Reg Posted February 1, 2021 Report Share Posted February 1, 2021 Working on my next layout - while at work I figured it could sit there on Autoplay. This has to be the slowest layout known to mankind, 25p / £250. At the rate it's going it'll need five days to pass 10K. Great machine by the looks - but the reel spins are slow - the pause before it decides what to do next, dear god this is nearly as bad at @Tommy c and his £70 Epoch machine. Is it just me, or in general are club machines slower to play in terms of reel spins - I seem to remember this with Club Coronation Street ( the Monopoly one ). Link to comment Share on other sites More sharing options...
Boulderdash Posted February 1, 2021 Report Share Posted February 1, 2021 24 minutes ago, Reg said: Working on my next layout - while at work I figured it could sit there on Autoplay. This has to be the slowest layout known to mankind, 25p / £250. At the rate it's going it'll need five days to pass 10K. Great machine by the looks - but the reel spins are slow - the pause before it decides what to do next, dear god this is nearly as bad at @Tommy c and his £70 Epoch machine. Is it just me, or in general are club machines slower to play in terms of reel spins - I seem to remember this with Club Coronation Street ( the Monopoly one ). Hi Reg Barcrest clubbers from the late 80s were really, really slow. I suppose it meant you got more play time for your money, but I had to set the autoplayer to 2000ms to stop Celebration Club alarming because the plays went over 110 with coins at 10% of cycles. Which machine are you working on? Link to comment Share on other sites More sharing options...
Reg Posted February 1, 2021 Author Report Share Posted February 1, 2021 46 minutes ago, Boulderdash said: Hi Reg Barcrest clubbers from the late 80s were really, really slow. I suppose it meant you got more play time for your money, but I had to set the autoplayer to 2000ms to stop Celebration Club alarming because the plays went over 110 with coins at 10% of cycles. Which machine are you working on? Fruit Busters from Empire. 1 Link to comment Share on other sites More sharing options...
Max Cartwright Posted February 1, 2021 Report Share Posted February 1, 2021 Can't wait for fruitbusters Everyone likes a big melon Link to comment Share on other sites More sharing options...
Savage Posted February 1, 2021 Report Share Posted February 1, 2021 1 hour ago, Reg said: while at work I figured it could sit there on Autoplay. This got me looking at some of the features of MFME and made me realize that I have no idea how to use things like the autoplay. Is there a manual or guide somewhere that I've spectacularly managed to miss? S Link to comment Share on other sites More sharing options...
wearecity Posted February 1, 2021 Report Share Posted February 1, 2021 (edited) @Savage By Degsy Degsworth https://youtu.be/it-8U8gcbBw Edited February 1, 2021 by wearecity 3 Link to comment Share on other sites More sharing options...
Boulderdash Posted February 1, 2021 Report Share Posted February 1, 2021 2 hours ago, Reg said: Fruit Busters from Empire. Yeah, those era Empire machines were really slow, almost retarded. Doctors and nurses by Extreme was similar. Don't know if the code is related Link to comment Share on other sites More sharing options...
Tommy c Posted February 1, 2021 Report Share Posted February 1, 2021 5 hours ago, Reg said: Working on my next layout - while at work I figured it could sit there on Autoplay. This has to be the slowest layout known to mankind, 25p / £250. At the rate it's going it'll need five days to pass 10K. Great machine by the looks - but the reel spins are slow - the pause before it decides what to do next, dear god this is nearly as bad at @Tommy c and his £70 Epoch machine. Lol i hate slow machines that take forever to spin. Link to comment Share on other sites More sharing options...
vectra666 Posted February 1, 2021 Report Share Posted February 1, 2021 scorp5 adder5 and Dond's are real slow but thats my fault for having a shitty laptop lol 1 Link to comment Share on other sites More sharing options...
Reg Posted February 1, 2021 Author Report Share Posted February 1, 2021 So started this at 22:05... ...let's see what it does by the time I wake up. Fruit Busters challenge - enter £10K real play or die trying... Link to comment Share on other sites More sharing options...
Reg Posted February 2, 2021 Author Report Share Posted February 2, 2021 (edited) Nine and a half hours later... This auto play is going to take a while, that's 5,344 spins. Edited February 2, 2021 by Reg Link to comment Share on other sites More sharing options...
vectra666 Posted February 2, 2021 Report Share Posted February 2, 2021 49 minutes ago, Reg said: Nine and a half hours later... This auto play is going to take a while, that's 5,344 spins. 3years later...... Link to comment Share on other sites More sharing options...
slasher Posted February 2, 2021 Report Share Posted February 2, 2021 Can you not apply the cheat engine that @johnparker007has been using to make it go faster? 1 Link to comment Share on other sites More sharing options...
slotsmagic Posted February 2, 2021 Report Share Posted February 2, 2021 (edited) I'm almost certainly 100% wrong but weren't slower spins also something to do with the Sec 240 changes? I'm sure I recall something about there being a minimum time between games introduced with those, I think they came in around 2007 though. Not sure what the legal time between spins was before that point, if there even was a limit? I think I found one of the fastest games to force, which is at the opposite end of the spectrum - @Pook's lovely DX of Happy Hour, you can basically trap the bottom reels where they keep offering non-winning holds, where you can have huge amounts of plays without even spinning the reels, as long as you don't mind holding all the reels. Sometimes it'll try and break the sequence by throwing nudges in but you can keep it going for ages, sure I've had a run of over 100 games without even spinning Edited February 2, 2021 by slotsmagic Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino. MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!) Link to comment Share on other sites More sharing options...
slasher Posted February 2, 2021 Report Share Posted February 2, 2021 1 hour ago, slotsmagic said: I'm almost certainly 100% wrong but weren't slower spins also something to do with the Sec 240 changes? I'm sure I recall something about there being a minimum time between games introduced with those, I think they came in around 2007 though. Not sure what the legal time between spins was before that point, if there even was a limit? I think I found one of the fastest games to force, which is at the opposite end of the spectrum - @Pook's lovely DX of Happy Hour, you can basically trap the bottom reels where they keep offering non-winning holds, where you can have huge amounts of plays without even spinning the reels, as long as you don't mind holding all the reels. Sometimes it'll try and break the sequence by throwing nudges in but you can keep it going for ages, sure I've had a run of over 100 games without even spinning Funny you mention that, a lot of the Betcom machines you could do that with! Link to comment Share on other sites More sharing options...
johnparker007 Posted February 2, 2021 Report Share Posted February 2, 2021 (edited) 1 hour ago, slasher said: Can you not apply the cheat engine that @johnparker007has been using to make it go faster? I did actually think about this for the 'auto-player' when I was doing my turbo startup feature for arcade sim - you can just use the off-the-shelf Cheat Engine to run MFME at turbo speed once you've started the auto player. I'd put it to one side in my mind, as I am still unsure if Chris's code is now lost, or if it will one day find its way to the community. If it's certified never to come back, I was planning as a long term project to build on my DLL injection work, to develop an enhancement suite or 'player' - such that you would use MFME as the emulation core, and it would render the 2d layouts via Unity engine, and have various things like support for bulb 'ramp/decay', turbo start until machine has booted (like you can already see in Arcade Sim)... and whatever else can be dreamed up within the contraints of DLL injection hacking to enhance the final released MFME version. But yes, you can definitely make autoplay run fast (insanely fast if it's pre-Scorpion 5 / MPU 5 tech) - just using standard cheat engine Edited February 2, 2021 by johnparker007 2 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Reg Posted February 2, 2021 Author Report Share Posted February 2, 2021 1 minute ago, johnparker007 said: I'd put it to one side in my mind, as I am still unsure if Chris's code is now lost, or if it will one day find its way to the community. That is very unlikely to be honest - I think it's likely never to see the light of day and new ways of working with MFME as an executable are the answers. It preserves MFME and allows for brilliant work like you have done on your videos. 2 Link to comment Share on other sites More sharing options...
johnparker007 Posted February 2, 2021 Report Share Posted February 2, 2021 9 minutes ago, Reg said: That is very unlikely to be honest - I think it's likely never to see the light of day and new ways of working with MFME as an executable are the answers. It preserves MFME and allows for brilliant work like you have done on your videos. If it turns out to be the case that is a shame. I will continue to hold off doing any intensive work on anything like that for now, and keep working on Arcade Sim (which is emulator-agnostic, it can be driven by MAME running fruit machine data layouts). If you need any pointers on getting Cheat Engine to speed up MFME, gimme a shout, I'll perhaps knock up a very quick guide 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Reg Posted February 3, 2021 Author Report Share Posted February 3, 2021 We are getting there - but so slowly... ...and that drift by god ! That is possible to make up tho - I did it once on Club Coronation Street so I am not worried about that - just want 10K in. 1 Link to comment Share on other sites More sharing options...
Reg Posted February 4, 2021 Author Report Share Posted February 4, 2021 Getting closer - then I can get the bloody thing done... 2 Link to comment Share on other sites More sharing options...
slotsmagic Posted February 4, 2021 Report Share Posted February 4, 2021 24 minutes ago, Reg said: Getting closer - then I can get the bloody thing done... At least you'll save people the job of making a pre-forced RAM file I'm assuming you'll aim to release it with much less drift, if so hopefully you'll also share a the RAM file in a state like this so those of us who want to see a machine with insane potential can have a play with it Currently owned digitals : T7 Encore, T7 Original, Astra iPub and Storm Street Casino. MFME cabinets : Genesis cab DIY by No1Stoney, Interplay conversion and Vegas Strip conversion (both are works in progress!) Link to comment Share on other sites More sharing options...
Retrofruit Posted February 4, 2021 Report Share Posted February 4, 2021 On 02/02/2021 at 15:52, johnparker007 said: and have various things like support for bulb 'ramp/decay', turbo start until machine has booted (like you can already see in Arcade Sim)... and whatever else can be dreamed up within the contraints of DLL injection hacking to enhance the final released MFME version. Bulb ramp/decay would be incredible. Would love to see that low pulsing glow on screen. 1 Link to comment Share on other sites More sharing options...
Reg Posted February 4, 2021 Author Report Share Posted February 4, 2021 Yeah I'll bring it down a fair chunk - but I'll also release the few backups I have of the RAM as it went on this journey. 1 Link to comment Share on other sites More sharing options...
johnparker007 Posted February 4, 2021 Report Share Posted February 4, 2021 31 minutes ago, Retrofruit said: Bulb ramp/decay would be incredible. Would love to see that low pulsing glow on screen. You can see the effect kind of replicated just by watching some Indiana Jones flashes - I noticed recently that most of them (hold buttons flashing etc) have a ramp up/down coded into the ROM. I guess because it was an expensive license they took their time... but anyway, on a modern monitor it gives the same effect. So all machines would look similar to that, with a single frame of ramp/decay each side of the 100% lit frame(s). Right - sorry for taking this off-topic, back to the Autoplaying - gotta hit that 10K @Reg! 1 [ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net | Known Issues: https://tinyurl.com/yz4uom2e | Donation info: https://tinyurl.com/yzvgl4xo [ Community Drive ] The drive: http://tinyurl.com/yckze665 [ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz [ Fruit Machine ROM Archive ] The archive: https://tinyurl.com/3jhzbueb [ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch [ Oasis ] Source code: https://github.com/johnparker007/Oasis [ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor Link to comment Share on other sites More sharing options...
Reg Posted February 5, 2021 Author Report Share Posted February 5, 2021 Dear God - one week to get here... 1 1 Link to comment Share on other sites More sharing options...
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