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MPU_FIVE

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MPU_FIVE last won the day on August 12 2017

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  1. WOW! That is one smart looking cabinet you have in the making there... love it!
  2. Wow! I love Line Up! Thanks for these amazing looking DX's! All the best, Gary.
  3. I think you have to have a certain amount of "reputation points" to be able to download... you currently have +5, but you should gain one because i will "like" your post, which should add 1 point... If others "like" your post, then you should be able to unlock downloads. The best way to get "all you can eat" downloads would be to make a donation to the site. Hope you get downloading soon... All the best, Gary.
  4. Ahh, I used to hog this machine in an arcade called "Talk of the town" in Herne Bay, somewhere around the very late 1990's to early 2000's. It was 2p play, possibly £5 jackpot. I just liked the fact I got 50 plays for a £ and had a high bar stool to sit on while playing it... - I loved it in that arcade! Thanks for the lovely collection of DX's, @vectra666!
  5. Ahh, cool stuff! I think it may need an edit tho as i just tried to collect the winnings and get error 10.1 .... dayyyymmmn!!
  6. Hey, @thealteredemu... Is this the layout you are talking about? It rang a bell when i read this thread and so i looked in my FME collection, and here this is. (It is still on Fruit-Emu too as i just did a quick google search for it.) All the best, Gary. vortexdx.zip
  7. Many thanks for these 3 player layouts... they look awesome! Hoping to get another cheap PC so i can play them on my downstairs 43" telly, as my main MFME setup has a 27" monitor in portrait, so they layouts get a bit squashed at the mo! Love playing these Astra's and can't wait to see what other Astra delights you have for us fruity admirer's in the future. Cheers, Gary. XXX
  8. Thanks for another awesome looking layout, Vectra.... I can't believe the amount of Deal or No deal machines that were made... they certainly milked the hell out of that franchise! All the best, Gary.
  9. As long as they are all connected to 1 ground terminal than it should be fine... I used both GND terminals on my build purely because i had 1 daisy chain for the bottom 8 buttons and a 2nd daisy chain for the top 8 buttons, so it made sense to use them both. Here's a picture showing my wiring during the wiring process...
  10. If the original machine had both cancel and collect on the same button then i'd just leave it as that.... neither function will clash as the machine was designed for both functions to work from the 1 button... if you did give the functionality of that 1 button to 2 of your buttons then both would be lit while the button on the layout on the screen would just have it's 1 button lit, which would look silly.... you can do it if you want to, but i myself would'nt.
  11. Oh, crumbs.... bugger that! Glad you have found there's a better way now.... It was good ole @Amusementsthat showed me how to get the buttons lit up in my MFME Keyboard build thread, so big Kudo's to him!
  12. lamp numbers would come up in the list under the value 1 and value 2 column (some JPMs have 2 lamps to a button such as hold/hi , hold/lo, so you may have a number under value 1 AND value 2) , but usually it's just a lamp number in the value 1 column.
  13. I think the reason they aren't lighting in that instance is because there is no lamp number associated to any key...if a layout was loaded and config had been pressed then lamp numbers associated to your buttons would come up in that list and then those buttons would light... yes every layout when you first edit it to your keys needs you to load your .pac file but when you done and saved the layout as asked to by the emulator (due to layout being changed by you) then next time you load that layout, all your buttons should light up as it that layout will remember your .pac file associated to it. load in a game and follow my guide and hopefully you'll have light!!
  14. I just copied and pasted this reply i wrote to raj a while back from his keyboard controller thread. --> I think i made the 2nd part of the turorial a bit confusing so instead of using the components list to re-define a button on a fruit machine layout, it's easier and quicker (when in edit mode - DESIGN > EDIT) to just right click whichever button you want to change and select properties to get into the buttons settings. However the components list does come in handy in situations where a layout designer used a classic layout and did'nt delete the button configurations from the classic which would conflict with the configurations of the DX layout... for instance i might use button C on a layout (my green square button) for a green feature pot but C may of been used as collect on a classic so if pressed to collect the feature pot it may collect the cash meter instead so i would use the components list to find all buttons from the classic and delete all shortcuts associated with those buttons from the classic layout the DX was built on top of. Hope you get your buttons set up sucessfully without and hassle and wish you many happy hours of fruit machining! All the best, Gary. Also, to answer the 2nd bit of your question, yes, if a layout had "X" for the keypress for the exchange key, you can indeed change it to "E" which your keyboard controller as set to for your exchange button.
  15. The lighting of the LEDs is done in MFME itself... I did a tutorial here.... ---> I Hope this helps matey... All the best, Gary.
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