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thealteredemu

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Everything posted by thealteredemu

  1. To be fair it looks pretty tidy. Huge price though, cheeky bastards!! J
  2. IS there any extra hardware inside the machine? Or is it literally the replacement MCU controller chip? The lamps aren't controlled by that is it? There are no lamps being displayed for Carry on in mfme. I got ai to build a PCP to ACE reel controller bridge in the rom but we can't get the reels spinning. J
  3. There is a reel MCU already in mame I believe. ace_sp_reelctrl_pcp.zip
  4. Are there any other pcp sp_ace tech games that have the same issue with reels? J
  5. Ideal, an all encapsulating fruit machine emulator up to SC6 MPU6 and PLUTO6, including all already emulated techs. MFME is absolutely amazing, but it is showing it's age now, no disrespect to the amazing work Chris has put in over the years, just, at some point new emulators become viable for fme to continue and evolve. J
  6. Thanks to the original contributor of the manual. I found it on fruit-emu. J
  7. Is this any help? A Chuzzy kit manual. Chuzzy Manual.zip
  8. I believe this is a chuzzy board. According to an old ebay listing that is. J
  9. I’d have to say. It would be great to see an emulator that supported SC6, MPU6 and Pluto6? Not sure if it’s Pluto6 but some of the Astras like Double Decker, Solid Gold. We have the software for a lot of those Astra Games, not so sure on SC6 of MPU6, rom wise. J
  10. Have a chat with BarX Queen, he has mab/chuzzy emulated. I believe people called them chuzzy kits but I think it’s all one of the same, games by MAB. J
  11. Don't you any favourites? What did you used to play. What type of machines did you like. For me, I played from around 1984, then more seriously from 1987 - 1998. I love the older 2p machines. Rat Race, Ace Chase, Win-A-Gain, Lucky Lady, Fruit Swop, Step n Skip. 20p era there are some iconic machines, a few of my personal favourites were. 777 Heaven Blue Moon/Cloud 999 Monte Carlo or Bust Bullseye RollerCoaster There are just too many to go on about it. Depends what era you played in. J
  12. @johnparker007In edit mode, if I drag the windows the values change. I just loaded a test background and it sits at 0 0, but then if I pull out the windows anchored that info changed. If you right click and reset to background size those values should go back to 0 0 mate . If that's any help? It's greyed out now as I have used it, but that might help you work it out. I think it's when you start creating a layout it sites at 0 0, any manipulation of the window size will effect that value, just using the Resize to Background will reset it. J
  13. I think it checked more things too as I believe Vectra complained some of his layouts where blacklisted, ones where he’d received some kind of help with layout assets? Vectra might be able to be more specific. But Chris did make changes and more blacklisted layouts became playable I believe J
  14. I don’t understand why iloveslot mentioned drac in a box? It it a clone of sorts? J
  15. Drag in the Box is emulated in mfme I believe. J
  16. The tech is unemulated on any public emulators. Im guessing it’s Sc6? J
  17. You can’t do it that way, you need to add the overlay as a separate graphic asset. Just add as a graphic entity, not sure what it doesn’t use the alpha channels inside the reel properties but it doesn’t work, I often add glass overlay to credit and alpha area, but it has to be via adding a graphic component. J
  18. Mfme supports png, so you do a proper transparent overlay for it no problem. Add as a graphic J
  19. I have Bamboo p2s mate
  20. On Astra Classic Slot if the xxx win holds it can drop bars in, then jackpot if the bars offer a hold. It’s basically a Bar X machine. I don’t think bar x, even chuzzy drop in a bigger win if you let a xxx win spin. J
  21. @RegI haven’t tried this app yet. But it looks amazing so thanks in advance. Did you update the cab with the 3d print files. I think I’m going to start this as a project when I get back from my cruise, I’m cruising till next Wednesday x Could you also let me know which screen you went for if it’s not too much hassle J
  22. Oh, it’s not the Scorp 2 version. Definitely a more rigid and controlled block on the sc4 version I imagine. J
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