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johnparker007

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I was missing one of the settings from the guide, but otherwise, after rebooting it does indeed look good, in that checking Windows Update status, and it looks like it can't connect :)  So Perforce is working correctly, and hopefully the server PC is now 'frozen' in terms of Windows Updates, so Microsoft shouldn't be able to push something out that breaks it, fingers crossed:
image.thumb.png.4d8e0d8edc1e662fec4350e3642c87a1.png

This computer is purely for running Perforce server, and acting as a low end rig to test bare minimum specs for running Arcade Sim.  Other than that it does absolutely nothing else at this stage :) So not really worried about missing security patches, since it's rarely even switched on, except to commit codelines to Perforce.

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Finally can work on the reels again :)  So now have added a little more to the reel data save file I'm building per layout, along with some automated reel background color detection:
image.png.1e1a82813ba97330a4556a0585fd1631.png

A demo shot of that working above, so the very light grey reels have been auto-mapped pure white, and the blue dice reel has auto-mapped to an average of the blue pixels from the corners.  All values can be quickly overridden in the edge cases where needed.

So where the reel background appears:
Black to dark grey -> Make pure black
Dark grey to white -> Make pure white
otherwise, use raw average sampled color

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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On 23/12/2022 at 09:51, BigE said:

I've got to say @johnparker007for what began as a hobby for you, this is one inspirational piece of software.

Absolutely sensational!!!

Donation on its way!!!

Thanks, glad you're enjoying it so far!  :) And also thanks for any donation you make, they're always very welcome, there is a public sheet here with details of donation methods, and tracking all the money in/out of the project: https://tinyurl.com/yzvgl4xo

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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  • 2 weeks later...
4 hours ago, highlander317 said:

Hi John

Had this installed on the old pc, and loved it. Sadly installed on the new pc, all loads up, but when selecting fruit machines it just hangs with no progress. Video games open with sound, what am I doing wrong?

Cheers in advance

LB

You will need to install MFME v20 on the new PC, and then update it.  Then run Arcade Sim and the fruit machines should hopefully work :) 

  • Like 2

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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  • 1 month later...

Haha no other exclusive forums going on :) No work being done at the moment as I'm ill.  Not even getting my day job done at the moment, so just need to get properly better first before any further MAME/ArcadeSim coding could resume.

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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15 hours ago, Geddy said:

I think Johnparker has managed to get an admin slot at another forum and is just updating there exclusively :) 

Sorry I think I'll have to delete this post because word has got to the great Zippy who can't understand humour and I've had a tongue lashing at Freedom Fruits... dear me...

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Not Retired from FME June 2022

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That took me back, for a brief moment I was searching the sidebar looking for Crowns ;)

 

Anyway, the only holdup with BlackBox is essentially deciding how to do the sounds - with MAME never really being geared up for this stuff, it's trying to do it cleanly. Same as the layout art really - it's very good at pushing simple primitives around, but something proper 3D is a hassle.

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13 hours ago, agemame said:

That took me back, for a brief moment I was searching the sidebar looking for Crowns ;)

 

Anyway, the only holdup with BlackBox is essentially deciding how to do the sounds - with MAME never really being geared up for this stuff, it's trying to do it cleanly. Same as the layout art really - it's very good at pushing simple primitives around, but something proper 3D is a hassle.

So it needs someone to wear a nice pair of manpants and decide if its in or not this is the problem with the whole mame thing stuff gets held up indefinitely when the code is there and working  

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  • 2 weeks later...

Just, just don't ask. The apparent double standard isn't lost on me. Admittedly my free time isn't my own right now, but at this point if that is the hold up, I'll hack the sounds back out and put it in mute if it helps. Problem is, no-one seems to be responding at all, which I agree looks bloody awful.

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