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Advanced Fruit Machine Simulator By Codemasters


Gunner145
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'Advanced Fruit Machine Simulator' by 'Codemasters', I used to love playing this game on the C64🕹️

There was also 8-Bit versions released on the 'Amstrad CPC & BBC Micro/Acorn Electron'16-Bit saw releases on both 'Commodore Amiga & Atari ST'.

I believe there was also a 'Fruit Machine Simulator 2' but I don't recall ever playing that one.

Did any of you guys or girls used to play this game and which was your favourite version of the game ?? 

 

ZX Spectrum

 

Commodore 64

 

 

Not 8-Bit I know but here's the 'Commodore Amiga/Atari ST' versions for comparison. As a side note, check out the cool cracktro on the ST version.

 

Atari ST

 

Commodore Amiga

 

 

Edited by Gunner145
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15 minutes ago, wearecity said:

There were some interesting one, I got addicted to one on the C64, but as any fruit machine player back in the day knows, there's always something that break the illusion of it being a real fruit machine.

If only I could of hit the jackpot irl as much as I could playing on my computer at home, i would be typing on a keyboard made of gold now... :) 

Nothing beats the sound of a old skool fruit machine pumping out coins, that feeling you get on a good day in the pub/arcade can never be simulated imo... :)

Edited by Gunner145
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Great music by Matt Gray on the C64 version 😀

The reels were printed in the cassette box inlay and I worked out that the reels spun a fixed distance on each spin.  So with clever holds you could set wins up.  You could also nudge the reels to losing positions knowing it would result in a win on the next spin.

The only annoying thing with the game was that if you pulled down on the joystick by accident it ended the game and moved to the next player.

Codemasters were fucking great back in the 8-bit days 😁

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11 minutes ago, stevedude2 said:

The reels were printed in the cassette box inlay and I worked out that the reels spun a fixed distance on each spin.  So with clever holds you could set wins up.  You could also nudge the reels to losing positions knowing it would result in a win on the next spin.

 

 

Looks like I missed a trick there, I remember my mum used to play this a lot, she was much better at it than me if I'm honest...lol :) 

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Matt Gray is an excellent musician, he still releases stuff to this day 6581 Records

It made me think this about Codemasters, who were originally just the Darling brothers (Richard and David).

Then you had the Dizzy games, coded by the Oliver twins. Released through Codemasters also (iirc).

Then you had the Rowland brothers doing the 3 Creatures games on the C64 (I'm classing Mayhem in Monsterland as the third!).

What a time it was to be a bedroom developer, and if you have a brother (or sister!) with the same interests, and talent!, then you had a winning formula.

Shame how different things are these days.

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The missus & me stayed up while 5 in the morning after getting the Codemasters Fruit Machine Simulator for the first time on the speccy!  I must have played that to death over the years.

Fruit Sim 2 was OK too!  In fact I think I played every single Fruit machine sim going, some were pretty good some not so.

As for Dizzy, they were my favorite games.  I coded an infinate lives cheat for Dizzy 7 using my multiface and sent it to Your Sinclair or Crash.  Not sure if it ever got published but it worked just fine.

Its a very long time since I poked anything ;)

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21 minutes ago, dad said:

The missus & me stayed up while 5 in the morning after getting the Codemasters Fruit Machine Simulator for the first time on the speccy!  I must have played that to death over the years.

Fruit Sim 2 was OK too!  In fact I think I played every single Fruit machine sim going, some were pretty good some not so.

As for Dizzy, they were my favorite games.  I coded an infinate lives cheat for Dizzy 7 using my multiface and sent it to Your Sinclair or Crash.  Not sure if it ever got published but it worked just fine.

Its a very long time since I poked anything ;)

 

I never did own a Spectrum but after googling the multiface it looks similar to an action replay cartridge which was released by Datel Electronics, it was used for entering pokes, snooping around and editing code and backing up games direct from the computers memory, I bought one for both the C64 and Amiga. :) 

 

 

 

 

Edited by Gunner145
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11 minutes ago, dad said:

The missus & me stayed up while 5 in the morning after getting the Codemasters Fruit Machine Simulator for the first time on the speccy!  I must have played that to death over the years.

Fruit Sim 2 was OK too!  In fact I think I played every single Fruit machine sim going, some were pretty good some not so.

As for Dizzy, they were my favorite games.  I coded an infinate lives cheat for Dizzy 7 using my multiface and sent it to Your Sinclair or Crash.  Not sure if it ever got published but it worked just fine.

Its a very long time since I poked anything ;)

Treasure Island Dizzy (Dizzy 2) on the C64 had a bug, meaning only 1 life lol! I think they found a bug related to the snorkel just before the game was to go into production, so they just believed it better to fix it to one life instead. It was tough, but when I beat it, it was a wonderful feeling! I think Fantasy World Dizzy (Dizzy 3) was my favourite.

Wonderful times Dad, and I know what you mean about the pokes ;)

 

Edited by Mort
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The "Mega-Trek" fruit machine was also on the Spectrum, as Fruit Machine Simulator 2.  I did indeed play the first Fruit Machine Simulator at the time - on some bootleg cassette I think. The first one I ever played, however, was one that doesn't seem that well known: Dizzy Dice (no, not that Dizzy) on the ZX Spectrum.  

Dizzy Dice image, screenshot or loading screen

It was actually possible to complete this, which I did (by getting 9999 points, I think?) on a number of occasions.  Here's some more info: https://spectrumcomputing.co.uk/entry/1406/ZX-Spectrum/Dizzy_Dice

On the subject of actual Dizzy the egg, of which I'm a big fan, there's still a community of avid players out there, and the speedrun community have picked up some of the games, found new glitches over 35 years later, and got them down to a tee :)  

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11 hours ago, RickB said:

Anybody remember Vegas Jackpot on C64? I played this one too, but it was very limited.

 

This was the one, I was talking about in my previous post.

I got my C64 with a lot of games, second hand. This came with it and was my most played game for a long time.

Just trying to get the jackpot out of it, was the only real thing to do, but it was fun trying to do it.

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The Mega Trek Fruit Machine had a massive trail going up to the Jackpot. One of them had party time glasses as a win. 

The trick on one of the Dizzy games was type I want An Omelette. I think it scrolled through all the screens after you did this. Fast Food Dizzy was a different type of Dizzy game and the one where you had to fit the shapes in the conveyor belt holes but I forget the name off the top of my head. 

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13 minutes ago, thealteredemu said:

Tim Follins was an absolute genius, what he could make the 1bit ZX Spectrum beeper do was just something else.

 

J

Wow not heard that one, it's got some riffs from his Chronos music!  Yeah, he really made the beeper sing :) 

 

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[ Arcade Simulator ] Pre-alpha installer: https://tinyurl.com/2kcrkprh | Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb
[ Fruit Machine Settings/Tests Guide ] https://tinyurl.com/yuebw8b5
[ MAME (fixes/improvements) ] Commits: https://github.com/johnparker007/mame/commits/master/?author=johnparker007

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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