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Everything posted by Amusements
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Ultimarc is the main supplier. Output :: LED and Output Controllers :: PAC Drive (ultimarc.com)
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Finally I am doing a cabinet! (Interplay donor)
Amusements replied to Martinb's topic in Cabinet Building
In a nutshell, the PacDrive fires 5v to the hopper relay, which gets the hopper spinning. However, it stays on until the opto senses the coin output, and in turn fires a relay, which connects 2 pins on your Ipac, which makes the "[" or "]" key press on your PC. For triac payouts, you can do away with the Ipac as it does exactly as you say. I use an aduino R3 and route the opto back in to the arduino to stop the hopper spinning. -
Finally I am doing a cabinet! (Interplay donor)
Amusements replied to Martinb's topic in Cabinet Building
I use a 3-way key switch to cross over the opto connections (coin output sensors), and a separate 3-way switch to cross over the hopper connections from the Pacdrive. There is a setting in MFME Config to swop the optos over for AstraSYSA1, but not for scorpion 4/5 or impact. IE: Monopoly Deluxe, Very Rich Geezer, Wild Jackpots (scorpion 4) Baking Bad (Scorpion 5) Club Frame & Fortune, Club Big Top, Club Red Hot 6 (impact) The following need the Opto and the hopper switching over: -
Astra Bullion Bars £25 Arena 3 Player Updated Jan 2024
Amusements commented on itspartytime's file in Astra
You can always uncouple everything and drag the top box on to a separate screen - if you have one. You can also run just one slave instead of three. Alt l - Link all instances ( slaves ) Alt u - Unlink all instances ( slaves ) For an MFME cabinet with hopper payouts....It would need to rebuild in MFME V6.1, because it requires an IP address setting. -
Output :: LED and Output Controllers :: PAC Drive (ultimarc.com)
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I prefer 16:9 in portrait mode, because you can always add blank space to the top of layouts to make them fit snuggly to the bottom of a cab. 16:9 is also better for the taller layouts with belly glasses and top features.
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Looks better than the version I had on the C64! I went to a computer fair at Bell Vue in Manchester back in the 80's. I had a Fiver on me, which was just enough to buy one C64 game. It was a toss-up between Scramble and Qbert. I have forever regretted not choosing Scramble!
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Alternatively, you could instal Peazip. I use Peazip for both Rar and Zip files.
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Go to preferences and untick Long Term Meters.
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Best modern front end for arcade/consoles that also use MFME?
Amusements replied to TeddyBurr's topic in Front-Ends
There is another one called MGalaxy https://www.mgalaxy.com/. I have not tried it, but it looks like it was built for multiple emus. -
Put a key switch in line with the hopper and mains (bypassing the relay powered by the Pacdrive).
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Running extra hoppers from the triac output.
Amusements replied to Amusements's topic in Cabinet Building
For the kids hacked money box way, I use 2 timer relays. One controls the timing for the motor that pulls the note in, and another one times the hopper to pay out 10 coins (in milliseconds). I might have posted more info somewhere? The other note changer I built, I used a JY-142 timer board and a note accepter. Quick vid of the timers. -
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You can always add a couple of 2 way switches. One that swops the opto outputs over from one hopper to the other (] to [), and another that swops over the Pacdrive hopper outputs over (15 to 16). I have done this on my cab.
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I don't think the ROMs are with any of the legacy layouts? Stick this in the folder. rbow0_2K.zip
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Ahh! So there was a released 6.1. Quite a few upgrades since then:)
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V6.1 sounds like the illegal Aristocrat emu that was leaked, nothing to do with MFME.
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MFME help, a bit urgent before I close the pc later on
Amusements replied to andrew96's topic in Newbies Help Area
This happens to me too. Sometimes I do "ctrl alt del" (Task Manager) and left click the ">" and right click on "Maximise".