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johnparker007

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4 minutes ago, cja272 said:

£10 put into the pot😀

Many thanks my dude for your kind donation! :)  Added to the sheet - glad you got it working :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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5 hours ago, johnparker007 said:

Another big bug I've realised is that if you 'hold down' the 0 key to insert a coin, rather than tapping it quickly, it will set the coin alarm off.  There will be a fix, prob not this week as it's a bigger fix than you'd think - but there will definitely be a fix :) 

For now - tap 0 quickly to insert coins, holding it down too long may set off the coin alarm.

Hi jp are you sure this is a bug on your part? I ask because if an mfme layout doesn't have coin lock out checked and you hold the 0 key for a few secs that give lockout/ strim alarm. Try playing a game that you know has the coin mechs lock outs ticked and see if you get the same error.

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5 hours ago, Tommy c said:

Hi jp are you sure this is a bug on your part? I ask because if an mfme layout doesn't have coin lock out checked and you hold the 0 key for a few secs that give lockout/ strim alarm. Try playing a game that you know has the coin mechs lock outs ticked and see if you get the same error.

Thanks for the info man re the 'lock out' tick box :)  I'd not really looked into that yet.

It is a bug on my part (for instance the JPM Vogues get the coin alarm, even those the Lock Box doesn't need  to be checked in the original Indy layout from Pook), as I'm bypassing stuff to get input from keys pressed in Arcade Simulator into the MFME process I have running in the background.  So in Chris's code he has something to auto-cut off a held down input if it's a coin (perhaps dependent on mech types etc) - but that code doesn't get triggered due to how I'm injecting the arcade sim input.  We have the same code in MAME too, for the coining up of machines.

It's not a bad fix to do, just needs some other stuff in place, which relies on some other stuff in place etc so it'll be a while before I can do the fix properly :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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56 minutes ago, slasher said:

Runs fine in VMWare apart from the S5 not kicking in.

https://youtu.be/3n2m1kv638U 

 

EDIT:

Got monopoly death row working, just a bit slow. Will tweak the VM specs some, it's currently only got 4GB RAM for example

https://youtu.be/C5nDi-0w4oI

Wow that is impressive mate, nice tinkering :) I was pretty skeptical it would ever even work in a virtual machine!  

1 hour ago, niallquinn said:

On Win 11 here, 22000.51 build, works great.

I'm like a kid in a sweetshop with this, play a few credits on one, then go to the next, then across the other side, then back again.

Brilliant!!!

 

Thanks for letting us know another working install in the new Windows 11 beta!  Glad you're enjoying it :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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4 minutes ago, johnparker007 said:

Wow that is impressive mate, nice tinkering :) I was pretty skeptical it would ever even work in a virtual machine!  

I messed about with Project Amber in a VM and myself and the devs were impressed that it ran on there too so had to try it haha

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A new patch is uploaded :)  Next time you start ArcadeSim it should update itself.

- improved code for finding the MFME.exe
- working dot alpha displays
- loading screen with progress bar
- clickable buttons (a few coin mechs prob won't work)

Looming up is now some big old jobs, need to sort out the new Perforce server properly for my source control, then it's onto the 'decoupled incremental generation' task.

The idea is that I completely decouple the MFME layout extraction from the machine generation, plus make improvements to how machines are generated.  It'll be  a lot of work, and at the end I should then be able to generate the same 15 test machines, but with the new system (so no visible change to the current experience for you guys at that stage)...

...but the benefit is that I can then start expanding the machine collection to have more machines :) (as I fix the many conversion bugs etc I have to work through). 

Once I get to 50-100 machines, I'll probably then need to look at the 'download machines on demand' stuff, so that someone who just wants to try a small arcade doesn't have to download every single machine in the entire library to try it - saves bandwidth for the fileserver, and time for the casual user who just wants to quickly check it out without downloading tons of data.  There will be the option to download every machine not in your local library (for those wanting to play offline).

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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1 hour ago, slasher said:

Runs fine in VMWare apart from the S5 not kicking in.

https://youtu.be/3n2m1kv638U 

 

EDIT:

Got monopoly death row working, just a bit slow. Will tweak the VM specs some, it's currently only got 4GB RAM for example

https://youtu.be/C5nDi-0w4oI

I'm having trouble getting it running but can't understand why, here is my system info,

Screenshot_20210703-140344_Google.jpg.7ed90ad9cbeb5480a4079b1dad46460c.jpg

 

Zippy🤐

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1 hour ago, johnparker007 said:

A new patch is uploaded :)  Next time you start ArcadeSim it should update itself.

Just firing it up again, shall report back...

 

EDIT: Patched nicely, played MMR and seems more speedy, not sure if something I changed or something you changed. I did crash it after a bit bashing random buttons and keys and constantly switching between the VM and main OS.

Assume you already know about it not showing "Red Reels"

Edited by slasher
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57 minutes ago, slasher said:

Just firing it up again, shall report back...

 

EDIT: Patched nicely, played MMR and seems more speedy, not sure if something I changed or something you changed. I did crash it after a bit bashing random buttons and keys and constantly switching between the VM and main OS.

Assume you already know about it not showing "Red Reels"

Some things have changes, but the speed up is probably from you changing your settings :)  

It has a few crash issues, mostly linked to the window capture lib I'm using, planning to write/rebuild one at some later point to improve that.

Red reels well be getting done in the far future when I also look at reel lamps/potentially ambient lighting.

There's lots of bugs/missing stuff at the mo but I'm not at the bugfixing stage yet for most of them as have to do lots of other big process stuff first, they'll all get fixed when it's time though :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Been a while since a vid, so I've recorded an extended gameplay vid of the latest build :) 

 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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Mine seems to have more bounce on the reels than Tigger lol, I did have one slight snag that one of the machines Mr Bucks wouldn't take coins but another did then when going back to it it was then ok. Seriously not complaining as I know you have the bizzo to do.

 

Zippy🤐

Edited by Big J
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Coin stuff and reel bounce could perhaps be fixed.  I think your laptop is just about running it, but it is pushing the limits of the hardware (recently it was destroying my desktop CPU/GPU before the recent 'fast renderer' optimisations). 

Later when I've done more UI I'll add in lower graphics settings, and selecting those should get your framerate up and hopefully fix/reduce those issues :)   No promises though, it's hard to say how much it can be optimised at this point... bear with me :) 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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38 minutes ago, johnparker007 said:

Coin stuff and reel bounce could perhaps be fixed.  I think your laptop is just about running it, but it is pushing the limits of the hardware (recently it was destroying my desktop CPU/GPU before the recent 'fast renderer' optimisations). 

Later when I've done more UI I'll add in lower graphics settings, and selecting those should get your framerate up and hopefully fix/reduce those issues :)   No promises though, it's hard to say how much it can be optimised at this point... bear with me :) 

You have just proven my whole point when having the issue with Screen Play and video BwBs like Monte, Miami and Reno with MFME, it is definitely not MFME or your Simulator that is the problem I always knew it was my lappy as needs repairing. Doing a full scale set up in the bedroom, Desk Gaming Pc with a better spec and a higher end monitor with better graphics too. No doubt you'll need to make a few tweaks along the way with lower end Pc's but there is only so much you can do your end, sometimes the user has to get their finger out and wake up and smell the coffee which is what I will be doing.

 

Zippy🤐

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5 hours ago, Big J said:

Doing a full scale set up in the bedroom, Desk Gaming Pc with a better spec and a higher end monitor with better graphics too.

If you spend a bit of time on your PC most days, I reckon an upgrade like that is money well spent, as you get plenty of continued enjoyment from the better PC setup for years to come :)  

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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2 hours ago, johnparker007 said:

If you spend a bit of time on your PC most days, I reckon an upgrade like that is money well spent, as you get plenty of continued enjoyment from the better PC setup for years to come :)  

Indeed John indeed, the same applies to your simulator as it it did with Wine for Wizard (page 4 and certainly hit the nail on the head) or/plus all that dough saved that could be blown in arcades which are completely useless to me anyway cause I literally hate all machines of this day and age, even if there was no MFME I would of most probably walked anyway as it was getting a little tedious, would cost me a lot less owning several myself and having emulators/simulator, Chris just accelerated the process and saved me a good several thousand pounds at least. Don't mind spending a bag of sand on a proper set up as it needed for many reasons. Got some great advice in that department so all good tbh.

 

Zippy🤐

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Bit too hungover to start on the big jobs today ;)  But I've been doing a little fun R&D, for a future feature @serene02 was interested in.

This is a super early test, but shows promise I think :)  

Here's a vid (you're looking for the faint realtime reflections on the upper glass).
 

 

Edited by johnparker007
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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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By gosh!!   You are spoiling us JP !!!    Awesome work on this.  I can’t run this for some reason.  It worked 1st time now I just get a grey middle section that changes to different shades of grey.   Not sure what I’ve done.  I deleted all files in the setup folder but it still does it unfortunately.   Is there any other places to ‘clean’ so I might be able to get arcade sim running again?

J

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1 minute ago, serene02 said:

By gosh!!   You are spoiling us JP !!!    Awesome work on this.  I can’t run this for some reason.  It worked 1st time now I just get a grey middle section that changes to different shades of grey.   Not sure what I’ve done.  I deleted all files in the setup folder but it still does it unfortunately.   Is there any other places to ‘clean’ so I might be able to get arcade sim running again?

J

Hiya mate :)  Hmm not sure what that is - I'd try:

1. Uninstall from Programs & Features:
image.png.b758bfb1f6ba84c6450387783dc93451.png

2. Delete this Arcade Simulator folder:
image.thumb.png.100d08873b5ace7476fe9b4e4452502a.png
 

3. Delete this GyroxGames folder:
image.thumb.png.e5a686c011792b3b5ac89ac401630925.png

4. Download latest installer exe from arcadesimulator.net (using an old one might cause problems), and install.

If that doesn't work, gimme a shout and we'll dig deeper :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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13 minutes ago, serene02 said:

This is simply stunning JP.

I use a 4K screen is there a way or option to set the resolution lower?

It’s not an issue at all though :)   It’s working again ;)

J

No way to change render resolution at present... I'll be doing more so the fonts aren't small on 4k, and the editor currently only works in 1920x1080.

The only way for the moment would be to set your desktop resolution to 1920x1080, then run it.  Not great, but it will all be improved later :) 

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[ Arcade Simulator ] Pre-alpha installer: http://arcadesimulator.net  |  Known Issues: https://tinyurl.com/yz4uom2e  |  Donation info: https://tinyurl.com/yzvgl4xo
[ Community Drive ] The drive: http://tinyurl.com/yckze665
[ Fruit Machine Database ] Initial google sheets (WIP): https://tinyurl.com/2c5znxzz
[ MFME Launch ] Source code: https://github.com/johnparker007/MFMELaunch
[ Oasis ] Source code: https://github.com/johnparker007/Oasis
[ Sound ROM Editor ] Source code: https://github.com/johnparker007/SoundRomEditor

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