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  1. Today
  2. Working again, thanks for the fix John
  3. Antivirus software can be a bit of a pain! This won't affect standard users of Oasis when that is done, since it doesn't need these dll's to run the fruity machine emulation. It will still be an issue for advanced users who want to convert MFME layouts into Oasis layouts themselves (as they'll need to install the MfmeTools add-on to extract the MFME layouts), but this will be a small number of users interested in that side of things.
  4. Norton flagged up something for me (high risk threat) and would not go past 38% when loading , managed to exclude it and now works
  5. How to fix: - Open Windows Defender - select the Virus & Threat Protection tab: - scroll down in the Window and click Manage Settings: - click Add Or Remove Exclusions (you may need to scroll down to see this option: - Click the '+ Add an Exclusion' button, and select 'Folder' from the dropdown list: - Choose the Arcade Simulator folder, on my machine this looks like this (on your machine the username will not be 'John!') Now you should be able to use machines running via MFME (the fruit machines) again!
  6. Ok - this is NOT recommended! But I've already found the exact problem and a fix. So each time Arcade Sim starts up it rewrites two files 'DllInject' and 'Speedhack2.dll' if it sees either of them are not present. I store them reversed to get past virus checkers during the download stage, then write an 'unreversed' copy to disk so it is seen as safe. Recently then it would seem that now Windows Defender is classifying 'DllInject.exe' as malware, and deleting it the moment it is written to the disk by ArcadeSim during startup. So by disabling 'Real Time Protection' in Windows Defender, then fully relaunching ArcadeSim, this means the DllInject.exe file can be written, without Windows Defender deleting it... and so then the fruit machines work correctly again I will now check if I can add the ArcadeSim directory as an 'Ignore' folder to WIndows Defender, as that is a much safer way to fix this... gimme 5 mins...
  7. Ah right, have just checked and the same issue is present over here. It appears that ArcadeSim is unable to start the'hack dll' I wrote to inject functionality into MFME. I wonder if it's to do with Windows antivirus having changed and it now sees the dll injection as a potential threat: Thanks for the info, I suspect it's something Windows antivirus has started doing. I'm a bit under the weather for coding at the mo, hopefully I can figure a workaround fix, so we can keep ArcadeSim working to tide us over until Oasis... I'll look into it hopefully soonish, fingers crossed I can find a simple fix, without needing to try build an ArcadeSim update, since the codebase it pretty much 'retired'... would like it to keep working though for the next 1-2 years if poss!
  8. Thanks, i'll have a closer look
  9. Stumbled onto an issue. Nothing appears to be taking coins. I say nothing. I tried 4 games, rollercoaster, bonanza, andy capp and money talks.
  10. Yesterday
  11. Thanks for the helpful responses all. Will check out joy2key/xpadder.
  12. Last week
  13. I did spot that one recently Should be good for playing MAME internal classic layouts that require simultaneous button holds (nudging reels up, holding cancel to slow skill stops etc)
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