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johnparker007

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Started to think about how your doing this sorcery , Shinobi baby ! , can i ask a dumb question ? are the arcade screens running like vids ? or it is actual emulated machines ? Its really stunning what you done here , was a tad drunk when i saw this yesterday , and maybe i didnt express myself well :) , Thats clever shit dude , proper mind bending . Going to watch 90s blue peter and build tracy island out of egg boxes and loo rolls because thats about my level :0 , also pretty good at long winded compliments .............................................. , knucks dude , and kudos

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8 minutes ago, Flimp said:

are the arcade screens running like vids ? or it is actual emulated machines ?

Thanks man :)  What I've done to get the results here is; run the ROM in MAME.  Record at native resolution of emulated game, lossless.  Convert to h264, to allow the best balance of hardware accelerated playback/video quality/streamable.  Playback each video onto a material as individual streams.

I'm looking into getting the screens 'curved' like real CRTs, rather than flat like they are in the video... 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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4 hours ago, johnparker007 said:

Bonus second tech update of the day, since this is giving me strong arcade feels ;) 

Done a quick video game attract mode stress test, it's nice and efficient, doing solid 60FPS with lots of performance to spare on my PC :) 

 

Got everything but the kitchen sink in there hahaha, where are my old codger fruity's and Paperboy;)

Your progression is as interesting as playing MFME, off the hook bud:mess_449:

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5 hours ago, Big J said:

where are my old codger fruity's and Paperboy;)

The old codger's fruities are all definitely planned for, though I need to get to 'cabinet modelling stage' which is going to be a bit later on...  :) 

Here's an example of a poorly proportioned Smash 'n' Grab era cabinet a student has done and shared online, that I'll be remaking from scratch in the correct proportions, with other improvements, all these things are bubbling away in the background ;)

 image.png.87f2abf382071e415c189c84aa1da512.png

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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20 hours ago, johnparker007 said:

Bonus second tech update of the day, since this is giving me strong arcade feels ;) 

Done a quick video game attract mode stress test, it's nice and efficient, doing solid 60FPS with lots of performance to spare on my PC :) 

 

Fuck me static!

Incredible, it really is.

 

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10 hours ago, johnparker007 said:

The old codger's fruities are all definitely planned for, though I need to get to 'cabinet modelling stage' which is going to be a bit later on...  :) 

Here's an example of a poorly proportioned Smash 'n' Grab era cabinet a student has done and shared online, that I'll be remaking from scratch in the correct proportions, with other improvements, all these things are bubbling away in the background ;)

 image.png.87f2abf382071e415c189c84aa1da512.png

Thank your student for us mate, looks decent.  It looks maybe a little too deep but great work ;)

I’ll look through some old tech sheets as there may well be size guides and even profiles for some of the cabs ;)

J

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3 hours ago, A:E said:

I’ll look through some old tech sheets as there may well be size guides and even profiles for some of the cabs ;)

J

Hey that would be awesome, thanks mate - I'm definitely after measurements, technical drawings of the cabinets, anything like that :)

Still not gone too far into looking at the cabinet modelling, but I think with just a few simple measurements, and the right reference photos, most/all lengths can be derived.

Actually - is there a rough list of machines that used this cabinet?

image.thumb.png.9ade37bd55958bc153dc7af79a661808.png

It's be great to know what the total width of the machine is when looking from the front, and the total height of the machine... the depth could be useful but not essential.

It's be a bit of a soduku puzzle - from the width, I'm guessing that's 3/4" ply, same as pins and a lot of jamma cabs were built.  So after subtracting 2x that off the width I have the width of the metal panels + glass - then work out their width with scaling, getting us to the glass width.  A perspective warp and then at 90 degrees, the individual glass heights could be worked out from the photo scale... Buttons are probably all standard size around this era... and then with a pic of the side profile of the cab, a little perspective warping and fudging, and you'd have the plan/side/front view measurements and cnc curved edge.  Then it's just a case of getting a basic skillset up to model the cabs in 3ds max of similar. 

This'll probably turn out to be harder to master than I think it is lol ... but be great to have a library of roughly accurate cab models built up to start converting the older layouts into :)

Edit: ooh, remembered I'd bookmarked a couple of google drives from the resource gatherers on here - had a scan, first manual I opens up had a 3d wireframe render in the manual... I wonder if I can 'prespective trace' that back to a model's measurements... feeling optimistic now :D Might spend a few days getting into this, see what's involved


image.thumb.png.4c6a1af03714a71384851ec5d00e9743.png
image.thumb.png.b0448efdd7fe4f77701c09e0ae893475.png

Next manual I checked has another wireframe, good call on looking in the manuals man! :) image.thumb.png.0494f63eab8316fb06c5ba0609aa428a.png
image.png.065244ac047702be8fee40665edb005c.png
Cabinet name: Genesis
Manufacturer: Barcrest
Technology: MPU4
Height: 1680mm
Width: 680mm
Depth: 650mm


Awesome info on this Barcrest Genesis cab, full cab tech drawing plus measurements too :)


BFM Phoenix A.W.P:

image.png.1a27ac0617c802994a8625ee074be067.png

image.thumb.png.63d0c341642332281316d8a4e1af4cdd.png
image.png.030cf8fa19ebf98031028b6fbb81e9b1.png

 

image.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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8 minutes ago, vectra666 said:

just a thought? why not ask at fruitemu.co.uk Aka the mecca for dimensions of older cabs 

Thanks guys, these are all great ideas - happy that I've already found some measurements just going through a bunch of pdfs.  Will definitely look into that avenue too Vecs once I get up to speed with making/adapting cabs in 3ds Max :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, slasher said:

I can measure my kitchen sink if that helps, maybe add some photos

Don't tempt me, there's free kitchen sink 3d models out there, like these bad boys! ;) free sinks 3d model https://static.turbosquid.com/Preview/2014/05/25__14_09_15/Sinks-lowRes.jpg29d5ede4-6be1-49b4-94b2-d852d72908bcLarger.jpg

I've been tinkering with image wrangling, managed to extract an 'ok' side profile from a perspective shot on a flyer (JPM Vogue cab):image.thumb.png.0e847673fa3ecd72b581fd690fc34adb.pngimage.thumb.png.e73471f0b84be20afb05bae78fb4ffa0.png

Going to try work out how to build 3d cabinet side panels from this 2d image as reference... :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Using the '2d' side view I extracted above from the grainy flyer, I've made a start on modelling the JPM Vogue cabinet in 3DS Max.  Full disclaimer, I've not really used this package, and I'm not artist! 

I've got to this so far... looking forward to getting back on this soon to see how far I can get.  In retrospect I've perhaps picked a harder cabinet, the 80s brown wooden ones look a lot simpler... but I'll hopefully be able to get it vaguely usable, at least enough to get Indiana Jones running in it ;) 

image.thumb.png.b4c8cce517b1465a87e68898a9d4e629.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Yeah, the vogue cabinet was an iconic looking cab, no mistaking that one. Complex compared to the early wooden cabinet MPU3 and 4’s

I might have pic of my Miami dice cab front on if that’s any help bud?

Will get chance to look around, I have a fair few high res from shot of machines I had for DXing purposes.  I’ve never used 3DMax, I do have it as I got a copy for my nieces boyfriend.

Might has a dig about ;)

J

 

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8 hours ago, Tommy c said:

Looks mint to me so far.

Thanks Tommy :)  there are some proportions slightly off, but I figure I should just get through this one first, and then do a few more (simpler) ones.  Plan is to then come back to this for a second pass when I've got more modelling skills, and clean it up/redo it.

I won't be able to make anything else, like cars or helicopters - just arcade cabinets! :) 

5 hours ago, A:E said:

I might have pic of my Miami dice cab front on if that’s any help bud?

Will get chance to look around, I have a fair few high res from shot of machines I had for DXing purposes.

All images are handy, thanks mate :) I know the user @infection and @Player are involved in collecting and cataloguing images, thanks guys - I've been having a browse through those google drives. 

Did they often show the whole machine in perspective like that on the older cabinet flyers? 

Most photos (from ebay/for MFME layouts) never show it, as it's usually blank, so not worth taking a picture of.  At least they used to reuse cabinet designs between lots of different games, so just one grainy flyer per cab design should be all that's needed to get it to a 3d version, that can then house a bunch of different layouts.

For how I'm currently making these cabinet models, the most useful picture is one showing the whole left or right side of the cabinet - like in the grainy flyer of the JPM Vogue above.  This is my workflow so far, completely relies on seeing a photo of the whole side of the cabinet:

image.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Thanks :)  I've downloaded a bunch of these already - they're more popular so a lot of models are out there, whereas the UK fruit machine scene is pretty niche.

Believe it or not, that Atari model you've posted is the exact one I've used as a placeholder test in the arcade for housing some MAME games! :)  (lighting is knackered so cab looks very dark, it was just for a test the other night)

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 hours ago, Amusements said:

I am glad this topic of cabinets has come up:)

I would love to see a list of cabinets and dimensions. Helpful for cabinet builders, and layout designers too!

 

It's a shame we don't have an online official database for fruit machines, the way pinball has ipdb, movies have imdb etc.

ifmdb.com is being squatted, ifmdb.world or something is available.  For free, we could just start a google 'sheet' doc.  Make it viewable by anyone, editable by invite only for trusted forum members.

I was planning to do something like that (linked tables) for my arcade simulator thing, so for a machine I'd have like:

Machine Name
Manufacturer
Year of release
Cabinet
etc...

Then have subtables for Manufacturer, cabinet etc.  It's more so people could say:

'generate a medium sized arcade, with only JPM Vogue cabinets and Barcrest cabinets'
'generate a large sized arcade, with only machines from 1992 or earlier, excluding Bell fruit'

etc...

(and the Cabinet would be a link to a cabinets table, that would contain dimensions data, photos, 3d model etc)

But really such a database would really want to live online, rather than inside the arcade sim :) 

EDIT: I've done a quick start on my lunch, as I need this for arcade sim anyway :)image.thumb.png.d4c344c992b17a373d2f10280a6f36fd.png

All the JPM Vogue cab machines from a thread on fruit-emu.  I'll leave this public link here, if anyone wants write access to add data rather than just view data, hit me up :) 

https://docs.google.com/spreadsheets/d/1wOMCTOBThxv8AgPYb-suvmM6AuXpqAOsVCyJUlofjvA/edit?usp=sharing

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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