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johnparker007

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Well - I've got the basics of the eclipse cabinet done, but unfortunately its relative ratios are off :/  It's trying to derive 2d side profiles from these bloomin' perspective photos that's getting me... the Barcrest 80s cab seems to have come out about right, but this new Eclipse one, the upper part of the cabinet is stretched and the lower part is squashed... so you can see the button panel is clearly too low down...

image.thumb.png.c06978f91b66103eba0e9409c22da56b.png
 

Back to the drawing board I suspect... if anyone has a flyer or something that shows one of these perfect 2d side profiles for an eclipse cabinet, that'd be super welcome :)  E.g:
image.png.84273b5599d6bca487ad0e6c989fe7cc.png

I thought using the perspective tool in gimp would do it, I'm thinking I may try using sketch up again, it seems to do more correction - this was where I started to do the Vogue side profile in sketchup, before moving onto gimp:
image.thumb.png.8df50fd70d3d6fa6b670894a82f99a6a.png

Edit: since had a scan around the internet, I think if I start again and use the second machine back in this photo, that should hopefully balance out the upper/lower relative size issue.  Fruit machines far away from the camera less affected by height distortions (hopefully) 
image.thumb.png.0b31e03f71cf46628c31ab7d4e5530cc.png
 

Edited by johnparker007
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[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, johnparker007 said:

Well - I've got the basics of the eclipse cabinet done, but unfortunately its relative ratios are off :/  It's trying to derive 2d side profiles from these bloomin' perspective photos that's getting me... the Barcrest 80s cab seems to have come out about right, but this new Eclipse one, the upper part of the cabinet is stretched and the lower part is squashed... so you can see the button panel is clearly too low down...

image.thumb.png.c06978f91b66103eba0e9409c22da56b.png
 

Back to the drawing board I suspect... if anyone has a flyer or something that shows one of these perfect 2d side profiles for an eclipse cabinet, that'd be super welcome :)  E.g:
image.png.84273b5599d6bca487ad0e6c989fe7cc.png

I thought using the perspective tool in gimp would do it, I'm thinking I may try using sketch up again, it seems to do more correction - this was where I started to do the Vogue side profile in sketchup, before moving onto gimp:
image.thumb.png.8df50fd70d3d6fa6b670894a82f99a6a.png

Edit: since had a scan around the internet, I think if I start again and use the second machine back in this photo, that should hopefully balance out the upper/lower relative size issue.  Fruit machines far away from the camera less affected by height distortions (hopefully) 
image.thumb.png.0b31e03f71cf46628c31ab7d4e5530cc.png
 

 Batman 🤯

ezgif-6-228f2c936d48.gif

 

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7 hours ago, infection said:

 Batman 🤯

Is that a rare one?  Just happens to be in the background!   There's some more photos of that model in this auction if you want them for your images collection :) 

https://www.ebay.co.uk/itm/Batman-100-Jackpot-Pub-Fruit-Machine/174575515891?hash=item28a582f8f3:g:4lQAAOSwuLdf6mo-

Edit: just realised the one I'm going to use for the side profile is also a Batman machine!  Well, let's hope his powers work to correct my perspective issues ;) 

Edited by johnparker007
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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Just another update on my quest to get 'side profiles'... since no-one really intentionally takes photos of sides of machines, I then thought about stock photos of arcades, and did find some gold there.  Then, I've had a breakthrough, certainly for modern machines :D  So there's people on youtube walking around UK arcades recording with a camera at 1080p60 - so from the first video I scanned through I've found this gem:

image.png.1bee839749e4990f59d9a41479b86e7e.png

Be more of use for the newer machines, but a nice new source of really good side on shots, since they just get captured in the footage if the sides are exposed like this beauty :)  And this solves my eclipse issue, I'll start fresh with that image.

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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If I’d  of still had my machine I’d of measured every inch, surely there’s got to be members on here or the mecca that can measure their machines for ya. There’s guys via the mecca that have most of the older ones needed maybe a topic started over there titled

machine measurements for emulation project

Edited by vectra666
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Thanks guys :)  

I think while my modelling skills are so amateur, I'll just keep going with these approximate side profiles for now, rather than hassling the guys on the Mecca.  Thanks very much @vectra666 for those Rio cabinet measurements and side profile, they'll be super useful (though I will have to implement support for non-rectangular glass panels first for the top bit).

Thanks for the offer of measurements @slasher, I should be ok for now with that latest side profile grab from the video, save you going to the shed where all the spiders live!


I will start on the Eclipse again tonight :) 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Eclipse cabinet starting to come together now at approximately correct ratios  - just knocked up a Bell Fruit manufacturers 'badge' for the top :)  

Will keep on fettling...

image.png.52c506ef0a89774c17b57f27223af919.png

image.thumb.png.822c29cef095b68f2dedd2f497f1ed9b.png


image.thumb.png.597016604e5a2805fcfa0d9018836da6.png

Also added in a very quick basic 'suspended' ceiling like they used to have in a lot of arcades:
image.thumb.png.0c5a16354b949b9889752335df6018cf.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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@Reg Is it this cabinet? - nowt too tricky there really if so, now I'm getting to grips with the basics at least of the modelling :) 

Image 111 - Maygay-trivial-pursuit-Club

Will need to get a good side profile and dimensions from somewhere, but I'm sure it'll get done at some point down the line - probably be moving onto other stuff next that needs doing once I've got the Eclipses and Vogues finished up and scaled ok, but planning to do as many cabinets as I can later on :) 

Knocked another Eclipse top bar badge from images found online:

image.thumb.png.73c78301cb2f97e986e4deae69708e4f.png

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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21 minutes ago, johnparker007 said:

@Reg Is it this cabinet? - nowt too tricky there really if so, now I'm getting to grips with the basics at least of the modelling :) 

Image 111 - Maygay-trivial-pursuit-Club

Will need to get a good side profile and dimensions from somewhere, but I'm sure it'll get done at some point down the line - probably be moving onto other stuff next that needs doing once I've got the Eclipses and Vogues finished up and scaled ok, but planning to do as many cabinets as I can later on :) 

Knocked another Eclipse top bar badge from images found online:

image.thumb.png.73c78301cb2f97e986e4deae69708e4f.png

The bellfruit badge are different depending on age, you’ll need a Mazooma and reflex one I’ll have a look tomorrow as use these for my cabbed dxs 

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23 minutes ago, vectra666 said:

The bellfruit badge are different depending on age, you’ll need a Mazooma and reflex one I’ll have a look tomorrow as use these for my cabbed dxs 

Awesome thanks :)  If you have them in just 'flat' color (no lighting shading etc) please, then I can use them for the 3d rendering textures, much appreciated!

Done one more (it's addictive doing these) - from a betcom logo from online, little bit low res (though these badges are tiny so will prob be fine), will perhaps AI upscale at some point:

image.thumb.png.1dea6a4536d80ae995a55809cf3dc336.png

I'll hold off doing any more, and see if we can use yours @vectra666. Back to some Eclipse work tomorrow :) 

Edited by johnparker007

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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A bit more fun playing with images as it's Friday night - decided to take a look at getting 'real' arcade carpets in from the youtube videos of arcades - here's my first attempt, it's the carpet from Funland Amusements in Blackpool!

I need to do some stuff to remove the lighting differences so it's more seamless and tiles better, but promising :)

The frame of video I did a quick capture from:

image.thumb.png.be437d20348a85d2d7fda79941e86ca1.png

And then getting the (non-touched up) carpet into the simulator as a test:

image.thumb.png.1b80bd99689e89e3ead582f5d111f35f.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Another (not yet touched up) quick arcade carpet test (from Ocean Beach Pleasure Park, South Shields):

Youtube image:

image.thumb.png.71323ab88cad2ecbbb06938a245b478f.png


In simulator:

image.thumb.png.a81afcb93cb0b792cd4b6fe33d14fc07.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
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[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Blackpool Funland carpet texture in action after some processing of the texture :)

image.thumb.png.d5e744ac57cde25c078218d70e358bbe.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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11 hours ago, johnparker007 said:

Awesome thanks :)  If you have them in just 'flat' color (no lighting shading etc) please, then I can use them for the 3d rendering textures, much appreciated!

Done one more (it's addictive doing these) - from a betcom logo from online, little bit low res (though these badges are tiny so will prob be fine), will perhaps AI upscale at some point:

image.thumb.png.1dea6a4536d80ae995a55809cf3dc336.png

I'll hold off doing any more, and see if we can use yours @vectra666. Back to some Eclipse work tomorrow :) 

Credit to @Wildmanslots

IMG_1615023365872.jpg

Edited by slasher
Logo made after Betcom went bye bye
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15 minutes ago, slasher said:

 

IMG_1615023365872.jpg

lol looks sharper than mine, but I did a double-take - there's been shenanigans here! :)

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[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, slasher said:

The original artist probably has the originals. Oi @Wildmanslots we need yo' shiz

No rush on that at all if it's a hassle to find (but thanks if you do :) ), the badges are that small I don't think any more resolution will make a difference at present!  

Betcom badge:
image.thumb.png.85ad8fbb20567fef10812a19403d6829.png

The correct QPS badge for this machine:
image.thumb.png.d782972b14cdb2c32c51073dcb0c89d9.png
 

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[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Right going to call the Eclipse cab done enough, since it's not perfect anyway, so not worth more work (these will all end up getting remade again later when I have more 3d modelling skills).  Added remaining black panels, added coin tray at bottom, upped black slightly so these things are actually visible, fixed issue with missing reels:
image.thumb.png.9399117af74b805956d79574c8db2285.png

Frees me up to look at getting the JPM Vogue cab to acceptable relative scales/overall scales (so everything is about the right real-world size), then adding back in support for inserting coins on the newer machines (that no longer works after optimising away most of the old contents of the data layouts) - now this data needs populating by the converter:
image.png.5aec65e1eb6d26faf24a0849f21a6111.png
 

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[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
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Does anybody else, watch these incredible videos, and just smile, with a lovely warm comfort feeling?

Can't wait to have a play with this.  I mean, having a mixed arcade, having a mpu4 arcade, having an £100 area, or £500 area, or loads of lotechs areas or whatever, it's superb it really is.

 

 

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