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johnparker007

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Thanks guys :) ...though this brief test has added something to the lower priority to do list - the glass panels are all varying brightness on the source layouts.  I think it's going to want some kind of 'normalising pass', so the lamps in their off and on states look around the same brightness across all the machines and the glass panels are evenly lit.

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Tech update - no eye candy here today ;)  So I had the day off work, so obviously spent all day long working on the 'batch automation' stuff instead of doing any of the boring real life stuff I was meant to be doing.  Also did a little on reels, though there's a good day or more left on those I think... 

It's all very hacked together / slightly unstable / slow at reading values from MFME... but, it has just successfully completed my first test of generating 3x machines from a batch job, with no user intervention required :) 

The idea is that then once I have it more stable, I can leave my office PC running a batch job overnight, to do say 16 layouts.  So then as I make fixes/add new stuff like alphanumeric displays etc, I can just leave the office PC to rebuild the machines while I'm asleep (I think it's currently like 30 minutes per machine, so it's a real time sink).

Here's a ~6 minute video of it performing the process, for those curious to see it in action (and some half-finished reels are visible at the end).  It's not extracting the full layout, just the first 8 components from each machine, as I'm more testing that it can loop over a bunch of layouts.
 

EDIT: I've downloaded some more machines from this site that should just about perfectly fit in my one cabinet 3d model I have at present, so these are on the way (and there will be some Betcoms and Mazoomas after as they also fit in the model):
image.png.91d764b5c5eb51fa5fcdaf4c078c03de.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 minutes ago, A:E said:

Neat mate ;)

More importantly loving the ZX Spectrum Next desktop image ;)

 

J

I do like the Next project, I've got one ordered, super expensive though! :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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I can dig that.  How much mate?   Is this the second wave of pre-orders?   I’m pretty sure Reg got his hands on one on the first release.  Could be wrong though.

Am I right in thinking you can buy proper packaged games for this system?

It is super sexy.  Though not quite as sexy as the beast that is the toastier.  That has to be my favourite machine, it’s so much more than the ZX Spectrum +.  An iconic looking machine that I think has aged very well indeed, especially when comparing it to the C64 beige bullshit, the bread bin lol.  Though back in the day it was a super 8 bit, you have to concede that it kind of towered over the spectrum specs, it was that sexy sid chip and those Ocean loafers that done it ;)

 

J

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6 hours ago, A:E said:

I can dig that.  How much mate?   Is this the second wave of pre-orders?   I’m pretty sure Reg got his hands on one on the first release.  Could be wrong though.

Am I right in thinking you can buy proper packaged games for this system?

It is super sexy.  Though not quite as sexy as the beast that is the toastier.  That has to be my favourite machine, it’s so much more than the ZX Spectrum +.  An iconic looking machine that I think has aged very well indeed, especially when comparing it to the C64 beige bullshit, the bread bin lol.  Though back in the day it was a super 8 bit, you have to concede that it kind of towered over the spectrum specs, it was that sexy sid chip and those Ocean loafers that done it ;)

 

J

They had a second round of preorders, and they're running a 'preorder shop' for those that missed the second kickstarter:

https://www.specnext.com/shop/

£300 for base model, £325 for accelerated... plus I think £10 P&P.  So not cheap by any stretch... but after doing JPLaunch (that I've still gotta release), I managed to justify it to myself as that project just about makes me a Speccy developer ;)

Yeah c64 was more powerful on the gfx/sound front (which is kinda most of the fronts) - Speccy was very cheap though in comparison back then :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, johnparker007 said:

They had a second round of preorders, and they're running a 'preorder shop' for those that missed the second kickstarter:

https://www.specnext.com/shop/

£300 for base model, £325 for accelerated... plus I think £10 P&P.  So not cheap by any stretch... but after doing JPLaunch (that I've still gotta release), I managed to justify it to myself as that project just about makes me a Speccy developer ;)

Yeah c64 was more powerful on the gfx/sound front (which is kinda most of the fronts) - Speccy was very cheap though in comparison back then :) 

I got rid of my ZX128+2 years ago but still got my old ZX81 somweher kicking around.  Not fired it up in a long time so it probably doesn't work anymore.  Instead I play my old favorites on an emulator :)

Claim to fame - programming an infinate lives 'poke' for Dizzy 7 :D  I think I sent that to Crash Magazine back in the day.

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3 hours ago, dad said:

I got rid of my ZX128+2 years ago but still got my old ZX81 somweher kicking around.  Not fired it up in a long time so it probably doesn't work anymore.  Instead I play my old favorites on an emulator :)

Claim to fame - programming an infinate lives 'poke' for Dizzy 7 :D  I think I sent that to Crash Magazine back in the day.

I grew up on a grey +2 model - good little machines :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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57 minutes ago, jabbathehut said:

Still don't get why anyone would pay £300 for this.An original i can understand.Still got my old zx 81 and spectrum in the loft.

If that Spectrum in the loft is a 'toastrack' (black 128k model without built in tape deck), they're worth a few quid now ;) 

I wanted to support the project, and get myself a slice of the modern ZX Spectrum action - it's officially licensed, and the case was designed by the (late) same guy who designed the cases for the original Spectrums back in the day.  The Spectrum is kinda dear to me, since it's where I first learnt to program, and I've been pretty much programming ever since, with just a few breaks in my 20s! :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 minutes ago, jabbathehut said:

No its the bog standard 48k with rubber keys not in the best condition. If fact I put rubber keys on my zx81 back in the day had a joystick for it as well. I get the nostalgia bit a working chase hq in 48k will always amaze me.

Chase HQ on the Spectrum is a supreme bit of programming, they got a heck of a lot out of that very low spec machine :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, jabbathehut said:

Looking forward to the arcade coming to life .Will be very interesting to see how it all fits together.

Is this any use to you.Has anyone here used this.https://www.mameworld.info/3darcade/frontend/fereadme.htm

Is it easy to set up etc

 

 

I've seen that project, it's pretty cool! :) 

Regards set up, I'll probably get it packaged into an opensource Windows installer - so it should just be download > run > play :) 

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Been doing more work on batch automation (of the conversion of the layouts) :) 

There's 6 machines setup for conversion now, the new ones have their lamps off at present, as after I've sorted out the reels, the plan is to look at automating the 'data layouts' that are minimal layouts that just provide data to the renderer.  
 

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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