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Pook last won the day on June 27

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Ικανοποιητική αφίσα

Ικανοποιητική αφίσα (9/13)

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  1. Nor me, never got a bullseye either.
  2. I had a Pi4 with a 512gb card fully loaded with 10's of thousands, it looks awesome and great to have that amount. But I fell into the trap of having shitloads and playing nothing, I'd just flick through all the pretty menus. I now have a 16gb card in the Pi with just the collection I want and find that I actually play them now.
  3. Bit of rarity from me, a newer machine. Really not my cup of tea these things but I found a flyer I never knew I had, thought the board would be a challenge to lamp and I do like the overall theme. Thanks to @Reg for his classic, @evo1 for testing and @Wizard for MFME. ****************************************** Bullseye Pounds for Points DX ****************************************** Released - May 2021 Author - Dave Pook Manufacturer - Mazooma Stake - 50p Jackpot - £35 ****************************************** Shortcuts... 0 - Enter £1 9 - Enter £2 8 - Enter £5 7 - Enter £10 6 - Enter £20 C - Collect 1/L - Less Games 2/M - More Games 3/T - Transfer I - Info Space - Start ****************************************** Thanks to.. Reg - Classic evo1 - Testing Wizard - MFME ****************************************** www.dxcellent.com Bullseye Pounds for Points DX.zip
  4. Thanks @Clo06 thought the name rang a bell...
  5. Nice System 5 machine by JPM with lots of features to discover. Thanks to @Clo06 for her classic, @johnparker007 for reel allignment help, @evo1 for testing and @Wizard for MFME. As I promised previously, non sideart background included in the zip, check my Sonic release thread if you need instructions how to load this in. Sometimes bouns feature can be slowed using the cancel button ****************************************** Filthy Rich DX ****************************************** Released - May 2021 Author - Dave Pook Manufacturer - JPM Stake - 20p Jackpot - £6 ****************************************** Shortcuts... 0 - Enter £1 9 - Enter 20p Token C - Collect A/N - Auto Nudge ` - Cancel 1 - Hold/Nudge 1 2 - Hold/Nudge 2 3 - Hold/Nudge 3 H - Hi L - Lo Space - Start ****************************************** Thanks to.. Clo06 - Classic johnparker - Reel ALignment evo1 - Testing Wizard - MFME ****************************************** Filthy Rich DX.zip
  6. I'm guessing that was a nudge to see where this one is, as timings go today is exactly 6 months since @Clo06 classic release. Got my second jab at midday so depending on how that goes I'll get this out in the next day or two.
  7. A? We are playing hangman right?
  8. I think we're up to at least fisher price by now!
  9. Dust off the old crown.
  10. It's clear everyone want's to keep Chris's legacy intact and it's important for us to uphold what we know his wishes would be. But if we continue on our current trajectory then where are we going? Yes we'll all be here for years doing the odd new machine or updating when source material becomes available, we might even get a few hundred more members. On the other hand look at the potential this project can do bringing our hobby to a whole new audience. My other hobby other than FME is retro gaming and I'm sure the same can be said of a lot of people here, I've been heavily into MAME and other emulators for over two decades now ever since I discovered Nesticle. Instead of growing our numbers by a couple of hundred over the next 5yrs imagine a couple hundred thousand instead, although I'm not sure Reg would like policing that influx. I would personally 100% prefer MFME used as would most here, it's an amazing peice of software and ahead of MAME in terms of FME by a country mile, but I'm open to all suggestions. @johnparker007 forgive me for not fully understanding the technical side of your work but is there a way for FME designers to convert their work themselves? For me as a designer converting my own work into 3D running via MFME would be the utopic solution and I think a lot of designers would be onboard also. Then in the arcade there's a separate room with a sign like 'OVER 18's ONLY'. It directs you to DIF and won't let you enter that room to access the machines unless you have MFME installed. Imaging the same scenario with VP. I know those last two sentences are a bit of a pipe dream but there is potential here, I want to help, I want to see FME grow. I don't want FME to peter out, but on the other hand I don't want to feel that my work and FME in general is just being 'bolted on' to another project. Hope that makes sense.
  11. Nicely themed JPM machine based on Sega's speedy blue mammal. This has been needing an update for a long time and I'm happy to bring you this one today. Thanks to @razors_back for his DX, @Ross for the Impact cab, @fruitsnappa for testing and @Wizard for MFME. This release features multiple fullscreen backdrops which can be accessed during play by pressing F3. I've also included a background for just the machine with no art. After feedback it's clear some don't like it and with more people building home FME cabs a plain portrait mode is more compatible. I'll include a plain portrait background in all of my releases moving forward, hopefully satisfying all tastes and requirements. I'll pop a quick 'how to' guide below on how to alter to your preferred setups. Changing fullscreen backdrop.. Click design, then edit mode. Right click on the background somewhere where there isn't a lamp and select properties. Right click on the small image below 'Backdrop/Tile image' and choose load image. Select the desired image from the background folder. Hit apply then close pop out window. Click design, then edit mode again and you're done. If you save on exit then the chosen background will be remembered when you load up next time. Changing to portrait mode with no sideart.. Click design, then edit mode. Right click on the background somewhere where there isn't a lamp and select properties. Click on the Background Image and select load image, and choose the no sideart image in the background folder. Right click on the small image under 'Backdrop/Tile image' and clear. To the right dlick on the overlay tab, then right click on image and clear. Hit apply then close pop oiut window. Right click on the background again but this time select 'Resize to Background size' Click design, then edit mode again and you're done. By clearing the images in previous steps the F3 fullscreen option will also still work. Saving on exit will maintain this setup for next time. ****************************************** Sonic the Hedgehog DX ****************************************** Released - 2021 Author - Dave Pook Manufacturer - JPM Stake - 25p Jackpot - £10 ****************************************** Shortcuts... 0 - Enter £1 C - Collect A/N - Auto Nudge ` - Cancel 1 - Hold/Nudge 1 2 - Hold/Nudge 2 3 - Hold/Nudge 3 H - Hi L - Lo Space - Start ****************************************** Thanks to.. RB - Existing DX Ross - Impact cab fruitsnappa - testing Wizard - MFME ****************************************** Sonic the Hedgehog DX.zip
  12. This one's finished now, still couldn't get the disc lamp internal and external bands lamps working correctly so as a work around I've used 2 disc reels one on top of the other to make it at least look to run properly, hopefully this shouldn't impact performance. Replaced the bank digis with individual lamping in the style of the real machine and put the Note Steppa lamps where I thought best. Just sent this one out for testing.
  13. The font is not required for the DX, if you closely next to reel one there's some residual text left over from the classic, not sure how I managed that. You can easily highlight and delete in edit mode to avoid future pop ups,
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