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Amusements

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Everything posted by Amusements

  1. I have played quite few casino slots with the option to use touch screen stake/start buttons, or a physical button. Repeatedly pressing a piece of glass is a bad experience, but OK for making selections. I think having a touch screen for a top glass is perfect for MFME but definitely a bad idea to use for start and hold buttons.
  2. Good start:) I guarantee it will never end! I started out in a similar way 3 years ago, and I am still tinkering away!
  3. Version 1.1.0

    161 downloads

    Hi guys... Here is a brand new 40 year old layout! - Lite a Nudge (MK1) from JPM, running SRU Tech:) This is a complete redraw, and is 2572(W) x 2880(H) made for MFMEv20.1. For shortcuts and info please refer to the README.txt Special thanks go to the following people: Wizard (1965-2020) MFME creator. Midibob (fruitemu.co.uk) for providing the extremely rare ROMS. Richy100 for the enclosed Lite a Nudge flyer. Line Up Chris (fruitemu.co.uk) for the bell pics and youtube vids, they always help me with colours and text.
  4. Applicable Coin Size: Diameter: 18.0-31.5mm Thickness: 1.5-3.2mm Should be OK for most coins. (I have no idea what size a pound coin is though). If they all work, that is not bad for 3 hoppers. 2 for hopper 1 and 2, and another to work as a triac output using an arduino.
  5. @davep180 Just out of curiosity are you using one of them external USB hubs with 3-4 sockets? If so, that may, or may not be a problem? I have had a lot of Pacdrive faults (just keeps paying out) when I use one with a layout with fast hopper payouts.
  6. If the Pacdrive errors and you reconfigure something, remember to unplug the USB power to it, or it will not reset (rebooting PC wont reset it). If the hopper is spitting out non stop coins, have a keyboard handy so that you can manually press the [ or ] to at least eliminate certain faults.
  7. Have you run the Diag/Misc box to see if it is using 2 pound hoppers, or to see if it is paying out the odd pound in 20ps? It is possible the hoppers are not full enough. I do not know if the released layout was topped up or not, as I always reset the RAM on new layouts.
  8. I have not heard of lucky lotto club, do you mean lucky lottery club? If so it uses hopper 1 for the squids, and triac 1 for the 20ps.
  9. I remember playing this on tokens at Nobles in Manchester. It was before the 10 squid jackpots were out.
  10. Looking very nice/tidy and solid:) That will make a world of difference to playability.
  11. This reminds me of when people used to buy shareware at Bowlers in Manchester, and other computer fairs. All you paid for, was the disk (service) Like a pound or less. For me, that was a fair business, because the sellers do not claim any rights to, nor edit any of the works, and the shareware providers got to spread the word.
  12. I think the easy way, is to show you my template as an example: So after creating your own template, hit the [Save Template] Box and put somewhere handy. When you load a new layout, configure all the buttons as you did before. When finished, open up the PacDrive tab on Game Configuration as above, and hit the [Load Template] button and reload your template. Hit the [Config] button and Voila! The bulbs get automatically added. Eg: The only thing that may need changing manually, are the hopper settings, when the layout requires a triac to hopper payout, or if you are using 2 bulbs on a button.
  13. Is this your hopper? Azkoyen Hopper UII - Parallel Protocol Rev 1 2011 | Manualzz If so then you need to check pin 9 and ground with a meter, whilst coins are popping out.
  14. I think you might be doing the bulb settings the long winded way? You only have to assign the buttons in Edit mode, and then you can press [Config] (Box on the right) on the Pacdrive page, to fill in the bulb numbers automatically ..... Providing you have loaded your template first.
  15. Which layout? Some layouts (Very few) need to have the correct hoppers ticked in config. Another possibility, is that you have used the same hopper for both output 15 and 16.
  16. I think the wall of video games is an awesome idea! I love the demo screens:) I see stuff I want to play - just from seeing the demos. This is just how real arcades worked back in the day!
  17. If you download Bars of Gold from the legacy section and run itin MFME, the Roms will automatically be downloaded.
  18. The only thing you can do, apart from play it in an earlier version of MFME, is to load it up in an earlier version of MFME, save all the lamp/button images and rebuild it back in V20.
  19. Are you unplugging it (Pacdrive) and rebooting MFME after each time it plays up? If not then it will just keep playing up.
  20. I am pretty sure you are right. The hopper probably uses an SSR (solid state relay) to detect an increase/or/decrease in current, and can only do that if all the components share the same ground?
  21. Go and get your glasses! He wrote realize <- blame the Amercians for that spelling! There are a few guides and examples in the cabinet forum, but most set ups have 14 main buttons that light up. Other buttons can be added that either do not flash, or by adding an extra Pacdrive. Most layouts run fine with 14 buttons, and those that use 14+ can also work with a 14 button setup, by using some of the buttons twice. There are some standard buttons, like 1,2,3,4 for the hold buttons, and space for start. The rest change from layout to layout, so the rest of your buttons do not need labeling, and can be where ever you think they look/work best. I use a 2-1-1-1-1-2-2-2-1-1 button layout with extra buttons on the back of my cab for functions.
  22. This is my current set up. This set up is 7 foot to the top of the screen, and 2 foot 4 wide, with a 55" curved 4k screen, and stereo speakers either side. On the side I have 3 key switches. Top one turns on the little green note changer - put a note in and get 10 coins from hopper 1. (uses a hacked kids money box and 2 timer relays) The one on the left runs power to hopper 1 (if you need to unjam it). (rarely used) The middle key is a double pole 3 way switch, that swops hopper 1 & opto with hopper 2 & opto. (A few games use hopper 2 as the main hopper) The button box includes the Pacdrive and Ipac, and has a few extra buttons too. Including side buttons for MPU2 or pinball. On the back is a button for Full screen (F3), Escape, Random (F6) and a toggle switch for voume +/- And finally the change machine next to the cabinet. This uses a JY-142 board for change, and a Arduino Leonardo board for MFME credit. in switch position 1, it gives standard change, and also acts as hopper 3, in Triac output mode only. In switch position 2, it gives credit on MFME for various notes. The coin slot on the front acts as a normal coin input or refill. My next plan is to use a bigger cabinet with 4 hoppers in it, and a note acceptor. Maybe I will start that later this year? I already have most of the stuff I need, but am waiting to move to a bigger place.
  23. Properly me? The last hopper I bought was exactly 20 Squid new with postage, but the coin sizes I use differ from the UK. The big black "wing wong" hoppers are actually very reliable as they only have a 240v motor and a 12v opto sensor on them. The one in my cabinet has been running for over 3 years now, and I have only recently had to replace one of the external relays so far. The other hopper I use (Blue one) holds less coins has had no issues so far.
  24. Don't forget that you need output 15 and 16 if you are adding hoppers, unless you add another Pacdrive ID#2. You can still more buttons to the IPac , they just wont all light up. For example, I added extra buttons to the back of my button box for some shortcuts for Full Screen, Random Game, Escape , and Volume +/-, which do not light up. I use 14 main buttons on my cab, and some of them get used twice on layouts with tons of buttons.
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