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Showing content with the highest reputation on 02/12/20 in all areas

  1. Version 1.0.0

    283 downloads

    Here's my photo based dx of the red bwb/maygay eastenders. Had to do quite a bit of redrawing on this as the print quality wasn't great in places. Plays very good for a 10p version, thanks to M1adness for the dx i used as a base for my layout, infection for the photo's used and to the late wizard for the new mfme. USE MFME V 20.1 ONLY.
    2 points
  2. I've been stalking this topic all day lol Thanks for the update. Looking back to the first video then the last you can really see how well it's progressing! Great work as always!
    2 points
  3. Version 1.0.0

    133 downloads

    Yet another layout from me using the fantastic resources provided by @Player. This time its the Russian themed fruit machine by Mazooma called Red Square. We already have a £25 version classic of this from many moons ago from @captainhaddock so it was time to give it the DX treatment. This one is the £8 version as @Mavroz already started the £25 one which I hope he releases soon. PLEASE NOTE: The Note Acceptor only gives change and does not credit the machine. I left it in as I wanted it to be as complete as possible. NAME: Red Square MANUFACTURER: Mazooma SYSTEM: SCORPION 4 STAKE: 20p 84% £8 Jackpot Thanks to the following for help with the layout: @Wizard For the greatest emulator ever coded. May he rest in peace. @Player for the incredible hi res artwork uploads again. You rock my friend! @vectra666 For help again with lamp numbering and techniques. Also for suggesting some minor changes. Finally thanks to the following for Beta testing: @vectra666
    1 point
  4. Wow! A bolt out of the blue! I loved this machine and playing it, if you press the hold buttons at a certain time followed by the cancel button, you get part of the song "West End Girls" by the Pet Shop Boys. Classic! Many, many thanks for this one and the effort that's gone into it is clearly seen here!
    1 point
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  8. Still a lot to do with reels, but definitely getting there with the latest test These reels are being driven from the new reel pixels on the generated data layout (so each reel has a pixel, whose brightness determines the position). There's plenty of bugs and unfinished bits, like the number reel on the feature board is showing the wrong numbers... and still not finished up the autoscaling yet so reel scales are slightly wrong... but it should all be sortable
    1 point
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