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Showing content with the highest reputation on 29/08/21 in Posts

  1. Wow a lot of posts on this thread at the mo! Been having a bit of a break over this weekend, more beer-focused, less coding-focused... Firstly, thanks very much @Chopaholic for your donation to the project, and for the lovely video you made! Right, let me try reply to queries raised apologies if I've missed anyone: Sure thing I don't seem to have the layout, so I'd need that - I've just been downloading layouts from here for the moment (but not the Legacy packs, just the single uploads). But it should get it soonish, as it'll presumably be in an Eclipse cab, and not have anything I haven't built yet (like band reels). Agreed The arcade is a bit haphazard for now, as there's lot to do on the Editor (I'm using the editor that all users will have access to once I've worked more stuff out)... but ultimately the 'default' arcade wil be more organised. You'll also be able to play arcades other users have built, if they have chosen to share them via the online functionality (not yet built). @fits I suspect this is down to issues we are seeing with third party virus killer software, mistaking certain parts of Arcade Sim as potentially malicious software. On the borrowed laptop, does it have some antivirus security software installed, such as Norton etc? As these get reported, I'm generally trying to then get those antivirus companies to whitelist the relevant Arcade Sim files... so then it will hopefully fix the issue, for everyone with that security software. Thanks man I've been going for quite a few beers recently, feel like I need to let my liver recover! Do you still go through Sheffield train station sometimes for your work then? Could maybe squeeze a couple in one time if you're passing through These machines are planned, though it's getting the time to both work on the cabinet model, and also these are video machines so there'll be more work there (I haven't done video machine stuff yet). So these machines will be quite a bit down the line, just due to there being these things that need implementing first. That is something I thought about. Currently, the older techs boot up pretty quickly, as I'm making MFME run 'unthrottled' so it runs as fast as your CPU can run it, until it has booted, then it goes back to normal speed. On Scoprtion 5/MPU5 machines with DES, they are still slow, even with this approach, as the DES stuff is computationally expensive. With MAME< I can probably implement save states for all techs one day, with MFME this is unfortunately not possible, as Chris is no longer with us. I did have an idea (that may end up as an 'Experimental' option at some point, where it'd pre-emptively load machines up in the background that you are need - so then it could have them paused, ready to start if you chose them. This feature isn't a priority for now, though I may add it at some point. It does mean as you walk around your CPU fan will be whirring away all the time though (as it's doing unthrottled startups in the background all the time for machines you might play), so I'm not sure how great it will be! Thanks man There will be other machines, though this will take time (both to build 3d cabinet models, and convert). In terms of things like change machines, posters, entrance/exit - a lot of this will happen at some future point, as the Editor is expanded to support 'Walls' and 'Props'. So then there will be tings like fire extinguishers, posters, non-rectangular arcades etc. Not low priority, but also, not urgent in comparison to adding machines, and things related to that side of it all... Thanks for the info! Ok, so can I ask, - are you seeing this message every time you start up a machine? Or is it just very occasionally? For slower PCs (including my test PC) I've seen this happen sometimes, which I do need to work no. However, if it's happening very time, I'd bet it's down to some anti-virus software on your PC that has nuked either the .dlls/dll injector. What anti-virus software do you have installed please?
    4 points
  2. Only just returned to MFME and heard the news, it's a tragedy that anyone from such a dedicated community is lost, but when it's such a cornerstone of all arcade emulation, it's absolutely heartbreaking. RIP Wizard
    3 points
  3. Thanks for the update John - I've made a follow-on video, although this was done before I'd read your most recent post
    2 points
  4. This is not correct mate. G2 have a lot of people from Global, and the name was supposed to be a play on Global2, hence G-Squared. Their first machine was Kung Fu Pounda which was done by guys at a company called TopDog. They then did High Voltage which was a KFP re-glass but with some bits added/taken away. After this, they entered into a partnership with Betcom (who also did games for Blueprint). Basically G2 would design a game and graphics then send it to Betcom to program. They then dived into the digital machine market with a very nice looking digital cabinet called Casino King. They later fell out (after Gauselmann/Blueprint owners bought Betcom) with Betcom, not sure on the specifics, but they tried to get going with some TopDog code again with a game called Plumber's Payday, which was originally "The Good, The Bad and The Pugly" - it seemed to have moderate success, but haven't really seen much from them since. They did one called Mummy's Money which was a KFP and then a trump themed one called "Make Jackpots Great Again" or something like that. Pretty sure they did one called "A Fairytale of Moo York" too which had a quirk of the DOND game being properly random, but unfortunately it never took off. A shame really as they're great people and I'd have liked to see them do well vs what we have from the bigger manufacturers left. Anyway, this isn't the purpose of this topic so will leave it there, but hopefully that's covered a bit.
    2 points
  5. It appears the table changes with the addition of the Yamaha sound, it seems to be changing the lamp table mapping In the current lamp table only the first 2 table entry's change the first 2 columns, the rest change nothing!! this seems where MFME and the real world differ!
    2 points
  6. Wow! This has come along leaps and bounds. Even works on my basic Lenovo Ideapad 330S lappy although slightly slows down when I select a game to play. (CASH MATRIX.... SKILL will once again be doable if that's added ha ha)... Love the way that when you leave a machine you were playing, the reel symbols stay faithful to the last spin played. How does anyone create such fantastic things in their spare time? Chris with the emulator, and John Parker with this. In my spare time, I just about get time to jet wash the the patio. And I even fucked that up, sending the soil from the gaps in the paving all over the french doors. The other half ain't best pleased.
    2 points
  7. Had to post after trying it out, this is the most incredible piece of work I have ever seen. It's just superb the way it has all been put together so hats off to JohnParker. Few humble suggestions as the project develops - perhaps put in some banks of Lo-Tech machines, a fake change machine, an entrance/exit to the arcade and a few BACTA responsible gambling posters or suchlike on the walls? Can't wait for the next release. Thanks again.
    2 points
  8. Just found out, awful news
    2 points
  9. cheers, I have really tried! NO chip inserted the 1st and last columns (8th) are correct! you would expect this as they are #00 and that's what is present on the data lines with no chip! so location #01 has #44 on the good NON Yamaha card! on that columns 1, 2, and 8 are then correct!!! on the Yamaha sound card columns 1 and 2 are correct, nothing more! so I go through the whole of the table (from #02 through to #7F) inserting #44, after hours and hours of plodding through the table #44 does nothing to move any lamps on any columns at all!. so am really really well and truly stuck! The fluke won't do like MFME and run through the code and be able to stop and display what's it's writing to address #802 ! so that's not a option! And MFME doesn't behave as in the real world with a Yamaha sound program card! MPU5 was easier than this!! So I have no idea how to resolve this!!
    1 point
  10. Press esc will take you back out of full screen mode. In your MFME installation folder you find a tips.txt file open it, it contains all the shortcut information.
    1 point
  11. I don't mate, but I'm not even an hour on one of those rickety Northern rail tin can trains away so will make time at some point when you're free as well, probably be towards the end of next month or early October though but definitely sort something! Wonder what AS would look like with a vertical touch screen that's on the interplay. Need to find a decent micro win10 pc to wack in it haha
    1 point
  12. hi , dave back with questions. this is prob a question thats been answered. but ive tried to search with no luck. im looking to buy the parts for my mfme machine build. ive found a list of parts needed to start just need some help with a wiring diagram. im sorry for asking these questions but i had a stroke last year and things wont stick in my brain anymore so everything i do needs to be wrote down to give me visual references. i would appreciate any links or images to help . thank you to everyone that could guide me .
    1 point
  13. Ah so adding the sound chip changes the lamp table mapping - most curious! Well it's amazing progress so far, I guess just keep plugging away at the problem, you may be the first person to ever have a working fake Chr replacement chip, pioneering stuff man - really great work!
    1 point
  14. Hi Dave. There are a few diagrams in the cabinet forum, but each build differs depending on what type of coin mech and hopper is being used. What have you bought so far? Have you made a design? You could start a thread in the Cabinet Building when you stat building, and we can help you as you go along:)
    1 point
  15. It is really not that easy! Here is a headscratcher!!!!! I have been using this type of program card.... it works 100% now I have transferred both chips to the card for the machine, it is this program card Now the lamps have changed!!!!! reel lamps are now well split up and not in the nice chunk at the beginning where they should be! I can still read my new lamp table from the chip, no problems there and all the values are good read back with the fluke. Its not the card as I get the same on 2 good cards! they also work perfectly with a proper chr chip used with this rom! I don't understand why it works well on one type of program card and not another when the proper chip does!! very confusing!
    1 point
  16. DLL test file not found. Please let John know! @johnparker007
    1 point
  17. Hi John yes it was so pleasing to have this all come together in such a short time really! I surprised myself with the coding in wincupl for the pal chip! I thought I would be spending days and possibly longer working out the pal chip coding! I have been studying your really useful video you posted! It was very enlightening and showed me the way to do this on MFME myself! this is what I have found so far..... your indeed totally right #800 address read right data for chr and #802 / #803 for read right of the lamp table....... but on real hard ware this turns out to do exactly the same! the address decoding is on the main mpu4 so the security chip just sees 'access' and 'data'. In fact the address decoding allows for addressing from #800 to #8FF and it access the chip, there is no distinction between any address for the real hardware as long as it is in that range. (tested with the fluke) My guessing is they had planned a more elaborate idea of accessing the security chip using different addresses which never was implemented!, still its handy to know in there programming code #800 is chr and #802/#803 is for lamp table! I guess it made it easier for them to know what side it was accessing!!! the other thing of notability is...... when I run looking at the lamp table (as in your video) the thing that jumped out as me was it read and wrote to the chip 3 times with the same data and returned the same data........ so tried this on the real chr chip and got 3 different answers back for the same place in the lamp table!! I am investigating this to see if I can find how the lamp data for each place on the table is derived! so in the real security chip the actual lamp data key is NOT transmitted but a encrypted version, this must be how they hide the code in plain sight!!!! more on this hopefully to follow!! thankyou again for taking the time to make the video and post it hope that all made sense!
    1 point
  18. Time to put the dedicated graphics in my new laptop to good use and test this out. Looks awesome well done. Shame you cant just walk up to a machine and play straight away without having to wait for it to boot, but thats just crazy talk surely. Would be impossible to have something like that unless you had a monster setup that could handle a ton of emulations running at the same time?
    1 point
  19. @Reg I don't mind at all. Only way it wouldn't have been uploaded here is if it was done before fml artists had a release area.
    1 point
  20. If someone could make JP the 3D models things would possibly move more quickly. Remember, JP is working alone on this epic project in his spare time, he will slowly build the other cabs but till then he can only work on getting machines in that are come in the cabs he already has. J
    1 point
  21. would love to see monte carlo or bust or miami dice or even reno reels come to arcade simulator
    1 point
  22. I'm in @slasher and will gladly pay, haven't seen you around the forums for a bit but good to see you are still floating like a turd in a toilet
    1 point
  23. This is correct. You can still upgrade for free, just look for the windows 10 media creation tool. Not been on for a bit but this was the first topic I came to and wow what a way this has come. Great work JP! When we going for a beer?
    1 point
  24. You have to show a little patience concerning Johns AS, this is why I think this thread should be closed as he through all pages of this thread is overwhelmed with requests and fixes, not starting anything but this coding stuff no doubt needs a lot of focus (imagine what @Wizard went through), determination and an incredible amount of patience, we also need to show some compassion (including me as just as eager to have his finishing product) so he can complete his off the scales platform and put a massive grin on all our faces. Me, I am not thinking of myself or other members I am thinking about new beginnings and Johns wellbeing whilst he does his job to satisfy the masses whilst asking nothing in return which sounds like someone else I once knew!! Much love all and lets do the right thing by him
    1 point
  25. Saw this via Degsy's video, and im torn between "Wow" and "FFS" Wow being, this is really really amazing. For years Ive said to my brother, just imagaine if you could have your own virtal arcade, think I even wrote a post about it, but I was basically laughed off stage FFS being, it wont bloody run on my shitty brick top of a laptop, says, my 3d graphics hardware doesnt support computer buffers, but in fairness, Degsy does pre warn about Laptops and the graphics cards side of things. To make matters worse, the PC I got, is windows 7, so know that wont work, as MFME 20 series requires at least windows 10, so "FFS' is a understatement Never the less, John, hats off to you, as for the past 10 months, you have proved yourself to be deserved a a knighthood in the FME World, so I salute you, "FME John Parker"
    1 point
  26. Sorry. Can anyone help please.
    1 point
  27. Just tried loading on a borrowed laptop comes up with IPersistfile failed code 0x80070005 Access is denied
    1 point
  28. You and me both. We disagree on some things and have different points of views on some things but have no intention of getting out my pram, healthy discussion is good and you responding with no animosity says you are not a childish twat. Gonna start a new thread on AS as don't want to flood JP's thread, hope he don't kick my arse over this lol.....
    1 point
  29. Great video Al ;). John Parker deserves some exposure to a wider audience. I also find it kind of mind boggling. That is JP all over. He was staying for a weekend break at mine and I got talking about how difficult it was to build a fruit machine layout in mame, this was just prior to mfme v5. Anyway literally a week or so later he had build converter that could take mfme DX layouts and create a make compatible layout. Very impressive guy, it’s an absolute honour to have him as a friend real life. He’s on a complete different level, hard to keep up with him to be honest Big love JP
    1 point
  30. Only jesting of course. Played a few, still in sort of starry-eyed amazement of it all.
    1 point
  31. Get well soon, take it easy.
    1 point
  32. There's something very "ASMR" about this. Just walking around, looking at all the machines, going in demo mode, is strangely pleasing. Then picking the one you want, lovely....... That said, I just walked out. No Labyrinth, Big Chief, Seventh Heaven etc. It's be nice in the future, to have all the classics in one spot, then the more modern ones in another place. Sort of like the "retro" bandit arcades are set out.
    1 point
  33. I know that @johnparker007, a worthy cause is a worthy cause, it wouldn't be the first time and anyone has a right to ask this (except the Author), Wine for Wizard, Amots Drink or the current one that Reg has done for Chris with the puss puss thing, through my eyes it is fitting just like your Arcade Simulator. It isn't your place to tin rattle as we both know that would be highly unethical but a suggestion by another member (wish this fucking fly would piss off buzzing round me like it wants to play MFME) off their own back is a different case scenario. So pleased you manage to please both sides of the spectrum with your platform, was touch and go in the beginning but good coders from what I hear 99% of the time find a work around even if it is a pain in the arse. On another note I haven't played your AS for a while as this lappy can just about hold together with MFME thanks to all the updates it has received but only just, so saving your software for the new system.
    1 point
  34. If I may ask ( and @Tommy c is ok with it ), could you add DOND - Crazy Chair. That IMO is the best ever DOND. Speaking of that one I am not sure if it had an upload here either - @Tommy c do you know if you ever did ?
    1 point
  35. When i started to watch degsy degworths videos i watched one video that revealed this awful news about the person that made all of this possible i just want to pay my respects. RIP WIZARD
    1 point
  36. Did the same thing lol
    0 points
  37. Got 10p mate this is gonna hold, not!!
    0 points
  38. Can you keep an eye on that please? I'm just popping to the cashpoint, back in a minute.
    0 points
  39. I wouldn't go on that mate if I were you, just had the two hundred mega streak.
    0 points
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