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NathanApple1 joined the community
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Timbo started following Round The Clock Classic Layout and Fruit Loops
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Grum joined the community
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jeffhead71 joined the community
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Glad to be here. Any suggestions are welcome
WonkySausage replied to Dan Gleeballs's topic in Newbies Help Area
https://www.desertislandfruits.com/forum/index.php?/forum/62-newbies-help-area/ would definitely check this out first (the pinned topic "loading MFME for the first time", so you know how to set the emulator and then getting games to work on it, you'll have a download limit so choose wisely! when it comes to machines, there's pretty much everything from the late 70's 2p play to the £100 reel based pub machines so it all depends on the era which has the most nostaligia or sentiment (if they're the right words to use ) -
These regular updates are great mate, thanks for keeping us posted
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I moved to a different layout (MPU4 Nickelodeon) to get some more standard reels to check work so far before thinking about some generic basic reel lamps for the MFME Import Preview window... revealed various other things to do/issues: Segment displays not working - this is an emulation issue to fix in MAME (just down to config I think) Reels show too many symbols - this is a problem with the scaling work I did using the Andy Capp reels, so I have more to do there to derive approximately similar scales to the reels shown in MFME Lamps scrambled - I do have a fix for this, the MFME layout is actually the one that is wrong So the 8x Chr lamp values are set wrong, and then the lamps were adjusted by trial and error until they worked. As we are now using the correct MAME lamp values for emulation, the MFME lamps appear scrambled. Fortunately I already wrote a 'MFME lamp number fixer' function in my earlier work in Arcade Sim, so I'll have to port that across and then the imported MFME layout will get its lamp numbers remapped to the correct ones No blended lamps - I just haven't done those yet, but I will add to the list of things to make the MFME Import Preview more accurate So yeah, tried a new machine just to check reels and revealed a pile of issues haha
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I am 100% new to emulators so would love suggestions. Im running this on a windows 10 virtual machine
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@wearecity once you have done the layouts you have done please can you create a layout for these?
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- Last week
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Dan Gleeballs joined the community
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More prettying up of the MFME Import window in the Layout Editor - more correct reel scaling, and reel overlay images: Technically not necessary to make this stuff look that accurate, as this is just to store imported MFME layout so when a layout artist (or someone working on converting layouts to 3d machines) saves a Layout Editor 'project file', this can be stored along with the actual 3d Oasis views of the full panels and individual panels. That said, it's bothersome if it looks scruffy, it should kinda resemble the imported MFME layout! So I'll prob also do reel lamps, and maybe even the odd 'fake perspective' vertical 2d reel scaling effect that MFME does (so symbols at top/bottom be squished vertically to approximate a 3d effect)... just so things look vaguely correct, for this Import preview view
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TripleBH joined the community
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uptown47 started following Andy's Great Escape £6 cash/token - £10 20p Larger Dx's
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alexis1980 joined the community
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hemsley joined the community
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Just WIP stuff at the mo
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ssllxx joined the community
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What’s going on with them big reels , I won’t need my glasses anymore .
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All bare bones and buggy, but have now successfully importing (and running) an MFME layout in the Layout Editor, extracted using the 'MFME Tools' standalone Oasis component (previous tests had been done using an old Arcade Sim extract I already had lying around).