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Ze Frog

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Ze Frog last won the day on August 22

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Ηρωική αφίσα (11/13)

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  1. MFME version 20 is the one you want, will play most layouts. If you are going to play some of the older stuff from legacy section, MFME version 5 is is the one, but it rare a layout doesn't work in version 20 in my experience. Here's the link to version 20...
  2. Sounds interesting, so really just creating a random starting point each time you open would be doable and wouldn't need a fancy program then, that's pretty awesome. I did suspect there was a simpler way, but didn't think about it that way. I'm guessing the machine .ram file effectively devoid's previous button presses maybe then as its just at a specific point in the program? So could A.I effectively create points of which would be expected real world outcomes? Would no doubt be simpler than getting it to do a certain play mode as well. My vision is just each time I open a machine its at a totally random state like in an arcade. Not really after it making machines super happy deliberately, just simulating real world play where each time is different. Emulation is an absolute wonder, but the fact you have a known starting point each time kind of kills revisiting the machine again in most instances, especially ones where auto play don't fare so well. I think that's why I only really play MPS2 machines these day's with any degree of frequency, because wherever they are in their play cycle, they are very cleverly balanced and can still throw a surprise your direction, and the fact that even on the take, their profile is so clever that you never feel like it's a slog or you are being robbed. I created BWB Circus Big Top with the intent of playing to chase a streak I once had, but even on £5 jackpot, its so monotonous that I just don't bother anymore as knowing where the machine is just kills any suspense and joy. Auto play can whack a few hundred quid through, but still, then there's the fact of it having been played in a rigid sequence which I really believe does scupper a lot of the real world expected gameplay. Even on £25 jackpots the ideal would be a different play style at least every £10 for most of the time, so on a £5 machine you would need to change even more frequently, to the point where auto play effectively becomes void as stopping and setting a new one every couple of minutes defeats the object.
  3. https://www.desertislandfruits.com/forum/index.php?/topic/15347-barcrest-neptunes-treasure-mpu5/&do=findComment&comment=127871 So basically a program that cant randomly create a .gam file? Would that effectively mimic real life play though? I'm probably wrong, but in my mind a machine expects a certain amount of possible outcomes in between various things happening, a bit like how setting auto play to fatten up a machine doesn't really make for real world type play, and if you set auto play on a more normal play style for long periods, it seems to effect some machines in a way where they don't quite play as expected. Was another observation of such IRL as well by @MikeyMonster, I'll find the link...but it shows repeated rigid and prolonged sequences can really bugger up the machines normal cycle. (LINK UP TOP)
  4. Thankyou. Can't say I'm surprised, but what an unnecessary thing.
  5. That's sad to see. Sadly many machines meet this fate or worse, so many machines once really popular where now no pictures even exist and so no chance of preserving them in emulation either. Seen a load of machines get smashed with hammers and what could be burnt burnt and the rest smashed into smitherine's to get skipped. A travesty really, so many have no trace left at all, be they extremely rare or popular in their day. Was the law different once? Only a few arcades I knew, when they got rid they wouldn't even sell them or give them away if someone enquired, which seems to be absolutely bonkers unless they either enjoyed smashing and burning stuff, or there was some good reason why they couldn't pass them on. Are fruit machines only allowed to be sold privately and not by an establishment with a gaming licence?
  6. Not an emulator as such, but a really cool project would be an application that can multiple machines randomly or chosen without prompting. Also where the play style is varied and has some kind of intelligence rather than a set sequence, preferably one that switches between absolute cluey to pretty proficient and everything in between at random intervals. If this could be done it would really make playing layouts much more like an actual arcade where you would get to play a machine in a random state when opening rather than just where you left off. Would also likely improve streak and gameplay potential as the machine would get a wide degree of variance in play as it would IRL. If this could happen and play a set number of machines in the background whenever computer is on or it was set running, would be awesome. Auto play, while handy is a real job to get it to do what real world play would be like, especially as to get variance you would need to ideally change the profile of play every few pounds which is extremely slow and tedious. If it was like Bar X Queen's where it could also rapid cycle, that would be really something as well if it could switch profile of play still to match. Have a feeling what I am describing here is likely more complex than an actual emulator though in many regards, but a man can dream.
  7. Version 1.0.0

    61 downloads

    A better version than original with new reels, all coin inputs, no areas lit that shouldn't be etc. Controls in the notes, but coin input's are now; 0 = £1 9 = 50p 8 = 20p 7 = 10p 6 = Token
  8. No, not really, MFME will always be relevant, it's just other emulators are filling in the gaps of what was missing. Also, without Chris creating MFME, the other emulators would likely not exist either as there would be no community that we have now. The new emulators are awesome, but they don't detract from MFME, they all compliment eachother.
  9. Ze Frog

    JPM's Drop The Lot.

    Possibly regarding Reel Crazy, do you mean Electrocoin's Pyramid?
  10. Ze Frog

    JPM's Drop The Lot.

    I have no idea, if we do I'll release with them if you can find any.
  11. All of them really, they all have their own merits. Don't forget to check out the legacy section as well which has a massive library of stuff. What era was your time for playing?
  12. Version 1.0.0

    151 downloads

    Was going to be a Halloween release, but releasing now as will probably be busy around that time with other projects. Really interesting one this, has barcode as well as the pentagram on reel 2, I am guessing this was another like Fight Night where the value could be extracted that earlier than it might have been ready. Was created by feeding the grainy flyer we have through GPT in small sections, it's not 100% accurate, Woodsy's layout is more true to the original. If anyone knows more about the barcode, please share in the comments, I have had it twice, first feature was crap, and second time I pressed start by accident and so it didn't award. Massive thanks to; @wearecity and @woodsy for the classic and DX respectively. @Ginge for play testing and error spotting. @Wizard for the miracle of MFME.
  13. Version 1.0.0

    78 downloads

    A better version with new reels, new reflections etc. A slightly oddball iteration of these MPS2 games, with the jumping gamble type thing, great game though as always with these. Massive thanks to; @Ginge playtesting. @Wizard for the miracle of MFME.
  14. If anyone comes across some 2p machines in legacy section that could do with a redo, send it across to me in a pm and I'll put it on the 'to do' list. Love a 2p machine.
  15. Which layout is it? Or is it happening across all layouts?
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