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Showing content with the highest reputation on 13/05/22 in Posts

  1. @Reg I can patch the Chr routine while it's running and get it to boot and play. Alpha display (second half) is a bit broken in this video, but I jiggled around some settings and then it looks like it may display correctly. Does seem to expect standard-ish buttons/ and coin button mappings: Trouble is that to do this as a ROM patch, I'll need to also figure out potentially a bypass for the checksum routine. Once I've done this patch on the fly, attempting to reset the machine results in no boot. This is almost certainly due to my patched bytes meaning the ROM checksum is out. Probably not quick... To boot, you need to add a breakpoint on 0800 (standard Chr address), once it hits that during boot sequence, you need to set bytes d1df and d1e1 to zero. Then resume past the breakpoint and the machine will boot. Tagging you @andrew96 as I know you're interested in this sort of thing If someone has time to figure out a checksum bypass patch, then the hack above can be made in the ROM image, and then you should have a booting ROM. Whether that can be made into a playable game in MFME, I've no idea - I can't tell if it's working properly or not from that play in the video above! After changing some settings, one of these meant that the Alpha looked to be working properly:
    2 points
  2. Not a problem. I'm not sure theres a bigger fruity nut out there, plus I had most of the info at hand
    2 points
  3. I concur, thanks for the hosting @slasher ya miserable cunt
    2 points
  4. I had hitthesix on my TODO list on the permissions sheet (From a Mazooma 'Golden X' layout) - so still need to send message, I've added "£6intokens" to find and message, thanks for the heads up! (I can't share a public link for the permissions tracking sheet like I do with the other sheets, as it has bits of people's personal info like other aliases etc.)
    2 points
  5. Thanks man And also big thanks for the ongoing hosting of the arcadesimulator.net website!
    2 points
  6. I just checked it with my tools for patching chr/lamp protection out, unfortunately they don't recognise anything: I've only used it on common Barcrest/Bwb etc manufactured MPU3/4s... so its security routine doesn't have any signatures that my stuff is set up to spot. To be honest I don't think I've ever seen that before (zero sigs found), so it's definitely an unusual ROM!
    1 point
  7. @johnparker007 you mention on your list about Skill Shuffle in the JPM Vogue cabinet. It was a acutally an MPU4 game, the cabinet was Vogue but the inside was an MPU4 game ! It never worked on MFME - there as a problem - the chip had a security error. If it can ever be patched, I have good quality images of the glass. SkillShuffle.rar
    1 point
  8. The addition of all those fruit machine flyers on the Machines sheet is really cool! Public link here if anyone wants to view the info coming together: https://docs.google.com/spreadsheets/d/1wOMCTOBThxv8AgPYb-suvmM6AuXpqAOsVCyJUlofjvA/edit?usp=sharing ...on the Machines sheet, some games now have flyers you can hover over, thanks to Spa, along with tons of other help with data gathering for the new 'Cabinets V2' sheet. The Machines sheet is very disorganised at present (due to me pasting things in blocks of info), I'm keeping it in that order for now for Arcade Sim ref. At some later point I'll make a 'V2' of the Machines sheet that will be cleaner.
    1 point
  9. I’m sure ploggy will be fine, he’s always said use anything from his layouts to make new and what about @£6intokens and @hitthesix another two old skool creators
    1 point
  10. Only just seen this Just in case you'd not seen, on the permissions sheet that we have access to - I did get permission granted status from Leeham... just Ploggy who's gone off-grid Thanks again for all the help with the permissions/database/flyers/cabinets stuff!
    1 point
  11. @infection got any decent images? roms?
    1 point
  12. Take Note £15 is one I'd like to see redone. Brilliant machine back in the day
    1 point
  13. Thanks for letting us know I do need to get some explanatory error popups in there for when people try to run an MFME-based fruit machine without the correct MFME exe available.
    1 point
  14. Yes, or configurable keyboard/buttons
    1 point
  15. I've only done classics but happy for whatever I've contributed to be used in any way shape or form
    1 point
  16. I have been trying to contact @Ploggy and @Leeham, with no joy. Does anybody know them at all? Hopefully they are ok!
    1 point
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