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DX'Cellent Art Archive


Pook
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As some of you are aware @johnparker007 has set up a 'Community Drive' as a place to gather quality artwork for the scene. I have been going through all of my old folders and uploading any base art, glass scans, edited art & redraws. Some of the art is good quality that the emulator couldn't handle back when the DX was released and now can, and perhaps future advancements can take advantage of them.

In the Community Drive if you click on the advanced search and put my name in the 'item name' box it will show all the art I've uploaded.

drive.thumb.jpg.459d31bab60ee60ea242e06de2f0b291.jpg

 

Where I have additional artwork for that machine of I've made new reels or buttons etc I have uploaded them in the machines relevant folder on the drive.

 

add.thumb.jpg.f266e86afeafe7e439fee0c56b023cb0.jpg

I still have some other archives to look through containing old WIP folders that's I'll probably never get around to finishing, I am sure I have usable art somewhere that needs a DX. I will upload to this thread as and when I find it. 

This link will take you to what I've just finished uploading... Community Drive

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10 minutes ago, Pook said:

As some of you are aware @johnparker007 has set up a 'Community Drive' as a place to gather quality artwork for the scene. I have been going through all of my old folders and uploading any base art, glass scans, edited art & redraws. Some of the art is good quality that the emulator couldn't handle back when the DX was released and now can, and perhaps future advancements can take advantage of them.

In the Community Drive if you click on the advanced search and put my name in the 'item name' box it will show all the art I've uploaded.

drive.thumb.jpg.459d31bab60ee60ea242e06de2f0b291.jpg

 

Where I have additional artwork for that machine of I've made new reels or buttons etc I have uploaded them in the machines relevant folder on the drive.

 

add.thumb.jpg.f266e86afeafe7e439fee0c56b023cb0.jpg

I still have some other archives to look through containing old WIP folders that's I'll probably never get around to finishing, I am sure I have usable art somewhere that needs a DX. I will upload to this thread as and when I find it. 

This link will take you to what I've just finished uploading... Community Drive


Thanks so much for all of this amazing art you have contributed, just incredible man! :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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BANK CHASE - MPS2 - JPM

This has been sat in my WIP folder for years, I had cleaned up the flyer and did a few bits and is at a stage where I'd normally start redrawing and replacing bits. In the zip is my old base art and the classic by Bugs, @Geddy & @Ploggy.

Anyone wants to take this one on please feel free.

Bank Chase cabbed (JPM).zip

Edited by Pook
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BANK-A-NOTE - MPU4 - BARCREST

This is about 20yrs old, I started prepping base art from old photos but never went back to it. Just a note that the top note feature has 5 coloumns and not 4 as I was trying to recreate (badly), how times change. In the zip is my old base art and the classic by Bugs.

Anyone wants to take this one on please feel free.

 

Bank-A-Note (Barcrest).zip

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