocol?) BR (Blue Rinse a.k.a. Bingo) Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
    2 points
  36. Hello all , been having a great time playing the layouts, but I've burned through my downloads XD Is there anyway to check how many I've done and when they'll refresh? I'm aware of the limits shown in the image in the FAQ but I cant recall where I'm at. (I'm probably out for the month) Alternatively, are there different donation tiers? I've browsed thru some of the threads but not spotted any thing specific Thanks for any help, wish you all a great weekend, been having great fun donding XD
    2 points
  37. I believe it's just £5 minimum for a year's subscription. There is a DONATE button on the main page.
    2 points
  38. This is great. Another long lost gem. This must be one of the first fruit machines I played on when I was legally old enough. Thanks Vecs, plays great even though it's a bit of a piggy bank on the sly !
    2 points
  39. Version 1.0.1

    967 downloads

    In memory of Chris J. Wren Thanks go to.. Wizard for MFME Geddy & Bugs for their classic (used as a base for this) Shortcuts included in the text file This was redrawn from the flyer by me in 2008 and has sat on an old hard drive since, a case of me being disillusioned by the fact that the more elements i had to redraw i felt no closer to where it should be. So i have decided to release it the way it was finished back then, probably a purists nightmare.. Take it for what it is.. Nick. **Update** Should be fixed now, knew i would cock it up.
    2 points
  40. Version 1.0.0

    256 downloads

    Here's 5 layouts for Poundstretcher - one of Concept's unique games. It's kinda like Bar X but with XXX being replaced by '£££' and paying random amounts based on the cash amounts around the top glass. I say 'random', but the game is compensated and the amounts are almost certainly pre-determined. I think earlier ROMs possibly did have more of a 'random' element. In fact the non-session ROMs included should have the 'run' (main streak) trigger 'at random'. Don't hold me to that though! As with other Casino ROMs, these will give 'ERR-01' on first boot. Either reset the layout (Ctrl+R) or reopen the layout to clear it. £5 jackpot at 10p/20p play. £35 jackpot at 30p play. £50 jackpot at 30p/50p/£1 play. £70 jackpot at 30p/50p/£1 play. £100 jackpot at 50p/£1 play. The ROMs and GAM files are named according to the ROM types as I catalogued them. To help deciper them : 'PS_CASINO_50P_70_NON_SESSION_FLAT_88' = PoundStretcher CASINO cabinet 50P play 70 pound jackpot NON SESSION (random streak trigger), FLAT game profile and 88% payout. Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to the anonymous ROM providers (you know who you are!), as well at the anonymous artwork provider (cheers!). Thanks to @Reg and everyone else here. Making layouts is something I actually do to unwind. A bit like I spent most of my youth in arcades trying to escape reality, now tinkering with these in MFME and Photoshop keeps me sane
    2 points
  41. Version 1.0.1

    135 downloads

    Float down the Nile and search the pyramids, Will you raid the tomb for its treasure or be cursed and lose the lot!! Thanks goto @hitthesix for the previous classic layout @infection - images Now onto the layout itself, this layout has a few minor problems. Firstly like the Classic layout beforehand, the Main LCD screen in the centre isn't Emulatable Atm so a fair bit of info won't show as in Let Em spin, hi lo reel is lit, and find my treasures!! also some features rely on the text so its guess work on our part!! For the main "find my treasures" the logo will flash. Finally the Start / Collect button should spin the reels and collect the bank, but couldn't workout how to make a dual functioning button, so to get around this the Collect button is underneath. you can drag the button off-screen and press "C" to collect winnings.. if anybody knows how to make it dual buttons let us know via a topic? Shortcuts are as standard Start = Spacebar Collect = Cancel = ` Holds = 1,2,3 Exchange = E £1 = 0, 20p token = 9 Enjoy and Happy Gaming!!!
    2 points
  42. Version 1.0.0

    323 downloads

    Here's 9 layouts for Super RED BAR, and I've lost count of the amount of GAM files and ROMs, along with my sanity! I've classed these as Hybrid DX, due to them being a mash-up of online art and my own decals and things. Too many versions to list. But the paytables are in the layout filenames (so for example RB_WOOD_1_2_4_8) would be £8 jackpot with a £1, £2, £4 and £8 paytable, running the WOOD ROMs (see 'important notes' below). Concept ROMs are fixed percentages and with this layout (and from now on) I'm listing the percentages in both the ROM name and GAM name. MAB £15 layout has variable percentages, instructions on how to change are included in a text file with that layout - percentages.txt Important notes : 1) The WOOD ROMs are for flat-top cabinets. These have full lamping of logo and paytable. Random lamps may flicker each spin. 2) The CASINO ROMs are for dome-top cabinets. The logo and paytables are permanently lit, as they would be on the real machine. 3) I believe these all to be fully working as released - but I'll be honest, I got a bit overwhelmed with it. There is having a nice variety, and then there is complete overkill which this is. As I've said before though, these were only really intended to be for my personal use, to fill my MFME cabinet up with lots of lo-tech stuff. Any issues at all don't hesitate to send me a personal message, reply to the release thread, or send a carrier pigeon. I would endeavour to fix any mistakes. Thanks : Thanks to @Wizard for the emulator, thanks to everyone who plays and enjoys my layouts, and thanks to those who don't play and can't stand them! Thanks to @Ginge for previous help, suggestions, and playtesting of previous Concept releases. Note I forgot to include the top-fluorescent lit gradient that @Gingeprovided in the ZIP files, so it's available as a little 42kb BMP file as part of this download if you prefer a more 'authentic' reel gradient! Thanks to the anonymous ROM providers (you know who you are!), and also @loo and @vectra666 for the MAB ROMs from the Super Red BAR layout. Thanks to @Reg and everyone else here. As much as making this layout nearly tipped me over the edge, emulation and by extension this community does give me an escape which is far healthier than spending real money in arcades .
    2 points
  43. Version 1.0.0

    59 downloads

    Hi Everyone I am delighted to release, Teddy's Amusements Bullion Bars Rebuild 3 player - dedicated £5 Jackpot 10p play. With Dan's aka BullionBars2011 help for taking the high res photos of this, MASSIVE THANKS! Without his help this would not have been possible to make These are old Astra cabs with the blue front, Astra Roms and tech, that Teddy used to rebuild a rather crude looking take on Astra's own Bullion Bars Classic, I added the blue lamps in the armrests as per Astra, to make it look a little more original - as these looms was removed by Teddy! Usual shortcuts apply see notes within layout. Hope you all enjoy this release - 4 player version released in next post. ASTRALUKE x
    2 points
  44. Version 1.0.0

    54 downloads

    Hi Everyone I am delighted to release, Teddy's Amusements Bullion Bars Rebuild 4 player - dedicated £5 Jackpot 10p play. With Dan's aka BullionBars2011 help for taking the high res photos of this, MASSIVE THANKS! Without his help this would not have been possible to make These are old Astra cabs with the blue front, Astra Roms and tech, that Teddy used to rebuild a rather crude looking take on Astra's own Bullion Bars Classic, I added the blue lamps in the armrests as per Astra, to make it look a little more original - as these looms was removed by Teddy! Usual shortcuts apply see notes within layout. Hope you all enjoy this release - 3 player version released in previous post. ASTRALUKE x
    2 points
  45. That would be “what’s up doc!” There’s a dx by me somewhere
    1 point
  46. I certainly appreciate all the hard work all designers do - without the "classics" we would never have got to the DX's So thank you one and all.
    1 point
  47. 1 point
    This is a really enjoyable and fun to play, excellent work putting this together. Thanks
    1 point
    £400 in £457 out (inc the jackpot) ...... so overall i'd be up. Its also one of a few machines i've played where landing on a ? isn't always game over. Great machine, lots of chances to play the various features and get on the board etc so will certainly enjoy playing it.
    1 point
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