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Ze Frog

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Everything posted by Ze Frog

  1. Ze Frog

    Loot Shoot by JPM.

    This era is awesome, especially love the artwork from the era.
  2. Version 1.2

    116 downloads

    Allowed me to reuse cabinet I spent ages chopping together for Special Reserve, so seemed a logical next project. Reels being lit by a neon tube were a bit tricky to get to work in conjunction with the Reel Roulette feature, but think it's passable. Massive thanks to; @pete_w for the classic. @steves fruitys for video reference. @Ginge for playtesting and spotting things that needed fixing in regards to lamps, effects and checkboxes. Controls in the notes.
  3. Version 1.0.0

    119 downloads

    This was something I was starting on way back at my first foray into layout creation. Never played the machine but remembered the artwork from being a kid back in the day. Needless to say, my attempt back then before people here spent the time to help me improve was pretty funny. @Tibbo decided to redo the artwork and assist, was originally going to be his first release as we were going to work together on it. Sadly he has not been active for over a year now and I know he really was looking forward to this as he wanted to get his .fml badge and give back to the community also. I'm hoping @pete_w can put the .fml badge to his profile so hopefully when he comes back it's a nice surprise or if not at least his goal has been realised. Massive thanks to; @Tibbo for his artwork and calloboration. @Clo06 for the classic. @johnparker007 and @spa for the images which lead to the far clearer image we have now. @Ginge for play testing and spotting and fixing various issues, this guy has a far greater eye than me. Also a big thankyou to whoever provided the ROM's for this, maybe @Mavroz? There is a slight issue with cancel collect, mainly its one lamp for both but images have separate buttons. Originally I Had same lamp in both, but have removed lamp from cancel to see if that looks better.
  4. I'll download tomorrow when at laptop, and take a look. If it's a go it will likely be a little while away, got a current project on the go and another for after.
  5. I doubt it in the near term, mainly because I don't really have good images of the earlier £3 version. It uses different reels as well. In future I may though.
  6. If you can chase up sound rom's I'll take it on.
  7. Version 1.0.0

    117 downloads

    Controls are in the notes. Big thankyou to; @Ploggy @CompostCORNER for the original DX and classic and reels. @johnparker007 for doing some stuff with white balance to make base image more vivid. @fruitsnappa @WonkySausage for the £4 ROM's. @Ginge who found lamp numbers that I wouldn't have likely spotted and assisting with a reel issue. £3 version has totally different than £4, one MPS2, one MPS3 ?
  8. Version 1.1

    179 downloads

    Controls are in the notes. Special thanks goes to; @infection for the images. @Tommy c for the original DX, and button's from that layout. @Steveir for the classic and helping with lamp question's. @wearecity for assisting with lamp question's. @monkeyboypaul who is trying to get original sound ROM's dumped. @vectra666 who helped with an issue masking, turns out I missed a pixel. It's not super realistic, image was a bit washed out and missing detail so it's lamped in a way each letter and number has been done individually. This meant I also had to be pretty aggressive with brightness and colour in places, so it is rather cartoonish as opposed to uber real.
  9. Maybe try swapping the pear in green circle with the pear in purple circle. Is this an issue in the classic does anyone know? As I can't understand how making it a DX has effected the reel bands. I haven't had reel features yet, so wasn't aware. However all symbols seem to be correct accept for one of the symbols on the colour section.
  10. Sorry, I did have a go yesterday, but got bored before I got the feature things. I have a suspicion the p Only when I move the symbols and switch them, they do change places, so not sure why others are still having symbol show on opposite sides. Also, if that were the case, my original reel placement would have actually been correct anyway, so pretty sure it's more than just swapping those two symbol's.
  11. Apologies @Liverpool2008. Really not sure what is happening with that, as it looks as though you also have done the reel mod.
  12. Thankyou, will do so in future.
  13. Apparently people are still having issues with it, not sure whats up there. I have been pre-occupied with another release, but may try later and see.
  14. Version 1.2

    186 downloads

    From 2003, seems like so long ago now, what days those were. Massive thanks to @Johnnyafc for the classic and reels. My first attempt at blending lamps in this one thanks to @vectra666 teaching me how with Ace Of Clubs release. Standard controls, only £1 input on this one as seems to be only option for MPU5, aside from £2, but that kept causing a STRIM error.
  15. Should be an interesting build to follow, plan on doing my own at some point in time.
  16. Hey @partee, how you getting on with it all?
  17. Version 1.0.0

    190 downloads

    3 of 3 Christmas release's. Probably my nicest looking yet to be honest. Started messing about with it at the time of Road Hog. This machine does already exist but was made a fair while ago I think so I thought I would go ahead. The neon effect cash values etc are actually done by hand as I could not find the font. I know not everyone is a fan of clubbers, but this is actually a good game, plus anyone having a quiet Christmas, hopefully this helps keep you entertained. Lol, if you are chasing the cashpot it should keep you going for bloody ages, it moves up very slowly, almost thought it was broken. Massive thanks to @vectra666 again for better reel symbols and also fixing coin sounds and giving me pointers during final tweaking. Also credit to @stevephipps for the classic on which it was based. And Merry Christmas to you all.
  18. Version 1.0.0

    178 downloads

    2 of 3 Christmas releases. We only had a classic for this so thought it deserved a DX. Massive thanks to @vectra666 for the extra reel resources to make the reels as they should be and nice and clear. Also for coin input sounds and blending cash lamps and teaching me how to do so in future, absolute legend. Also a massive thanks to @roadrunner for the classic.
  19. Version 1.0.0

    153 downloads

    1 of 3 Christmas releases. Really enjoyed the £5 version by @dad and the £25 classic by @Johnnyafc, but felt a £25 DX was needed as these particular type of Maygay's on £5 can be a bit meh sometimes. Massive thanks to both mentioned above for the reels and classic. Controls are in the notes. 0=£1 9=50p 8=20p for inputs.
  20. Version 1.0.0

    185 downloads

    There's a £15 variant by @Tommy c , but wanted a £25 version as well, so here it is. It's not my finest in my opinion, my 2 best so far will be released over Christmas. Couldn't find a name on the classic, but whoever you are thankyou. And credit to @Tommy c for reels used. All standard controls. Also for the method check out Cheerful Pessimist's channel.
  21. Your most welcome. What are you using to lamp your artwork? Just a heads up, always double check off and on art are the same size, and if you add any contrast or brightness changes outside of the lassoed lamp area, you need to do to off image also otherwise it will create the difference of lightness or contrast in box surrounding your lamp when imported. You are probably well ahead of the curve on this judging by the way you have gone about this so far. Was a mistake I made on Big Ghoulies in my early days, was gutted when it was all screwy at the end, especially after using a track pad on laptop to do the whole thing.
  22. I think what he's done is used it to place all the lamps before creating the artwork, a smart move to save labelling everything.
  23. For lamping you need to take the image you have and save that as 'off' image. Then take that 'off' image and use Photoshop or Gimp, something along those lines that allow you to lasso each lamp, then add lighting effect to each individual lamp and save as on image. It's a laborious job the first couple of times, but after a while it's quite satisfying. Fair play to you though, only just joined and already having at it, kudos to you.
  24. Interesting, I never used test mode to find lamps as didn't really understand, but that makes good sense.
  25. Version 1.0.0

    152 downloads

    Released way back in 1993 by MDM. Font for decals isn't exact, but was nearest I could find. A simple machine but actually a really good game thats not shy of repeating. Massive thanks to , @Clo06 for the classic. @troutman @bugsbunny for the original DX and reels. @vectra666 for fixing the token input and sounds. @infection for his dedication to finding images. And lastly thanks again to the community here that makes it all worthwhile. ` = collect/cancel 1,2,3 corresponding reels g = game button SPACE = start 0 = £1 input 9 = 20p token.
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