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bionic_beast

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Everything posted by bionic_beast

  1. Thanks for the layout, and as for the start/collect button thing, while I don't think there is a way to assign one clickable button to 2 separate inputs, for keyboard shortcuts, there is absolutely nothing stopping you from making 2 buttons that have the same keyboard shortcut as long as they don't do two things at the same time. Eg. Ready to Rock has separate hold (nudge) and hi-lo buttons as you can both nudge and hi-lo gamble at the same time, however if the 2 key were assigned to hold 2 and hi at the same time, (assuming you can still nudge manually) the game would either guess the action or just do nothing as if no button were pressed at all. On the flipside this game, the start and collect buttons are active at different times hence both can be used by the same keyboard shortcut.
  2. Ah welcome to the club mate, I'm an Aussie myself. Unfortunately I don't have too much else to offer because I've seen no fruit machines IRL.
  3. Man I am looking forward to the day that this project is complete, I mean it's got loads of potential just in the pre-alpha I've played, and then when it's done... Who knows where this could go? Ticket redemption games? Foreign Games? Custom Games?! While I don't expect... at all that you'd implement those, you're already doing a lot for AWPs and Video Games (I mean you've got that longest-running forum thread on Desert Island Fruits for *PANG* sake), the potential is still and will always be there.
  4. Lookin' fine if you ask me. The layout of the lights and everything makes sense... neat! I suspect once you establish a connection between Arcade Simulator and MAME's fruit machines you'll be switching everything over to be 100% MAME.
  5. Thanks for this fresh GIFt to the FME community.
  6. Here's a free alternative (OPTISouvenir-Bold): https://www.whatfontis.com/FF_OPTISouvenir-Bold.font Also here's a tip, most fruit machine manufacturers used fonts from what I like to call the OPTI series because every single one starts with OPTI. Here are some examples When it comes to western fruit machines like Lucky Strike (Mk 1 & 2) the font used is called "OPTIRodeo", Red Dog Saloon is the paid version of OPTIRodeo. Barcrest used the font "OPTIBevis-Extra" on a bunch of their fruit machines but most prominently on their Eliminator game. Finally the font used on JPM's Casino Crazy number reel is "OPTIChartresGothic-Bold".
  7. The earlier version to 'Each Way Nudge' I would say Also a little hint for anyone wanting to play this: when both numbers match that's a no-lose gamble (though what that really means is the next gamble will win even though the hi-lo reel can still spin to a loosing number) Nice layout BTW
  8. If JP really implements coin pushers that would just be nutty AF, and it would mean we would be getting impressively close to emulating (some) Japanese Medal Games in their most true form.
  9. Bruh, this project's already nuts with the addition of arcade games, adding in coin pushers would be downright ridiculous! Especially with how much memory simulated ones can take if the coins are a 1 to 1 scale with the real ones, there would be so many entities that even the most basic-looking coin pushers could lag a computer!
  10. I would have thought "Italian Job 2" but okay, also no I have no idea how that cash stack works. P.S. Thanks for the Layout Spider!
  11. Ahh nice to be back in your damn impressive arcade! Sure there's some screen rotation issues but you more than the monitor power cycling seems to have been fixed AND we've now got MAME machines added... ALL WITH SOUND! It actually sounds like an arcade from the 80s a time which I never got to experience! If you don't mind, I think I'll dub this virtual arcade JP SAFE Amusements (JP standing for John Parker and the SAFE standing for Several Arcade & Fruit Emulation)
  12. Nice to see a new Barcrest machine and especially from a layout that's fresh and clean! P.S. Something about that sudden jump from 5 pound to 10 pound tells be that this machine was a native 5 pound machine which I think is pretty rare for hi-techs.
  13. I don't think I'm going to be using this software for a while. For some reason when playing a machine, my primary monitor power cycles on and off, on and off, over and over and over.
  14. Hot DAMN!! I'll be looking forward to (what I'll dub) your Original layouts!
  15. Excuse me... WHAT?! Correct me if I'm wrong but do you mean you can make new Scorpion 4 ROMs? Like original games?
  16. (Sorry that this is late) Ah, thanks for this; your DX of BFM's Lucky Strike is looking fi-... wait, what do you mean that's a Barcrest game? No, no it's scorpion 4! I-It's got the BFM Logo! It's clearly BFM and NOTHING will sway me otherwise! All jokes aside; fantastic layout, I honestly prefer layouts like this where it's just 2 straight images rather than the lower glass being angled.
  17. THAT'S a layout overhaul, I played the older layouts and for lack of a better term... they were... "meh". THIS layout, fresh from the MFME factory looks the par!
  18. HOW MANY MACHINES?! AND ALL MAKING SOUND?!?! Yeah, and that could be an understatement especially with how much potential this project shows! Good job @johnparker007! This is at the very least a new step in emulation, and at most... an emulation platform!
  19. I would assume so and if that's the case ETRIS! Nice layout BTW Spidy
  20. What is this? Barcrest Labyrinth? Haha... I'm gonna try this. Great Layout BTW In case your wondering why I don't say that more often, it's because of this rule I committed myself to: If I can't say something even a little funny, I don't say anything. This is because although to you the "thank yous" and that stuff is nice, to me if I do it on every single layout just saying "Thanks for the Great Layout" it just starts feeling empty, like I just punt them out with no care or soul. That's why sometimes my comments backfire, I'm trying to be funny but no one's laughing.
  21. Basically every number except for the hi-lo reel so the entry trail, the nudges, the cash wins, the centre... yeah.
  22. Good layout, but one thing I do want to ask is what's the font found on all the numbers of this game?
  23. You know what? Same! And the Power pills on the Super board filling the same trail but not erasing in between board feels more Japanese than German to me. So safe to say, I like this game!
  24. Ahh I think I have this exact layout in it's earlier form, it's nice to see old layouts getting overhauls even if relativity minor.
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