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Showing content with the highest reputation on 18/01/21 in Posts

  1. Here is the layout in Chops vid, as well as 2 full sets of ROM's.... go crazy folks! Not had chance to test set 2 yet, so will not surprise me, if this is a £6JP variant. Omega £4.80JP 20p (Classic - Maygay).zip Maygay Omega £4.80JP 20p ROMs 1.zip Maygay Omega £4.80JP 20p ROMs 2.zip
    9 points
  2. As good fortune would have it I'm off work today so I managed to turn this one around pretty quickly Also includes an extended intro discussing the arcades in Blackpool and how exciting they were in the 1980s and early 90s.
    9 points
  3. Sound roms for this finally turned up, brilliant sound package. You can find it here, https://www.fruitemu.co.uk/ib/index.php?app=forums&module=forums&controller=topic&id=24160
    5 points
  4. I'm hopefully teaching the dutch owner to dump the game rom tonight and sort his sound roms. Im go to ask for high res pics too if needed
    4 points
  5. Omega finally gets sound after nearly 20 years and a chat about the arcades in Blackpool and how exciting they used to be.
    4 points
  6. Thanks for the thought Vectra, maybe in the distant future, got too much lined up for now to take another one on! Hopefully @Pook will continue his original attempt or if not I am sure @Tommy c would do it justice.
    3 points
  7. This is amazing work @johnparker007 you are one hell of a developer. This looks amazing. I've had an Oculus Rift since it was first released. I think this standalone/online arcade would be a killer app, and VR desperately needs something like this. As I've been playing the emulations this week I've thought it's a pity I can't peer into the reels to see what's coming for nudges. So when I saw your early 3D reels, I thought, "oh hang on this looks interesting". But, I guess that's going to have to wait if you implement the snap view solution initially. But I totally understand it's a balance of function over effort. I only joined this site last week and I was sad to hear of the passing of Chris, it felt like it was an end of an era. But what I've seen is an amazing amount of great quality layouts from the contributors recently which continues to raise the bar, and your work makes me excited that we are maybe on the cusp of the next great advance in arcade emulation. Thanks for all you efforts, I watch with great interest.
    2 points
  8. I've done a (very basic) version of the feature to auto-position the player and set the camera up when playing machine. Currently it just instantly 'snaps' to the viewing position, and then snaps back to the original position you were in before you started playing. It's pretty ugly But it's perfectly functional for now. To do the proper system I have in mind (with various fancy modes), requires a time-consuming rewrite of the controller/camera code, which I'm not looking to get bogged down in at this stage. So this is as done as this gets for the moment
    2 points
  9. Just watched the videos. Great to finally have the sound roms for this, once again, it gives us hope that no matter how long the wait, resources will be uncovered for others we are still missing. Agree, arcades were just such magical places back in the 80's and early 90's. I wish I had taken pictures of videos of them back in the day.
    2 points
  10. Great result all round hopefully the final piece of the puzzle will be done soon, the dx?? Looking at the various images we have of this it doesn’t look to bad to recreate the decals etc for this maybe one for you @Retrofruit thanks @Chopaholic for the video too. I take it this can out after sudden impact and the like as has more “features” than them like an improved edition
    2 points
  11. Excellent thanks! SA4-089 is Omega Single Site and SA4-090 is Omega Single Site Data version. So effectively the same rom, just data and non-data.
    2 points
  12. I've recently been tinkering with making a 3D machine renderer. I was originally playing with using AI for upscaling low res textures, then got quite heavily sidetracked! I'd been posting in the DXcellent layout discussion forum (back when it was just about AI upscaled textures), but a friend on here advised this would be a better place to post updates, now that it's turned into a more technical project. Here it is rendering an MFME instance. The flashing sphere above the reels is the first test lamp (the start button lamp). The reel symbol textures in this demo are an example of the AI upscaled textures - they were generated from the low res ones in the layout. For further info on the AI upscaling stuff with some more examples, here's the original thread:
    1 point
  13. Had the music of this in my head last night , when i first heard of mame , this was the goto game . I enjoy modern games to the extent that i think they look pretty but the gameplay isnt there . Shinobi is a proper game , hard as fuck . Those green and blue ninjas mess me up . Ghouls and ghosts is bastardly hard too . Just giving a big shout out to the crazy hard arcade games of old .
    1 point
  14. Sidney Youngblood on the Hi-Lo sample, thanks for the review @Chopaholic still love the vids bud, don't know if it is my headset or your Pc emitting heavy bass but feels like a nightclub on my eardrums. No point in waiting on Pook to Dx it as nobody knows when he will be back, as long as he is alright that is the main thing. Bar-Gain has a pretty damn good package and sure there was one other clone of these iirc. Big Thanks to Mr P
    1 point
  15. Fantastic, loving the insta boot up too, love it.
    1 point
  16. Excellent result, thanks to all involved. As for a dx if pook has this in wip then there will be a dx at some point, I'm sure he will be back after a break and will be buzzing to see sound roms turn up for this.
    1 point
  17. Thanks for the video. Bit before my time this one, but an interesting watch nonetheless. Hi/lo gamble sample is Good Thing by Fine Young Cannibals. Repeat chance is Ride on Time by Black Box. As a kid, this song seemed to be at #1 in the singles chart forever!
    1 point
  18. Sublime sound package Cheers for the video mate and to the rom sourcer... massive!!! J
    1 point
  19. without hesitation : Double dragon and Shinoby !
    1 point
  20. From all arcade games it was my favorite when i was at school. i tried to get lunch very fast and run to the bar next to school to send hundreds of francs (i m French:-)). and i m not sure i finished it once now i can play it at home with a raspberry and recalbox
    1 point
  21. Great news on the correct sound ROMs being sourced. I hope I don't offend people here but what a boring looking machine! but what a wonderful sound package, as was the norm from Maygay during this period of licensed (or shall I dare say unlicensed) sound samples. Amazing to see resources still being located after all these years.
    1 point
  22. Currently using max for cabinet, my own system for converting 2d layout => 3d machine and Unity Engine for rendering. The Epoch doesn't look too far away from an Eclipse... initially I'll probably just work on using the Eclipse as a base to build similar cabinets
    1 point
  23. Been plugging away, and got the first pass of clickable buttons / custom mouse cursors / locked camera during gameplay done Coin slots are a bodge for now (it's just clicking through to the original layout 2d coin slot underneath)... I'll probably also do a hand with the finger pressing down for when you have a button held down by the mouse later... It's definitely more fun playing the features, now I can click the other buttons! EDIT: I just skipped through the video to check it recorded correctly - at some points the mouse pointer appears to flicker and blink off. This doesn't actually happen, it's just the video recording software glitching out
    1 point
  24. Woooo I am back. Much cheers to Degsy and Pete who helped me get my password as for some reason I did not get the password reset email. I see we have some nice up n over ROMs to play with. I've been enjoying watching them and likely will do a video myself on it.
    1 point
  25. That's a really old one! Anyway I've given it a quick update so it works on MFME 20.1 Grand Slam DX £1000.rar
    1 point
  26. Getting there with setting up new source code server and backup, so had a little time to sort out a first person camera setup and build a test arcade environment. There's a slow stroll round (showing walking speed) then a brisk pace walk round (showing running speed)
    1 point
  27. Thanks for the heads up, I may hit him up depending on how well my foray into 3DS Max goes I've currently discounted running the emulators on the server itself, as it wont scale - so if 100 people were to be online playing a machine each, I'd need the computing power to run 100 emulator instances... also they would experience a delay when interacting with the machine (as their button press has to get to the server, take place on server's emulator, then the client is also on a delay when rendering the machine via remote streamed data. So the plan is to have the end user running a single emulator instance locally (that would be installed as part of the arcade software) whenever they are playing a machine. Then, if people walk up to watch the gameplay, the player initially streams the codec to say the first 3 watchers, who in turn stream to up to 3 watchers each, etc. There'll be some small increasing delay for the observers as you move down the chain, but it's a scalable approach, so 1,000 people could all crowd around watching one machine being played, and the server wouldn't be overloaded
    1 point
  28. Wow, what is this witchcraft !!! This is going to be quite something. This really will be immersive, who needs a real retro arcade. Wow gobsmacked!!! I really was going to take a backseat to any fme stuff since the passing of Wizard, but I must admit that your project has got my attention big time. You are such a prolific developer!! J
    1 point
  29. Been working on the reels , but auto-placement/scaling needs me to fix the complicated maths stuff with the lamps - and it's been a long week, so having a beer tonight instead, and a play with the 'arcade environment' idea
    1 point
  30. Needed to move to a new layout, with more detailed reel window overlays (as I need to preserve these to then make the reel windows transparent, Monopoly Millionaire ones are just plain square so no good to test with): Reel overlays from Happy Hour: After fixing some bugs in the layout extractor stage of the converter, we have the new machine running it's lamps in 3d (Bright pink areas are where I have to implement alpha mask support for the lamps that use it).
    1 point
  31. Thanks @Amusements I'm just looking into it a little for the moment, but I may take you up one of your flat PSDs at some point to try some tests with, thanks very much for the offer (As the AI upscaling technique may not work well on some lower res layouts on the bottom glass panel, since it's already heavily vertically 'squashed' for the pseudo-3d perspective of the source MFME layout image). I'm thinking that theoretically once I've 'auto-flattened' an existing MFME layout so it can be used for the 3d panels, I could somehow write something to take a high res flat scan (or flat redraw), and auto map that into place (and potentially auto-lamp it) - giving a much higher fidelity source texture on the existing 3d layout. I've still got a couple of big chunks of work left to do on the converter to auto-flatten and AI upscale the source layouts, but then investigating this idea further might be a cool side-quest, to further enhance the visuals In the 3d engine, whilst the glass panels can be viewed from any angle: ...they are stored internally as perfectly flat:
    1 point
  32. - Added initial reel physics system - needs more improvements yet, but gives a ok 'bounce' - Very roughly placed lower backglass lamps in new masked lamp lighting test - all hooked up, but they are blurry and not quite in the right places as it was fiddly (I ultimately plan to make a tool that auto-converts the 2d lamps to their 3d counterparts without needing manual placement/scaling) - Snuck the credits VFD to lower backglass so it could be seen working in the demo - Reel lamps sadly temporarily out of action after I moved everything around, will set them back up soon I really wanted to win £3 or at least max the gamble ladder, but the machine was having none of it! Next time...
    1 point
  33. What does the heading say?
    0 points
  34. -1 points
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