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Showing content with the highest reputation on 01/09/22 in all areas

  1. Version 1.0.25

    319 downloads

    A request from Jan 2022 so finally Remade it The original deal or no deal on the upgraded £35 Jackpot the art for the layout was originally from the £5 version i did, hence why its missing the notey and a big fat deal box is there thanks to All that have made this happen @slotsmagic for the £35 decals shortcuts are as standard, notey does work and the tabs are to the right side of the machine, shortcuts are 7,8,9 Enjoy and Happy Gaming!!!!
    2 points
  2. Yeah those fixed input ones like Dragon's Lair were commonish, along with big screen gun shooters like Mad Dog Mcree, that had an Amiga in them doing the genlock/overlay (was pretty unusual to have an Amiga inside an arcade game!). William's tried this, I think there may be some use of pan 'n' scan going on, the racers I believe are sprite overdraw... so more like a traditional (if slightly rigid) racer, but with better background graphics than any racer - it was a bit of a flop I think, but I saw one being tested (in a sitdown Hang On cabinet) in Cleethorpes, and I remember being totally blown away at the time... as I had no idea how it was doing those graphics If you skip forward in this old promo tape rip, you can see just the LD background layer of just the top background, but without the disk rot:
    2 points
  3. Version 1.0.0

    428 downloads

    Here's a trio of Spiker The Biker layouts, made using my photos that I took at Skirlington Leisure Park. At least I think that's what it is called. It did have a retro arcade section but based on recent videos it looks like it's no longer running retro machines. Let that serve as a reminder to people - grab resources while you can, you never know if you'll see the machine again Anyway - back on topic. Layouts are £5/10p (I'd suggest upping to 20p if you want a faster game), £15/30p (you can drop to 25p if you want a slower game) and £25/30p (again - you could run at 25p but I prefer the speed of 30p at the higher jackpot). It's a brilliant machine in my opinion - I owned one years and years ago and still kick myself for selling it. Must be coming up to 20 years now since I owned it. For some reason it was never cloned. I'm sure others from the same era weren't either, but I don't get why it didn't perform that well. It's got a cracking sound package, decent art, interesting upgrade system, and quite a few 'hidden' things. Maybe it didn't do very well as it's a bit predictable - but I used to feel very 'safe' playing it? Hopefully the layouts are fully working with no issues - I've had a few lovely people - @Mort and @Boulderdash - cast their eyes over slightly earlier versions and they both picked a few issues up which I hope I've now corrected. Knowing me however I've probably introduced more issues as I've made those corrections. Fingers crossed I haven't! Some of the suggestions made I have not implemented but I will definitely consider implementing some of the ideas on future layouts! Thanks for @logopolis for providing a couple of different ROMsets for me - the £5 and £15 are running early ROMs (named : BIKE) - which is odd as I've only ever seen ROMs named SBTR before? The £25 layout runs the SBTR ROMs as the earlier ROMs aren't switchable for £25. Thanks to Adam on Facebook - I think he might be a member but he's not made himself known on here. He sent me great photos of his decals, insisted it was no bother and he wanted to help. Got me a bit more motivated to complete this release as without those decals it would have been £5 only and the decals I originally had looked terrible! Thanks to @Reg for the site. I'll still tag him even though the account is closed. Thanks to @Wizard as always for MFME and the last 20+ years. Thanks to everyone else who puts up with me and my ridiculously off-tangent WIP threads, waffling posts like this one, and who downloads and plays this release. Regrets? I built the layout on a tatty old 22" 1920x1080p display and only when I moved it up to my 65K 4K TV last night did I spot even more issues. From now on I will exclusively design on that screen, at 4K, from the off. Way, way easier to spot issues. Probably would have allowed me to get a more even result as well. Working on large art on a small screen at about 1/2 resolution makes no sense. In edit mode you can only see a teeny bit at a time Enjoy what is left of your bank holiday - and if you find any issues do let me know! I'll swear, punch my monitor, and then fix them (in that order) *NOTE* - I have unpacked the blended lamps, but this might be a bit hard for older / non-gaming PCs to run, especially during busy lamp cycles (jackpot sequence e.t.c.). Runs fine on my old and new gaming machines at 1080p and 4K respectively. If needs be I can release a fix with no blended lamps for those who need it. Will see what the feedback is like first.
    1 point
  4. Version 1.0.0

    172 downloads

    It time to jump on a plane and head to Vegas to play the iconic 'stardust' by Jpm This machine has been wanting a dx for Eon's (same goes for big wheel) i did start a dx for this ages back but scrapped it due to shitty images at the time Thanks to @infection for grabbing some images from eBay then contacting the seller to gain a few more images Not sure when @spa released the classic which i used for lamping references , but must of been at least 15years back This is set at £15 as that's what the images used are on, but i wonder if this goes to £8tokens (i know it'll go to £10 as have the classic), some of the lamps I'm not sure if they're correctly positioned as in lamp numbers they are the stars left n right side of the stardust logo, and the three palm trees in the center, maybe there's more but these don't affect the gameplay of this cracking machine from Jpm. i've unpacked the cash ladder lamps it should speed things up in the jackpot sequence i may do a £10 or even £8 version if i get bored Enjoy and Happy Gaming!!!!
    1 point
  5. Version 1.0.0

    72 downloads

    PCP - Master Spy Tech: System 80 Can you spy the jackpot in this fun game? Will you finish up becoming a Master Spy? Keyboard shortcuts in the notes Thanks to: Wizard (RIP) for MFME @stevedude2for the reels The rom & image providers. MFME V20.1 only
    1 point
  6. Version 1.0.0

    33 downloads

    Thank go to @Wizard @johnparker007 @wearecity
    1 point
  7. Either way, there was a clear mechanical sound inside the machine. I was chatting to a casino fruit machine player who thought it was due.... but had given up and taken a couple of £50 wins. He got a board on his last credit..... i was nattering - he told me to shut up - then said did you hear that - its a JP. It was as well..... board went to the super feature and then to top of the trail. I was lucky enough to experience it myself - some sort of grinding whirring noise when i had put £6 in it once. On the board it gave me a skill stop off a question mark when the JP was 2 nudges away. It pays the first £750 in three lots of £250 at about a pound a second - takes ages! Then speeed pays the last £250....
    1 point
  8. I don't understand why you would add mechanics like a moving hopper to a machine that gives something else to fail. I would imagine the second hopper would always be screwed firmly into the cabinet and the sound you hear is a safety door that was being removed when it was about to pay out. Said door could prevent theft by people sticking things up into the hopper, or some disastrous failure causing all the coins to fall out. Your logic for cashpots is sound, however. On 80s and 90s BFM and Barcrest machines the pot could be taken at any value (unless seeded) as it was a paid for win. On most BFMs until Clubwise you could take both the pot and the reserve, but after that they wouldn't pay both. I guess they worked out the machine gets less play when there isn't the illusion of a jackpot available from the cashpot. Barcrests wouldn't generally pay the pot until the reserve was about three quarters of the jackpot, so the pot itself was almost always jackpot. Earlier machines like Blackjack club would climb out - you'll see the block at 'Notation' where you'll always have a 7 or 8 to gamble from so there's the illusion of fair odds but when it's taken enough you can gamble up to the top. The pot on later Blackjack programs and almost all subsequent Barcrests could only be won when the machine span the win in on the reels once it has taken enough money.
    1 point
  9. TBH, it's a bit of a minefield when it comes to these sorts of things. You'll never get a perfect device. There's always something that isn't 100% emulated correctly or certain games, that will be totally unplayable. On the surface it's simply plug and play, but in reality, it's never that simple. But having said that, if you are happy that 90% of stuff, will generally work and be completely playable, then there are some great cheap devices out there. This video is excellent for explaining things.
    1 point
  10. Absolutely, that is indeed the situation right now - to rebuild and expand on Chris's incredible legacy of emulation work will take a lot of coding and reverse-engineering... but that said, steady progress is being made in MAME-based FME As fruit machines are very niche compared to even pinball, we are short on coders with the requisite skillset+motivation - so patience is the name of the game right now. Hopefully in a couple of years or so, Arcade Sim (plus the new MAME internal layout/config work), will make developing/rev-engineering these drivers more appealing, so more coders may get involved - but we already are seeing great progress over the past year; James and David have pretty much done Impulse hardware, and David is massively pushing forward on MPU4 (most notably the new Chr chip work which has revealed previously unknown patterns wrt. lamp scrambling). And of course @SomeRandomGuy is absolutely killing it on the early techs right now I plan to always keep MFME support in AS (when running under Windows OS) alongside MAME so the Pluto 5 games will be playable for MFME users before Pluto platforms are done in MAME. On a somewhat related note, the user @Sneddrs has had Arcade Sim working fine on a newer Apple Mac M1 under Parallels: ... so great news there , and it sounds like MFME-based fruities should also work fine under that setup . So while not a true native Mac version, it does sounds like it's already fully working 'for free' on the new Apple silicon macs.
    1 point
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