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Az MFME-t nem tudom új verzióra frissíteni.
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Ravenquake started following johnparker007
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Ravenquake started following Club Hit the Dracpot £400 Dx
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benjaminos joined the community
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laudbrian joined the community
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hi looking for the mpu5 happy campers flash file on £35 jackpot have tried to change the stakes and prize on the emulated version but comes up invalid so possible its same file but may need different pic chip or the file cheers toddy
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Not yet, but I'll be able to adapt one from this cabinet, as it has the similar metal trim: All the cabinet stuff is being redone anyway, so there's a bunch of work there either way. Since we're going full open source, the leading open source 3d modelling package is Blender (https://www.blender.org/). So before, I was building cabs from scratch in 3DS Max, or using @Spidy21982's models from Cinema4D, and importing them to 3DS Max for further adjustments, and then from 3DS Max importing to Unity. So now that 'final' 3d modelling package in the pipeline will be Blender, and the idea is that anyone will able to create the Oasis 3d cabinets, by using most likely .glTF format to export from Blender. So in the original ArcadeSim workflow for the cabinet above, it was: Cinema4d -> .obj -> 3DS Max -> .fbx -> Unity Editor import -> Arcade Sim The new workflow would look something more like: Cinema4d -> .obj -> Blender -> .glTF -> Oasis MachineEditor -> Oasis LayoutEditor -> Oasis ArcadeSimulator (though of course others may choose to develop their models direct in Blender skipping the C4d->.obj step, or in some other priliminary package like Maya, 3DS Max etc). The new workflow will be able to be fully completed by people other than me As that is the plan for everything ultimately, so I'm no longer needed to develop new machines/arcades for use. It will be quite a long time before I'm at that stage though, depending on personal health and also how much time I divert into improving the emulation in MAME...
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I don't recall there being a made cab for the lo tech barcrest? It's been a while mind, but can't remember seeing one made in the other thread.
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So much of what you manage to do is really beyond me, but it's incredible to witness, great stuff.
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Did a little more tonight, now have the vertical reel scaling calculation figured I think (close as it needs to be for this Import Preview anyway): Also got a new 'MFME' menu in, starting to move MFME stuff to that - so this will be for the MPU4 lamp correcting function (to fix wrong lamp numbers in MFME layouts where they've been mapped to match wrong characteriser lamp column value)... think this will be the next task, so I can get Nickelodeon lamps correct:
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Timbo started following MegaBuck$ £4.80 Dx
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