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Everything posted by slotsmagic
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We had some in the arcade years ago (like 15 years or so), they tended to be MPU4 or MPU5 based back then - but times will have moved on. I'll see if I can find any ROMs but I wouldn't get your hopes up - the ticket payout is really very similar to a coin payout in terms of how it works (using an optical sensor to count tickets being paid out, the same as coins pass through an optical sensor on the way out of a hopper) - but not identical, there will be different timings and things at play, so it may just give a payout error.
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Cheers for this! Not a fan of these games (did own a Crazy Fruits Club once, had to sell it as it bored me to tears getting the top board and always getting something annoying like £20 forced on me!!) but the theme is nice. As for the refill issue, it'll almost certainly be a switch but with the test mode being pretty basic it would be trial and error working out which one (There is a microswitch under the hopper on some types of hopper, and the weight of the coins pushes down on the switch and closes it. Even though the float value might be right, if the switch isn't pressed on to close it, the machine will think the hopper is empty. Shouldn't affect gameplay).
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Version 1.0.0
156 downloads
This layout hasn't come out quite as intended, but I've made the decision to release it as-is. It's fully working (to the best of my knowledge!) with the exception of disc reel lamps - so what I have done is left the disc in a 'permanently lit' state. I have got an unlocked layout here so am able to update and make changes should I work out what is going on and will obviously fix an issues that are reported It does have blended lamps and a disc, so despite being a lower resolution than I'd normally work at (due to the artwork being pretty awful on the flyer), it could still chug on lower end machines and low powered laptops. Anyway, with all that said, thanks and I hope you enjoy this layout. I'd suggest cranking the volume up - the music is bloody awesome in my opinion!! Notes should load on opening the layout, but if not : -
If you do get it working then don't be afraid to share the file The only slot machine I played on my phone back in 2007 was Barcrest Hi 5 - also available on the T7 cabinet. I put it on my Sony Ericsson candy bar phone, stuck it on 50p play, and a couple of quid in it dropped in £250. Couldn't argue with that! I think it was Barcrest's own casino at the time - was it called Kerching? That rings a bell. One thing I would say - probably pretty obvious - is that if the machine you have needs to connect to a server for game results / authentication it'll probably not work any more. Good luck though
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Clones are as you say - basically the same game platform but with different artwork. Good examples would be the recently released King Kebab and Austin Powers DX layouts - exactly the same game, same reel positions, same features - just a different sound and artwork package. Sometimes I use the term clone when a machine is 90% of the same, I probably shouldn't but quite often manufacturers will make a very small change to a machine. A clone isn't really a knock-off, although there are examples where other manufacturers do significantly copy another manufacturer's work. Conversions and Rebuilds are similar - although in my opinion conversion would often be supplied in kit form to an operator, whereas a rebuild would be where a manufacturer directly sources the cabinets / hardware and 'converts' the machines in-house, supplying a ready-to-use rebuilt machine. An example of a modern company that does this would be Concept Games - they'll provide a factory rebuilt machine, that had an Electrocoin cabinet as a base, but will also supply a kit if you want to upgrade an older machine yourself. On a lo-tech machine such as an Electrocoin it would be a much simpler job to install a kit - just 3 reel bands, and a few panes of glass. Maybe a few bulbs depending on the machine. As for re-glass, I agree, that's how I'd interpret it.
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I'm intrigued too. I've seen MAB stuff on the normal big old Electrocoin boards before (I think they were a kit upgrade, just like Chuzzy), but I think I may have also seen some on MPU4 - might be imagining that though! Wouldn't be surprised if they didn't run, but hope someone who knows or has tried gets back.
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Version 1.0.1
256 downloads
NOTE - Turns out I left the Extra Life and No Lose lamps the wrong way around on version 1.0.0 If you are one of the original 42 people who downloaded this layout before 12:00pm on Monday 10th January, you'll want to swap the 'extra life' and 'no-lose' lamp numbers around. If you download layout version 1.0.1 after that time, the fix is already applied. You'll know if you have the later version as the version number will be different in MFME's Config screen (it'll show 1.0.1 as version number). Instructions here : Here's a layout I've put together over the past week. I'll be honest and say it's not a game I particularly enjoy playing, although there were decent photos supplied by @infection and a lovely classic layout by @Reg so it seemed a shame not to do it. Many thanks to Reg for letting me use an unlocked classic layout of his as the basis for this - saved a bit of time working things out from scratch I've been playing this on my gaming laptop (i7 11800H / GTX3070) @4K 3840x2160 and it's been nice and smooth. On the old Alienware Alpha which is a teeny little PC from about 10 years ago (i5 4570 and GTX860M) it does lag a little bit when the disc reel spins, but is still totally playable. That's at 1080p resolution so 1920x1080. Hopefully it'll run smoothly for those that want to try it. It's not an amazing game - it's the same as Showtime which I used to own and sold it as it was boring as hell. Then again most DONDs are the same - not much value in the features like there used to be back in the £6>£25 era. Notes should open when you open the layout for your keyboard shortcuts e.t.c. - if you find any issues let me know. If you find it boring as all hell to play, I would say to let Bell Fruit Games know, but I'm pretty sure they don't exist now -
I'd be willing to put a video together, but bear in mind we all have our own way of doing things, and mine would probably not the be right / fastest / easiest way. It would be more of a 'here's what I do when I make a layout' rather than what is probably the correct way of doing things. A lot of it could be sped up / cut out, you don't need to see me lassoing around a hundred lamps, applying my lighting effect to each one for example
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What cabinet is this and can i add note acceptor
slotsmagic replied to mrjazon's topic in Newbies Help Area
Even if you could add a note acceptor I'm pretty sure than on a machine of that age you'd be restricted to paper notes, so nothing modern. That's assuming you could get the correct loom, brackets e.t.c. - I'd honestly not bother and leave it as coin only but someone else with more experience of those Maygay cabinets may know more -
Don't blame you at all, I think the DOND gameplay pretty much ruined the AWP industry for me at least. I owned a Showtime about 10 years ago and didn't have much love for that either. Not enough value available lower down the trail and far too block happy. I'll take it on purely because the artwork and resources are top notch and I don't mind trying to get a disc reel going
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Disc reels aren't that bad. I mean I'm never totally happy with the results on any I've made (Wheel of Wealth shown above being an example). IF the author of the original classic were happy for the reel they designed to be used it would be significantly less work - but then nobody would learn how to make one from scratch It's not a machine that particularly does a lot for me, but if nobody else wanted to take it on for whatever reason I could stick it in the queue. I'm just a bit busy with a few other jobs at the moment so it would be a few days > a week before I'd have a chance to play about with it
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Those are about as good photos as I've ever seen to make a layout from, so at least that'll make things easier for any designer that picks it up!
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Does anyone know who made this layout please?
slotsmagic replied to johnparker007's topic in The Laboratory
@johnparker007 FME history is a bit of a nightmare - lots of arguments and things over the years, lots of name changes of members. Some layout designers must have had (I'm not joking) 10 or so usernames over the 20 years or so, although not all of them are still active. Sure we'll be able to help you work out who's who if necessary but obviously some people have changed names to remain anonymous and some just disappeared over the years for various reasons. Quite often we can identify layout designers based on styles, since layouts are basically art, and many people use the same style / techniques on later layouts, even if not early ones. I guess one positive is that monitor resolutions and things have improved over the years, so many of the older DX layouts will have been superseded by more recent, higher resolution versions by current (or current-ish) designers -
Does anyone know who made this layout please?
slotsmagic replied to johnparker007's topic in The Laboratory
Duplu was the owner / admin of Fruit-Emu.com for many years (possibly since it opened?) and seem to recall at some point, when all the layouts were re-uploaded, he was tagged as submitting all of them -
I'd more more inclined to say that a land-based UK random 'AWP' is closer to compensated, despite being labelled random, due to the lack of play compared to an online slot. Land based machines need to pay jackpots and large wins to show players that it's possible to hit them, but at the same time need to account for these larger wins given a smaller amount of play compared to online. I'm pretty sure it's already been confirmed on here that 'random' UK AWPs can alter their 'odds' on a spin-by-spin basis to help them reach percentage. If a machine doesn't want to pay a large win, there will be fewer large wins attached to numbers being called by the RNG (physical or virtual), similarly if the machine wants to pay it'll attach more large wins. This isn't necessary on an online machine as the amount of plays will be exponentially greater than any single UK land based machine could ever achieve. As a quick example, I have a random B3 game on my T7. Fully licensed and running original game code. If I reset the games RAM, I guarantee you it'll hit a silver pot within 5 games. Off the top of my head I can't remember the exact number of games but it's definitely less than 5 games (spins). I can do this every time on my home machine, and have also done it in the wild when I've seen said 'game' running from reset pots (so all pots showing their starting value). The machine is still 'random'... but I'm guaranteed a silver pot (so a significant profit) within 5 spins. Obviously not an emptier unless you can force the machine into a reset state, which I do believe people have done in the past and is probably patched out. If it's able to do that, across multiple machines, despite being 'random', I still don't buy the whole 'but it's random therefore it's fair' type argument. Something slightly fishy going on.
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They block in the way they can lengthen and shorten the odds at will. I've got a few randoms in my collection (Barcrest, Astra, Bell Fruit and Novomatic) and they exhibit so much repeatable behaviour they are effectively playing like a compensated machine, with a 'random' sticker
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The randoms aren't as random as you'd think, there's definitely some form of compensation going on via maths, especially on the gambles. Put about a grand through my Monopoly Big Event once with no feature, wouldn't win any gambles. Then dropped in a feature which paid £500, and did the same again within a few spins. The machine was clearly 'blocking' the high value wins, and then paid a double JP to get itself back on track. I've had similar behaviour on many of the machines, one of the reasons I enjoy owning the horrific bastards. I'm actually a bit scared of watching these Degsy videos because I don't want to be reminded of what I was like. I've fallen off the wagon a few times but genuinely get zero enjoyment from slots now so may as well not bother!
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So since I've been decorating and dehoarding the past 10 days or so, it seemed a shame not to dig this out. I recognise what I think is a DK Tronics logo under where the microdrive is mounted, so wonder if this is some kind of 3rd party case? Unfortunately I can't ask dad anything anymore, but all mum can recall is that she thinks it was a 32k that was upgraded by dad to 48k? Anyway I really ought to try get it running again. Pretty convinced that we stopped using it and replaced with a 128k +2a because this one just showed a mix of coloured blocks when fired up. Won't do anything in the short term but just thought I'd share a pic of the first Speccy I remember and the one I spent far too much time playing and coding on in my younger years
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Was so busy yesterday with decorating and an early night as had to drop car off at silly o'clock that I only just found this out via this forum! Amazed it's not higher up the news?! Were it not for people like Clive we'd probably not have had the home computer revolution that we did. Lost far too much time in my younger years typing in code from books only to find it had typos in and trying to work out why things weren't working? We had a ZX81 (I don't think I was old enough to use / remember that though!), another Speccy which ended up being 'upgraded' to 48K, which I still have and looks rather non-standard, along with printer and microdrive (not sure I ever got either working properly!) and I had a few 128k models, inc a couple of +2a models as my first one (with the James Bond games bundle) eventually conked out and just showed scrambled coloured lines. Probably an easy fix now but not for a 13 year old or however old I was at the time it broke!! Aside from the obvious Dizzy titles, and the Fruit Machine Simulators (both Codemasters and a few others) I used to have a bit of an addiction to Tarzan Goes Ape, which was a vertical 'climbing' platformer. In fact while I put another coat of brilliant white on the walls before colouring, I'll have some Speccy tunes in the background. RIP Clive.
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Nope, I'm sure Wizard mentioned it was a newly found bug he was going to fix in the next release
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Have you made sure that under Preferences, you have Coin / Note Effects turned on? On some of my earlier layouts I didn't have them turned on and it was causing similar issues.
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Absolutely stunning work!!!
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Should that be RTX3080? My old Alienware Alpha, a 'tiny pc' (which I thought had bit the dust but turned out to just be a flat BIOS battery!) uses pretty old components - a 4th Gen lower power i5 CPU (I think it's a 4590T), combined with a modified Geforce 860M. Seems to play most things fine at 1920x1080. My tiny PC which will be going into my MFME cabinet when I get my finger out of my arse and actually finish it off is also nothing special - an Intel i3 6100T, so a few gens newer than the one in my Alienware Alpha, but lacking the dedicated graphics, also seems to run most things fine. There may well be the odd demanding layout which will slow down a bit during jackpot sequences, but what I'm getting at is you don't need to spend silly money unless you want things to be absolutely perfect, some of the most demanding layouts will be a bit slower in places simply due to the methods used to put the layouts together. What I'm saying then @loofy123is, in my opinion, you can get a perfectly good desktop PC, starting around £100 for the tower (pre-owned, and you can probably get cheaper if the right setup turns up) and it'll be fine. I'd try and get either decent integrated GPU or a dedicated GPU but the market is still a bit of a joke with the chip shortage and mining issues, so you may well end up paying over the odds on GPUs until the market settles down. If you want to spend more and get the absolute best performance, the sky really is the limit, but you'll not be talking a night and day difference, certainly in MFME. Modern 3D computer games though certainly benefit from more powerful hardware. Now, that applies to MFME only. I've still yet to play with the Virtual Arcade simulator being worked on elsewhere on the forums, and if you are looking at running that then you might need to budget up a bit.
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If you fancy a challenge then go for it, but I wouldn't blame you for picking something easier, or doing a machine you want rather than what is laid out here. Don't let me put you off if you really want to do it, or like the idea of the challenge - but equally don't feel pressurised into it, would hate to see you being put off layout design by biting off more than you can chew
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8D439D3B-3266-4D55-88EC-F631B6F2FDA2.jpeg
slotsmagic commented on Johnnyafc's gallery image in Cabinets