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  3. Timbo

    Fruit Loops

    Thank you for the fantastic layout.
  4. Thank you for the fantastic layout.
  5. Yesterday
  6. https://www.desertislandfruits.com/forum/index.php?/forum/62-newbies-help-area/ would definitely check this out first (the pinned topic "loading MFME for the first time", so you know how to set the emulator and then getting games to work on it, you'll have a download limit so choose wisely! when it comes to machines, there's pretty much everything from the late 70's 2p play to the £100 reel based pub machines so it all depends on the era which has the most nostaligia or sentiment (if they're the right words to use )
  7. These regular updates are great mate, thanks for keeping us posted
  8. I moved to a different layout (MPU4 Nickelodeon) to get some more standard reels to check work so far before thinking about some generic basic reel lamps for the MFME Import Preview window... revealed various other things to do/issues: Segment displays not working - this is an emulation issue to fix in MAME (just down to config I think) Reels show too many symbols - this is a problem with the scaling work I did using the Andy Capp reels, so I have more to do there to derive approximately similar scales to the reels shown in MFME Lamps scrambled - I do have a fix for this, the MFME layout is actually the one that is wrong So the 8x Chr lamp values are set wrong, and then the lamps were adjusted by trial and error until they worked. As we are now using the correct MAME lamp values for emulation, the MFME lamps appear scrambled. Fortunately I already wrote a 'MFME lamp number fixer' function in my earlier work in Arcade Sim, so I'll have to port that across and then the imported MFME layout will get its lamp numbers remapped to the correct ones No blended lamps - I just haven't done those yet, but I will add to the list of things to make the MFME Import Preview more accurate So yeah, tried a new machine just to check reels and revealed a pile of issues haha
  9. I am 100% new to emulators so would love suggestions. Im running this on a windows 10 virtual machine
  10. @wearecity once you have done the layouts you have done please can you create a layout for these?
  11. This is definitely one and so are the other recent releases from me. Sadly, most are mute, but the artwork is great quality in players thread.
  12. £10 one just as playable as the six I’d personally download all three but the larger ones in this release
  13. This is brilliant!! Great work. Love it. Thanks for all your hard work
  14. No I meant the one with the upgraded graphics. Still the £10 one.
  15. What new one , if you mean the £100 one it’s a totally different game these are far better can’t beat the originals
  16. Thanks for your work, never seen it, never played it but will now. I'm really absent minded so if there are any of your classics with art that need doing please feel free to remind me.. best wishes and thanks for your efforts
  17. i mean ffs, this is mouthwatering, it's incredible.. @Damici you are insanely skilled and thoroughly appreciated.. i have more redraws too if you ever have the time.. LEGEND
    my god, the memories, the whole of my childhood bouncing between arcades and being banned, these were the best of gaming days although i had no advantage the enjoyment was sublime.. this and the £10 are blissful... thanks for your efforts.
  18. Last week
  19. More prettying up of the MFME Import window in the Layout Editor - more correct reel scaling, and reel overlay images: Technically not necessary to make this stuff look that accurate, as this is just to store imported MFME layout so when a layout artist (or someone working on converting layouts to 3d machines) saves a Layout Editor 'project file', this can be stored along with the actual 3d Oasis views of the full panels and individual panels. That said, it's bothersome if it looks scruffy, it should kinda resemble the imported MFME layout! So I'll prob also do reel lamps, and maybe even the odd 'fake perspective' vertical 2d reel scaling effect that MFME does (so symbols at top/bottom be squished vertically to approximate a 3d effect)... just so things look vaguely correct, for this Import preview view
  20. What a difference between the old one and that new one you've worked on!! Night and day!! Amazing work. Don't even need my glasses to play it Thanks Vecs - much appreciated.
    This layout is absolutely superb. Spot on with the graphics and sound. Thanks so much!
  21. What’s going on with them big reels , I won’t need my glasses anymore .
  22. I have got to the bottom of the button issues! I had this when I made the classic years ago. There is two version of this, and the cancel and collect should be the same button, so both lamp 83 and the feature button lamp is 51.
  23. All bare bones and buggy, but have now successfully importing (and running) an MFME layout in the Layout Editor, extracted using the 'MFME Tools' standalone Oasis component (previous tests had been done using an old Arcade Sim extract I already had lying around).
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