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  1. Past hour
  2. Great work - this may be how the machine plays anyway but I noticed if I open the S DOOR before the full jackpot had been paid, it guaranteed the next board was invincible and always went to jackpot either to the top or nudges. I still couldn't get it to really payout more since I couldn't get it to board often enough - great fun just getting jackpot again and again though !
  3. Today
  4. They really didn't need the 4 Dracs on the left of the feature board to take up all that space. Could have compressed that down and put a logo in, or compressed it down, moved the 'super game' above down, and gone with the logo in the top left. I think they just designed the machine, realised there wasn't any room, and thought 'eff it'
  5. I agree with Vectra - there just isn't space for it anywhere sensible on that cab......
  6. A little hacked in for initial test, first successful scrape of the delphi font characters from a text box with the new scraper etc under MfmeTools
  7. Trying to think of some but can’t atm some machines like roller coaster have their names incorporated into the top feature basically it saves space and titles the top feature
  8. That would normally have it written on a poster on the cash door but yes odd not to have the name somewhere behind one of the glasses.
  9. @vectra666 do you think you can do anything with the m1a madness ones r.e. the side art so they are better in portrait mode?
  10. Playing Club Hit The Dracpot earlier I noticed that the name doesn't appear anywhere on the machine other than the reels. Do we reckon the designer just forgot? I wonder how many others are like this?
  11. Spent many a day running round searching and not knowing what to do in this game
  12. Have you tried my front end?
  13. How do you increase the delay before it starts recording when you use the Game Manager to record everything?
  14. Yesterday
  15. Smidge more progress Not got my Delphi pixel font scraper in from Arcade Sim converter yet, but have got useful debug output set up of my new capture system in MfmeTools - so for the previous post where I was monitoring component numbers, it's just monitoring for changed pixels, now I can output the current capture area (a simple test of the red value; <128 black, >128 white)... Here is the initial component number in the test Andy Capp layout (161) - if you squint you can make it out ...and here is the final (first) component number when we've clicked all the way back until no more pixels changing: It's a bit grainy, as the 'Z Order' number on the Properties window in MFME is in an aliased font, but that is not the case for most other test that will be processed by the delphi pixel font scraper to be ported in next. Example of the aliased Z Order: 0 text: Now I have this handy debug output, it should be much less painful to try get everything aligned with my new scraper, since I'm not working blind The source comparison image I use for scraping ASCII Delphi font characters:
  16. Really like this. I vaguely remember playing this in my local pub but it wasn't around for long. Anyway, I'll try both versions; with and without tokens and see what the gameplay is like. Other than that, the scans, sounds and overall look is spot on. Well done Vecs !
  17. ALL CASH VERSION HERE...Barcrest - Road Hog 20p £6 80%.rar
  18. @vectra666 Thank you! Nice to see these style of MPU4's having a tart up!
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