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Showing content with the highest reputation on 07/11/20 in all areas

  1. Version 1.0.0

    219 downloads

    Next up is this Chinese Takeaway or whatever its based on slot Wok n Roll by betcom Thanks goto Matty N for the classic used as a base Infection for the Image used Shortcuts written within the notes Plays in Mfme v20.1 Enjoy and Happy Gaming!!!!
    6 points
  2. Version 1.0.0

    64 downloads

    BFM - Hyperdeal Tech: SYS 85 It's golden oldie time with this game from Bell fruit, released in 1986/7. It's a fun pontoon style game set on 10p play & £4 token jackpot. Keyboard shortcuts in the notes. Thanks to: The late Wizard for MFME @Amot for the roms @scoodyemu for all the images & hi/lo reel help. Use MFME V20.1 to play
    4 points
  3. Thanks mate You could move around in this environment, I'm generally using a static camera for these videos as it's just very quick for me to set up. Once I get that side of it more set up, I'll do some walking around videos Thanks man - and the offer of the donation is very kind ...if I get it all properly up and running, I'll put any donations towards server costs for hosting the networked arcade (there'll probably also be an offline mode for those that don't want to play in the live arcade)
    3 points
  4. Amazing work @johnparker007 - you're taking FME to the next level with this. And that is a proper amusement arcade carpet too!
    2 points
  5. Hehe indeed - it's just the only one I had to hand that I generated with the latest converter code, so I made some quick copies with a much-needed beer in hand... but hopefully more different machines to follow once I have the last few initial stage (lamp/reel) conversion issues nailed Good question This should all be automatic (provided the 'empty' 3d cab model has roughly the correct glass aspect ratio(s) of the original)... For each new machine, I generate the glass panels from the 2d mfme layout as a perfect 1m x 1m flat square, regardless of their original aspect ratio (and size): Then, for each new cab model, the top and bottom generated 1m square glass panels are then scaled to the 3d cabinet model top/bottom glass rectangles: ...so in a nutshell the plan is that the generated 1m square panels should auto-scale back to their correct aspect ratio once placed in an appropriate aspect 'empty' cab model panel (like these ones do now, as I'm choosing source machines that fit the single cab model I have so far). Later I'm planning to refresh my (very basic) 3ds max skills and knock up some more cabinets, though if it gets too time-consuming for me to do well as I only have extremely novice 3d art skills, I have a games industry artist friend in mind I can call on who would hopefully be interested in chipping in with some bespoke tweakable cabinet models once the project starts to shape up He also has a love for for the late 80s/early 90s retro arcades so I think I could lure him in... P.S. Ignore the incorrect scaled reels in the example pics above, I'm still working on reels/lamps to implement the proper one-size-fits-all perspective pass.
    2 points
  6. Version 1.0.2

    111 downloads

    Well, here's something else to keep you entertained for about 15 minutes of Lockdown 2, before you remember that the older machines were better and leave this gathering dust in your download folder. Wouldn't blame you at all for doing that Anyway it's a modern-ish Bell Fruit Games 'Reel 2 Video' machine. As you'll have seen in the WIP thread I've had to bodge the feature entry trails, I honestly couldn't think of a way of getting them to work otherwise but would be open to revisit this layout if a better, working option is found. Also, if any issues are found and things need correcting, please let me know and I'll upload a fixed version. Seems fine to me but I'm sure something will have slipped through the net! Here's the attached notes from the layout :
    1 point
  7. Ok sounds like I need to convert Rat Race and get a 3d model of a mobility scooter! Yep walking around is very much the plan, to get that first person perspective going on for the immersion And yes, I think the cat's out of the bag that my plan is to make this into a live arcade... so I'm thinking to make it so you can walk around and watch other people playing games on their machines (plus potential text/voice chat), as well as playing on machines yourself. When you choose to play a free machine, MFME will be launched in the background to run that machine. When you have finished playing on the machine, your server-based bankroll balance will update accordingly based on cash in/out. Then that will allow for daily/weekly/monthly tournaments etc which should be a lot of fun So as a part of that new work, I've taken a break from the Converter today, and started very basic work on the 'codec'. This will allow streaming of the machines lamps/reels/vfds across the net, as I should be able to write some efficient lossless compression. Currently I've just implemented the base recorder/player system, along with the recording/playing of 'simple' (on/off - no fade levels yet) lamps. This will be used for all the free machines to play their attract mode loops without needing to have an MFME instance running for each machine (as that would get impractical very quickly). Here's a demo of 44 machines running their attract mode lamps (at random playback start points to provide variation) via this new system (so I am running zero MFME instances here). These are not perfect loops, I just recorded a few minutes, later I should be able to write something to auto-identify the loops when recording the attract modes. Anyway, enough blurb from me - onto the eye candy (may be best to watch this direct on youtube rather than embedded in the forum, then you'll be able to see in full 1080p HD, as some of the lamps are now tiny!):
    1 point
  8. 1 point
  9. Wow, seriously John. You will be able to walk around and view machines in full on 3D!!! Wow!!! Also you didn’t just mention online arcade did you!!!! Nice. You will have to have a set bankroll as you will play the machines like with real cash that way . J
    1 point
  10. thanks on this rls lol like the name of it
    1 point
  11. Great looking layout here. Many thanks.
    1 point
  12. Nice layout, thanks Vecs.
    1 point
  13. This looks incredible. If you release this and it is easy to use with any machine on MFME for a dumb arse like me - there is £100 coming to you from PayPal. This would be an incredible add-on that you have made for the fruit machine emulator.
    1 point
  14. This is amazing and impressive. I take it you can’t move around in this 3D world, are these baked in viewing angles? J
    1 point
  15. They're all p1 test ROM of happy hour. I'd be all over it haha Looks mint as usual!
    1 point
  16. 1 point
  17. Imagine walking into an arcade with that lot sitting there, right fuck it off to the pub. Still amazing @johnparker007 my thoughts have not changed. Thanks again
    1 point
  18. No real progress in this vid, just having some fun with the system so far, as I'm on an beer mission after too much work recently This is a bunch of machines (Happy Hour clones) running their lamps from a single MFME instance:
    1 point
  19. Been working on the reels , but auto-placement/scaling needs me to fix the complicated maths stuff with the lamps - and it's been a long week, so having a beer tonight instead, and a play with the 'arcade environment' idea
    1 point
  20. Version 1.0.0

    195 downloads

    Here's another dx to play with,thanks to fruitsnappa for the reels infection for the images and to wizard for the new mfme. MFME V 20 ONLY.
    1 point
  21. Only if I can get to the plug J
    0 points
  22. Always knew there was something strange about you, get us a pound of 10ps for Rat Race
    0 points
  23. I only play in arcades when I dress up as an old person on a mobility scooter.. only way to win J
    0 points
  24. I bet I know what you will come up with next you cheeky devil, a 3D image of @A:E walking around losing his dough and banging the machines
    0 points
  25. After a bit of headscratching, managed to get the transparent reel windows implemented Couple of very minor issues to sort out later with them, but they're good enough to move onto the actual reels next.
    0 points
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