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johnparker007

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21 minutes ago, Reg said:

Will they be skinable and what will the rules be for FME Deathmatch ?

I'm looking to do some form of avatar customisation, it'll be the same system (for bots) as used for online multiplayer.  I did some tests absolutely ages back when I was looking at multiplayer dev, though I may use a different system when it comes to doing it for real further down the line:
 


Not sure about any FME Deathmatches though haha :)

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Sadly there will always be haters, I was subject to similar on another forum and sadly the mods did nothing so I no longer visit let alone post there! I think they are jealous of the knowledge others have so like to harass you until they win!

good on ya Reg for dealing with it!!! 👍

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Quick vid of testing the second lot that have made it through the recent conversion work:


Treble Top - no working start buttons
Treasure Island Jackpots - plays
Top Loader - no boot (Reel 4 missing)
The Winsons - plays
Star Paws - plays
Quid Vicious - plays
Pug Life - plays
Police Squid - plays
Oliver's Twist - plays
Meerkats In Black - plays
Looty Call - plays
Jackpotter - no coin
Gold Diggers - no coin
Full Throttle - plays

Some machines tagged 'plays' are missing buttons/have number reels wrong/have no red lamps/other issues...

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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6 hours ago, johnparker007 said:

Thanks guys :) 

Don't worry, I know you get people like that - we are all out here on the internet after all!  You just forget about them, when there's a nice friendly community like we have here... and then bam; someone's swearing at you and calling your work crap!

Hopefully a new patch going live tonight with fresh machines anyway, back the positive vibes :)

You have the full support of the real community in this site, unfortunately idiots have learnt to type (not write) and they exist, but they are the minority and the work you’re doing speaks for itself in ways far more reaching than any troll stuff could ever come close to. Thanks for your efforts with what is a dream come true for me! And well done on your ignorance of the whole thing, being the bigger man doesn’t pay well but In terms of inner peace ☮️ It makes you far richer!

Edited by woodsy
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living the dream

 

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A new patch is live :) - adds a bunch of new machines, in various states of working/brokenness! 

Some of these have various minor issues, missing buttons, no red lamps, reel problems - it's all been noted down, and a lot of bugs are on the spreadsheet.  A few are not playable at present (in list below).

I have a couple of weeks working on building/converter improvements, then it's onto a round of upstream bugfixing - so it'll take a while for each bug, but then that bug shouldn't happen for future conversions, so overall faster in the big scheme of things :) 

Machines added (non playable in red)
Treble Top - no working start buttons
Treasure Island Jackpots - plays
Top Loader - no boot (Reel 4 missing)
The Winsons - plays
Star Paws - plays
Quid Vicious - plays
Pug Life - plays
Police Squid - plays
Oliver's Twist - plays
Meerkats In Black - plays
Looty Call - plays
Jackpotter - no coin
Gold Diggers - no coin

Full Throttle - plays
Full Metal Jackpot- plays
Family Guy Drunken Clam - no coin
Easy Streak - no coin

Lockbuster- plays
Golden Nugget- plays
Cleudo Super Sleuth- plays
Cash Exploder- plays
Andy Capp- plays

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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(Missed the edit window, but Gold Diggers does actually coin up, not sure what happen there - it didn't seem to when testing in the editor).

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Just wanted to say how amazing this all is, and many thanks to John for the effort that's been put into the project.  As a lurker (but been around since 2003) I remember playing the first classic (I think it was Luxor??) and its just crazy to think how far it's all come.

I've not been able to experience it for myself due to having a laptop from the middle ages, but have enjoyed the various videos from Chopaholic/Degsy on the updates.  I realise the cabinets take a bit of work to design and it's all in the infancy stages, but it's been doing my head that I can't remember the name of the popular Barcrest cabinet (which I dont think I've seen in the simulator) from possibly the late 90's early 00's - I'm thinking Cash Lines, possibly Big Brother? 

Thanks again!

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50 minutes ago, matrix2021 said:

...I can't remember the name of the popular Barcrest cabinet (which I dont think I've seen in the simulator) from possibly the late 90's early 00's - I'm thinking Cash Lines, possibly Big Brother? 

Probably this one? (the Barcrest Genesis cabinet) :) 

image.png.2842c4740ed70283cc8513eaccfa9119.png

Cash Lines appears to be in a Genesis cab:

913390310_CashLines(Barcrest)(UK)0-17screenshot.thumb.png.6a367f64efdae9090d4b7a67a56f2519.png

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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It would be great to see some more £6/8/15 machines in there at some point in the future as I find they tended to play better (and naturally were often trail-based, which I enjoy more) - I do appreciate there is a lot of work that is behind this all though so I certainly don't expect anything and what's already there is amazing.

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5 minutes ago, chrimbobells said:

It would be great to see some more £6/8/15 machines in there at some point in the future as I find they tended to play better (and naturally were often trail-based, which I enjoy more) - I do appreciate there is a lot of work that is behind this all though so I certainly don't expect anything and what's already there is amazing.

That’s exactly my feelings!! Obviously we will be able to populate with our own choices eventually by your totally right!! That’s the virtual world I want to live in!!

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living the dream

 

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1 hour ago, Mrbeanstreak said:

Great update can you imagine The Simpsons machines on this 😍

 

10 hours ago, chrimbobells said:

It would be great to see some more £6/8/15 machines in there at some point in the future as I find they tended to play better (and naturally were often trail-based, which I enjoy more) - I do appreciate there is a lot of work that is behind this all though so I certainly don't expect anything and what's already there is amazing.

Those cabinets will come at some point down the line :)  For now I only have a few 3d models of cabinets built, so they're the games that are getting converted... once I have the Genesis, Roll Top etc modelled, there'll be a lot more of that era of machines being built.  Maybe getting onto more modelling in a couple of months, depending how other stuff goes...

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, nails said:

ahh i see some Barcrest machines coming from the JP camp ???

There will be plenty of them, after I've made the cabinet 3d models for them :) ...but will probably be a couple of months before I can get started on that work.

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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On 06/10/2021 at 19:18, johnparker007 said:

A new patch is live :) - adds a bunch of new machines, in various states of working/brokenness! 

Some of these have various minor issues, missing buttons, no red lamps, reel problems - it's all been noted down, and a lot of bugs are on the spreadsheet.  A few are not playable at present (in list below).

I have a couple of weeks working on building/converter improvements, then it's onto a round of upstream bugfixing - so it'll take a while for each bug, but then that bug shouldn't happen for future conversions, so overall faster in the big scheme of things :) 

Machines added (non playable in red)
Treble Top - no working start buttons
Treasure Island Jackpots - plays
Top Loader - no boot (Reel 4 missing)
The Winsons - plays
Star Paws - plays
Quid Vicious - plays
Pug Life - plays
Police Squid - plays
Oliver's Twist - plays
Meerkats In Black - plays
Looty Call - plays
Jackpotter - no coin
Gold Diggers - no coin

Full Throttle - plays
Full Metal Jackpot- plays
Family Guy Drunken Clam - no coin
Easy Streak - no coin

Lockbuster- plays
Golden Nugget- plays
Cleudo Super Sleuth- plays
Cash Exploder- plays
Andy Capp- plays

Andy Capp?  Flowers for you pet. :)

Thanks!

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9 hours ago, niallquinn said:

Aw, it's the modern Andy Capp - was hoping for the oringinal. :)

Still a welcome addition, more to play....getting full up, walking around for a few minutes trying to find what's new. :)

Thanks!

 

In 'a while' (2-3 months) I'm hoping to have the rolltop and very similar 'non-rolltop' cabinets made (as they're less complex than the Genesis) so then that era of machines can start to be worked on :) 
 

38 minutes ago, Chopaholic said:

Many thanks for the updates and your continued efforts with this project @johnparker007 - it is very much appreciated :) 

 

 

Awesome man, thanks for making another video about the project!

As you correctly concluded in the video, for the 'realtime machine light reflections' feature, they are indeed too expensive an effect to do on all the machines in their current state, so I just switch them on for the one you're playing.  And yes, plenty of bugs, but working on that! :)

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Tech update :)  Now I've got that last patch out of the way, I've been working on improvements/automation/bugfixes for the conversion workflow, so I can improve my iteration time a bit for actual machine bugfixes/improvements.

That work's already bearing some fruit; so it was now much less time-consuming to do some 'upstream' bugfixes/work... here is a vid showing Smash 'n' Grab as a test example of fixing the segment alpha displays (so Smash 'n' Grab seven segment display no longer reversed). 

Also showing a colorful test, on Wok 'n' Roll, you can see each of the 4x seven segment displays is a different color (they're all yellow on Wok 'n' Roll).  So a bit later on, all segment alphas should be in the correct hue as determined from the layout (as they're not all red, I just had that color hard-coded for initial development).
 

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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