Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 19/04/24 in all areas

  1. hey to everyone here nice to meet you all, cant wait to play some of those old classics that i used to play in the pub when i was younger
    7 points
  2. A little bit hacky, but more progress on the MfmeTools Extractor. Usually when right-clicking the left side of the layout to pull up the Properties window, we land straight on the first component (the background). This isn't always the case though, sometimes there might be a component like a checkbox there. So we must get back to the first component... I've added a large 'dummy test' lamp on the left of this Andy Capp layout I'm testing with, so we can test getting back to the first component. Here is the new window scraping code getting its first use, watching the component number change while clicking left, until it sees it has successfully reached the first component:
    3 points
  3. A small tech update on this project I have the general custom window scraping written (so it can grab the RGB value of specific pixels from the various MFME windows). Currently working on integrating that functional scraping code into MFME Tools - the first use of which will be to simply scrape the component number from the properties window (so we can 'rewind' back to component #1 after getting into Properties - this is how I found it best to do under the Arcade Sim Layout Scraper). The plan is that this custom scraping code, whilst also being complete independent of Unity (MFME Tools is written in C# as a Windows executable), will also provide missing stability, as the scraping system I used under Unity to drive Arcade Sim and also the layout extraction, had a tendency to crash! So hopefully when this is fully developed, I can leave it with a massive batch of DX layouts, and it will not crash even after many hours of extracting... Commits are all here for those interested in the code, this is all open source: https://github.com/johnparker007/Oasis/commits/main/
    3 points
  4. Been feeling a bit better, so got some more progress on porting/converting the MFME Layout Extractor from the old ArcadeSim project to the new MfmeTools application (this is a 'standalone' Windows-only component of the Layout Editor, which is a cross-platform component of the Oasis suite). Work ported so far, allows for a little more progress in this test extraction, is now puts Mfme in Edit mode, and copies off lamps to the background: Next, is to get the Window Handle of the Properties window, and then from there, it's working on the new window capture system itself, as I need to get: - window position/size from the handles - getting window content as a bitmap - redo the old scraping of the component name (used a fuzzy OCR in old system, this needs converting to my Delphi font scraper, as everything else uses)
    3 points
  5. This could be potentially interesting for slot machine layouts MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux.
    2 points
  6. I’ve had the streak on a 02 £4.80 Grand National. It does seem anything v04 £6 don’t have the same profile, likely due to the enriched period being outlawed. I’m still going to keep at these and make the line wins free, shame about those forced streaks as it was one of the pitfalls of doing the lines, giving it an element of jeopardy Still it’s kind of fun to experience the trick on the games we don’t have early software for. J
    2 points
  7. So, have been dabbling with this little project when have spare time. I started working on Pound for Pound. I started by making the jackpot wins off lines free, so I was testing and I'm thinking it's buzzing but where are the mini streak roll ins to compensate for being over %? I was thinking I'd done something to affect that but I loaded the original P4P 04 roms and indeed these don't have the corrective % watchdog profile. How odd as I've played a P4P 02 in the wild and it definitely had the roll ins!! So, I figured that I'd try other versions. So 05, and 07, none of these have the corrective %? How utterly odd that they would change this from earlier versions, all other versions of the clones seem to have the mini forced roll ins apart from P4P. I remember someone saying to me that there was something else on this machine, they could be right, maybe there is a way to manipulate it after all as it certainy won't try to level out when way under. Interesting. But, those lines are free, though I need to address the nudges being offered on Nudge Quick as I'm fairly quick but 03 seconds on start is might tighty J
    2 points
  8. Version 1.0.0

    113 downloads

    Here's two layouts of electrocoin's pyramid, both 5p play but one is £3 Jp the other is £6, plays a really fair game for the stakes they're on. Thanks to the roms provider images supplier and to the late wizard for the new mfme. MFME V 20 +ONLY
    2 points
  9. Version V.4

    155 downloads

    Sunset Boulevard £4.80 Version DX - By Jamie28J and Vectra666. Thanks to: GamingHistory for the image; Infection for the buttons; Spa for Reels. Shortcuts: 0 = £1 in; 9 = 20p in; ` = Cancel/Collect 1 = R1 Hold/Nudge Down; 2 = R2 Hold/Nudge Down; 3 = R3 Hold/Nudge Down; H = Hi; L = Lo; E = Exchange; Space = Start.
    1 point
  10. Nice to see you are feeling up to carrying on with this, I only wish I knew what you’re going on about way above my head . We do all appreciate the hard work and commitment you put into this .
    1 point
  11. @johnparker007 Exactly, some of the original old revision code is still present in later revisions but routine never called in the update J
    1 point
  12. Thanks for the update, great to see you on this again
    1 point
  13. Ah, I've hit a snag to some extent. I won't be able to fully realise the original £4.80 unchipped versions. I can make the lines free but all V04 onwards on £6 setting and later £4.80 revisions than V04 don't have the forced mini streak mechanism and I'm starting to think that the streak pot has been removed also. I've played Hi-Flyer V04 £6 token extensively whilst testing my hacks and have yet to hit either the forced mini streak or the usual saved for streak. I even reverted to the original unhacked version and no forced wins or streak. It might drop in the odd win here and there but no pronounced forced slow rolls. @MikeP @Boulderdash Has anyone of you guys streaked any V06 £6 token versions of any of the band aid machines in mfme? I do wonder if this was removed due to enriched periods coming into question in mid 1990's. Would make sense. J
    1 point
  14. Open the Box 02 will work, just exchange double bar wins and take any line. We don't have a HiDeHi 02 version sadly. I'm hoping to make a Pay Rise, Camelot and Pound for Pound, though the Pound 4 Pound we have plays very oddly. J
    1 point
  15. It's not hard to do, but the issues would be more complex layouts. Every (or almost every layout) will use 1,2 and 3 for the 3 hold buttons (and 4 if a 4 reel machine). Also the Start / Gamble button will normally be spacebar, and cancel will normally be tilde (to the left of 1 on Qwerty keyboards). Collect will normally be c if it's not shared with cancel. The issue would be machines with additional buttons elsewhere. Exchange can be E or X being an example. On a hi-tech machine with multiple buttons on the top glass machines could use any combination of keyboard inputs. You could edit the keyboard shortcuts in MFME edit mode to try and standardise for your controller?
    1 point
  16. A good starting place would be to grab Joy2key: https://joytokey.net/en/ You can then bind the keyboard shortcuts used in MFME to a button/direction of your choice.
    1 point
  17. Version 1.0.0

    689 downloads

    Next up is this Vamp' Tastic multi-stake/multi jackpot machine from Reflex the Club Version of Hit the Dracpot (i have roms for the Awp but images atm are poor) Thanks goto Fruitsnappa for the roms Infection for the images used including screenies of the hi lo numbers and various reel symbols etc Wizard for showing me how to do or find the Led's/RGB's for the disco buttons and for Mfme Shortcuts are written on the image and notes upon the game opening Play this in MFME V19'8+ The seven segs for the Dond type feature maybe the wrong way around If they are you can easily swap the parts around via edit mode, let us know if they are i hope everything else is ok with it. Enjoy and Happy Gaming!!!!
    1 point
  18. Version 1.0.0

    188 downloads

    Step up to the Oche and score a 180' in this darts themed slot from Electrocoin Thanks goto @spa - for the classic this is based on, the machine images and hi res images of the reel symbols from his machine. @johnparker007 - for upscaling the reel bands. Shortcuts written within the notes, the roms do goto £5/10p but i ain't making that version. Enjoy and Happy Gaming!!!!
    1 point
  19. Version 1.0.0

    188 downloads

    Layout finally finished, sorry for the delay with this, had stuff going on so fme has taken a back seat. Let me know if there's any problems with the layout. Mfme V20+ Only.
    1 point
  20. Version 1.0.0

    147 downloads

    Here's my layout of king kerching this never got an outing on here as it was from 2017, I've been editing bits on it and trying to get lamps in order that were missing from the first release. Thanks to the flyer provider, and to the rom provider not sure who supplied the roms now, and to the late wizard for the new mfme. If anyone can supply an arcade set for this that would be great as this is a pretty flat profile. MFME V20+ ONLY.
    1 point
  21. Hi, I've got a Twilight Zone manual and have attached the DIP settings below. The percentages can be changed, and also the % token payout can be changed from high to low as well. Sorry about the state of the page, looks like the engineer poured coffee all over it at some point! Reading this thread with interest, would be great to see some of your work come to fruition guys, hope this helps anyway.
    1 point
  22. Version 1.0.0

    90 downloads

    thanks to @Tommy c for the off image and reels and a few lamps, oh and lamp numbers, cheers tc. thanks to @WonkySausage for continued dip switch support! wizard always. So, i couldn't get this running as it existed and after looking through the new drive from @johnparker007 found the decals for this variant, admittedly it's very happy on this stake/prize but the thing works and it plays and it gets more goals than the manchester teams combined. it's one i used to really enjoy wasting time on at 5p/10p in the trocadero and pier alike and that's why i bothered, the bloody lamping was god awful annoying but got there in the end and it also has one of the hardest and most failed skillshots i've ever met, "up for the cup" great entertainment. there are multiple stake prize options at £5 jp, the decals won't match but the game play is more challenging on lower stake obvs. down to you i suppose. i believe they can be adapted with 5,6,7,8 on the dips but hey ho. best wishes, errors must be sent with a s.a.e to the usual p.o box.
    1 point
  23. Tomorrow marks the burial of our dear friend Chris. There are many of us that would love to be at his funeral and wake but we know that Covid conditions make this impossible and there is no reason that this cannot be done online. If you feel you would like to be part of this, please post a picture of yourself toasting Wizard taken after 15:45 tomorrow with a message of what you would like to say to this thread. It does not matter if your drinking tea or whatever, this is a symbolic gesture. Please no comments beyond your post and message on this thread, we have a thread for that and I will remove any that do happen. This thread will be locked forever in time when the lights are switched back on here. That will likely be the evening of 16th September. I hope that this is ok and is one way that we can bring ourselves together to mark tomorrow as one, virtually.
    1 point
  24. Thank you Chris, thank you for bringing so much joy into my life through your amazing creation. Over the last 19 years I've been through some bad times, and it's no exaggeration to say that your emulator is something that has always managed to bring me comfort when things have been dark. I think I can say that here at DIF without sounding insane, as I'm among fellow FME nutcases. Like many people here, a fruit machine emulator was literally a dream for me, and as such, you truly made my dream, and the dreams of so many others, come true. Even though you are gone, what you made will continue to bring happiness into the lives of many, and every time I load in MFME from this day forward, I will pause for a moment to say a quiet 'Thank you' to you. Gone far too soon, but you leave a legacy behind you the likes of which most of us can only ever dream of. Your light has gone out, but we will keep the lights of the scene and the communities you made possible, very much turned on, and as such, you will live on with us in spirit.
    1 point
  25. Chris - there are a million words I could write - they will save for another day, but just know this. You took me on a magical journey and delivered dreams for people like me and saved me from god knows what with my gambling addiction. I am proud to have known you and hope you are looking down on us with the angels. Thank you and rest in peace - you were fantastic and brilliant - truely one of a kind. Sleep well my friend. Harvey.
    1 point
×
×
  • Create New...