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johnparker007

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34 minutes ago, slasher said:

I've a list of every DOND I could think of from a couple of years ago that I could chuck in and populate the other fields if you want? I am sure I can probably add a few more too.

Cool thanks!  I mean it's just a basic thing as I was going to be doing it anyway in some form for the arcade sim, but online accessible is better :) 

I've sent an email to an old email address I have for you inviting you to edit, so then I think you should be able to change stuff - gimme a shout if it didn't work!  

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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26 minutes ago, johnparker007 said:

Cool thanks!  I mean it's just a basic thing as I was going to be doing it anyway in some form for the arcade sim, but online accessible is better :) 

I've sent an email to an old email address I have for you inviting you to edit, so then I think you should be able to change stuff - gimme a shout if it didn't work!  

Got it, will need to dig my list out from my old laptop.. will go do it now

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Sorry to hear about your laptop @slasher - hope you can fix it :) 

[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 hours ago, Tommy c said:

Don't know if this is any use to you mate, it's the electra cab that jpm used after vogue.

jpm.png

Mate that looks really usefully indeed :D  Thanks very much for digging it out :)  Looks to be perspective drawn (or perhaps rendered on early CAD software) - angles certainly go to vanishing points, so I should be able to get a side profile and perhaps more later on as I get a bit better at the 3d modelling.

Thanks again, that really is great... any cabinets like that where the whole cab is visible with a good amount of side showing, either from photo or manual are very welcome :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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I've done a bit more on this first pass of the Vogue.  It has some issues, visibly the interior of the sides is transparent, plus a bunch of not visible scaling and offset issues I have to work out, to do with getting stuff from Max to Unity.  Plus then Indy threw up a whole bunch of new converter issues :) 

But, I've fudged and hacked, just to get a first look at it running (with a bunch of graphical converter issues thrown in for good measure) in a extremely basic 3d Vogue cab. Nice to have an oldie in the arcade!

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Been working on various improvements on the converter - here's Indy looking a lot better now :)


Also we have a bonus :) ...the jackpot lamps animation works correctly in arcade sim (in MFME it 'stalls' due to too many lamps/blended lamps changing at once).  If you want to see it, this link skips you to near the end just before the jackpot animation:

https://youtu.be/ugoPpLbv7aM?t=920

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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12 minutes ago, johnparker007 said:

Been working on various improvements on the converter - here's Indy looking a lot better now :)


Also we have a bonus :) ...the jackpot lamps animation works correctly in arcade sim (in MFME it 'stalls' due to too many lamps/blended lamps changing at once).  If you want to see it, this link skips you to near the end just before the jackpot animation:

https://youtu.be/ugoPpLbv7aM?t=920

 

Love the bounce on the reels but putting that next to a 100 quid machine is like having toast (toast being the 100 quider) with smoked salmonxD 

Love what you are doing still and enjoying the updates with the vids. Amazing stuff.

Edited by Big J
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5 minutes ago, Big J said:

Love the bounce on the reels but putting that next to a 100 quid machine is like having toast (toast being the 100 quider) with smoked salmonxD 

Love what you are doing still and enjoying the updates with the vids. Amazing stuff.

Thanks man :)  All the machines just have this fairly bouncy setting for now.  Later I'll be checking against youtube vids, and setting a roughly accurate 'bounce level' per machine.

Right - I'd best get back to learning the 3d modelling and get this Vogue cabinet looking a bit more shipshape... then probably onto the JPM Electra cabinet as I have the decent manual image found by @Tommy c :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Well I've had to stop, there's only so much 3ds Max I can learn in one go, and I'm getting fed up with it! :)  But this second attempt at the JPM Vogue cabinet showing more detailing:
image.thumb.png.eea7a061d1aeeb795d5b45c29e73b785.png

So they definitely are doable, even by a non-artist like me :) ...just takes time to learn the 3ds Max stuff, and work around all the gotchas involved in getting the model to correctly import to Unity (still having problems with 'rotations' not coming over properly, but at least figured out getting the scales to match up...)

Will probably just keep chipping away at learning Max for a few more days, and hopefully I'll be able to iron out the remaining problems I'm having and start cranking out the cabinets.

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, appstrader said:

I did a 3dmax roulette table for a £500 gaming machine going back a few years i really need to get back into in to it.

Cab looks great !

Thanks man :) ...I'm realising it's a bit of a rabbit hole this 3ds Max!  I'm just trying to get familiar with it at the mo - everywhere you look, there's a million menu options... :) 

I've started on the cab Barcrest used for Smash 'n' Grab, plus quite a few others in that era, to get more practice in - the cab so far:

image.thumb.png.4156fb52bea3035498c3d6019a19bb1d.png

Next have to work out how to make the metal 'trim' around the glass panels, plus maybe T-molding.
 

1 hour ago, adzzyb said:

Wow this looks great and really impressive. My dream would be a vr game where it would emulate fruits, mame and pinball cabs all in the same space.

Thanks bud :)  You and me both... I know the Visual Pinball folks have a side project on the go; 'VPE' - that should allow for playback of VP tables in the arcade (ie. under Unity game engine).  So there'll be basic 3d models with textures via the streaming texture system, then hopefully I can additively load the selected pin at full detail/playable without having to take the user out of the arcade scene.  But it's early stages over there, so pinball is put to one side for now, it'll just be MFME/MAME stuff initially :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Slowly progressing with this 3d modelling lark - still doing the Smash n Grab era cabinet model, not worked out how to round off the corners of those top and bottom glass metal trims, but they've had enough out of me for today :) 

Reckon I'll do another night's tweaking on this, then see about getting the old Smash n Grab DX running in it...

image.thumb.png.d70b447bc4f19dc011ced30856d8cdc3.png
 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Been working on getting Smash 'n' Grab into the 3d model - everything looking fairly ropey for the moment! (more work needed to fix all the issues) :) 

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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45 minutes ago, Big J said:

But where is the rest, going to complain to the management😭

If you put any Dond in there @johnparker007 I ain't giving you any more likes😜

There are unfortunately some Donds to be converted in the last lot of downloaded 'modern' layouts ;) ...but I'm planning to work on older machines (80s/90s) for the coming weeks, so we will see a decent selection of oldies building up :)

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ Fruit Machine ROM  Archive ] The archive: https://tinyurl.com/3jhzbueb

[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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55 minutes ago, johnparker007 said:

There are unfortunately some Donds to be converted in the last lot of downloaded 'modern' layouts ;) ...but I'm planning to work on older machines (80s/90s) for the coming weeks, so we will see a decent selection of oldies building up :)

No worries sport you just do what you gotta do as enjoying every minute of it even if I do feel like giving Edmonds a stone cold stunner😎

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