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Showing content with the highest reputation on 20/05/22 in Posts

  1. So I decided to build an mfme keyboard. V1 i made out of wood and used a zero delay usb encoder and buttons i had left over from my virtual pinball build. V1 is the version with the blue buttons on. This worked great but i wanted a more authentic keyboard. So i made V2, massive thanks to @Regfor your guide. Without that i wouldn't have had a clue what to do. V2 has ipac2 and pacdrive, and uses proper fruit machine buttons i got from ebay. I swapped the lamps for 5v leds instaed of 12v normal lamps. I dont have the decals so i printer some crappy ones ie the collect and exchange buttons. Setting it all up didnt take long, but each machine will need to load a template and config it. i am super happy with the result. I Still have V1 the wooden box version but i think ill sell it or break it down as i dont need it anymore.
    5 points
  2. Looking good I suspect these aren't cheap, but one day I think these OLED push buttons would be great for a fruit machine cabinet if they are cheap enough in the future. So it would show the actual button decals for the machine currently being played (and black when not needed for current machine)... https://www.4most.co.uk/switches/lcd-oled-switches/oled-switches
    3 points
  3. Free for another 6 days I'm yet to play it personally but massively enjoyed the previous entries, I seem to recall @Chopaholic uploading a video previously and saying what a steal it was at RRP so now is the perfect time to grab it! https://store.epicgames.com/en-US/p/borderlands-3
    2 points
  4. There may be something in here that may help. SCORPION 4 FTU TECHNICAL MANUAL.PDF
    1 point
  5. Thanks @GingeI've put a thread up on MpuMecca too. Made a donation in hope of a manual or something. I've been lurking and browsing that site for years, so it was about time I paid into it. Plus my Happy Campers machine isn't getting any younger and there are some seriously knowledgeable people over there!
    1 point
  6. I never fitted hopper’s or coinmeck to my cabinet so not sure what will work with mfme. pretty sure someone on Mecca will be able to help,I will have a look on Monday if I’ve got a manual somewhere in work.can’t remember what the azkoyen one was called ,think it was e type or something like that some have opto and some have a small microswitch I have fee machines with them in work crazy fruits/line dancer/fruits n suits/golden game etc so sure one of them manuals will have the info you need.
    1 point
  7. The smaller hopper of the two is a money controls compact hopper these can be parallel or serial if you dismantle it you will see a 4 pin plug =parallel 10 pin plug = serial
    1 point
  8. Good start:) I guarantee it will never end! I started out in a similar way 3 years ago, and I am still tinkering away!
    1 point
  9. I've put 234 hours into the main game + DLCs - so yes, would definitely recommend
    1 point
  10. Managed to work it out and get it going.Thanks for doing this video until this morning i wasn't even aware that hbmame even existed.There are dozens and dozens of pacman hacks.Was there any particular reason you chose that one to play.
    1 point
  11. MFME does this occasionally as internally it's mainly written in the old school C way (unmanaged aka unsafe code). Unless you are super careful when programming in this way, it's really easy to do stuff like 'trash memory' or 'corrupt pointers' etc, which results in these types of errors. There's nothing that can be done to fix this I'm afraid. In normal use, ie. when simply playing layouts, it happens very rarely (less allocs, more battle-tested code) - compared to editing layouts (which involves more allocating/deallocating memory/pointers etc), so it's not much of an issue for end users playing layouts
    1 point
  12. No rush for me! I just wanted to make sure you'd seen the post One thing I noticed was it seems to play out the credits automatically, on the youtube video of the real machine I watched, there was pressing a large central button to do this - hopefully this behaviour can be changed from a DIP switch or a button that needs to have its input inverted. If a playable DX does get done, as we have the JPM Vogue cabinet 3d model, I can make a one off that is like the Jabro one using that model with a couple of tweaks, so it's Arcade Sim fodder for a quirky one
    1 point
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