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Everything posted by woodsy
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let the goodtimes roll? that's one i've been itching to play once you've worked your magic on it.
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mate, this has been on my wishlist since i can remember, i often ummed and ahhed due to the art we had and it never seemed to me, that it'd be dx'd to this standard, i am wildly impressed by the outcome you've released here. i would love to know what steps you took to get here? i can imagine many of the parts that make the whole but i'd like to know if you've done anything unique, unless you had new images to work with it's a really excellent dx from the art i knew of! thanks loads for this, are you up for doing the £5 version? dm me when you can as i'd like to have chat mate
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all sounds like a sci fi film, it's one of the few advances in technology that aren't designed to profit from the end user and one which i am rooting for to become a highly acclaimed success. kudos to you indeed matey, i only wish i could help in some way to lessen your workload, but alas, i'd be a hinderance of immense proportions hah
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@johnparker007 this all looks incredible! i'm lost for words at the projects attributes. i am unable to comprehend the coding element that makes this a reality but i get the jist of what you're providing for the UI and overall objective. i really admire the effort and progress dude. i and i'm sure others are champing at the bit to join the long line of eventual users of the finished program, i myself am reely keen (see what i did there) to explore the creation tools and layout design elements. it may or may not be as i'm thinking but i'm under the impression whilst mfme layouts can be directly imported to your program with full functionality etc, there is also the option to edit existing layouts within the program and enhance many new and existing areas of a layout, and i really hope i'm right in thinking we will be able to use existing art to build completely new layouts for a game? the idea of having the whole mfme library to choose from and compose a new oasis layout for each game is a dream scenario, whilst if i'm right simply improving details of existing dx's having new and modern tool functions to design and release new unique files for your app is truly mouthwatering. thanks for your continued efforts, please feel free to share a dumbed down explanation of overall functionality for me as i will be keen to know if i'm on the right line of thinking and also fascinated to learn things i haven't yet considered. ta pal. hope your health continues to improve
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Testing using AI to remove print artifacts from flyers
woodsy replied to johnparker007's topic in Arcade Simulator
awesome i'll get round to it -
Testing using AI to remove print artifacts from flyers
woodsy replied to johnparker007's topic in Arcade Simulator
would you mind sharing the steps and method? would love to improve several games -
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der.....
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such a great way to spend a few quid in the arcades, time crisis was also a hit for me, sega rally and tekken, mortal kombat too of course, pang, moonwalker and bomberjack
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is it not available to ps4 then? xbox? if it's purely pc mod would that be steam only? i've recently got a trial of box game pass ultimate as have a ps4 and wanted to play starfield, i've sideloaded it onto my firestick and have it on my gaming lappy too as bit laggy via tv so far, wondering if it will allow the mod that way or if i'll have to do it via steam, either way @Reg it looks like a awesome creation and i hope you post some not spoiler content soon
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Version 1.1
327 downloads
thanks to @Johnnyafc for the reels i edited slightly and the lamping from his classic. @logopolis for roms that work on the glitch, @infection as always for images, and @Wizard for the whole kit and kaboodle. Impulse gaming was the epitome of enjoyable skill enhanced gambling/profiting for me and I love being able to make them playable, the imagery is not 100% same as the artist but it's totally playable and now has a dx. the stop n step trick is viable I believe so get your skills back and play til you get there eh, will be a long time for me haha. any faults please let me know and I'll update accordingly. will attempt to get through my wip list but life changes mean I'm less focused on the process of dx's, still love it though. -
@itspartytime thanks for your work! @logopolis @slotsmagic and to the 3 of you, i can't remember all ten of the jp setups tbh, can only pictures 2/3.. anyone have a cheat sheet or picture of the reels please? if not no worries i'll build one myself as i think it'd be of interest to offer as side art maybe?
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fao any win 11 users; each time i've let my lappy update it's had a bug where opening file explorer from the taskbar the screen blinks like a 13 23 30 on ladbrokes roulette doesn't execute the path and file explorer seems inaccessible from the taskbar. can anyone else let me know if the same error occurs for you? if not what build are you on, although it's just a minor thing add the enforced display for applications and windows being rounded i really think it's a exercise of fashion/glamour over function, it adds no real benefit in my experience, bring back xp ffs
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this is similar to my desires with mfme, as we all know the game/s we try wouldn't often if at all have the drift that allows for the unseen events to occur irl, now and then back in the day i'd find a arcadia/cracker/hi impact behind enough to repeat on crazy reels (hidden feat) which showed it was full of value, hot shot/ceasers repeating on jp again telling me it's got several in it. those things can be achieved easy enough on mfmfe, rare in the wild. the features we are all familiar with and the max we've had them go and the way they are rigid irl are fun to push outside of the normal zones. jp repeaters etc, max streaks going beyond the norm and so on. there are some that just won't budge and remain unbeatable and several games i play don't behave in the way they did irl played properly or behind a ton, this has my thinking that it may be a interesting variant on the credit challenge competitions and the like. choosing certain games and playing for a rare/unseen outcome of a feature/game and seeing who gets it firstly and who can get it the cheapest from ram reset using drift as a marker. i always loved the impulse games. mazooma can be very plain and rigid in it's methods etc, could be some fun there. the idea needs tweaking but it'll still be a reason for me to fire up the mfme and even after all this time find enjoyment in the games that have been more like family or partners given the amount of time spent together haha.