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Showing content with the highest reputation on 20/02/24 in all areas

  1. Version V.4

    179 downloads

    Sunset Boulevard £4.80 Version DX - By Jamie28J and Vectra666. Thanks to: GamingHistory for the image; Infection for the buttons; Spa for Reels. Shortcuts: 0 = £1 in; 9 = 20p in; ` = Cancel/Collect 1 = R1 Hold/Nudge Down; 2 = R2 Hold/Nudge Down; 3 = R3 Hold/Nudge Down; H = Hi; L = Lo; E = Exchange; Space = Start.
    2 points
  2. Version V.5

    149 downloads

    Body Match DX by Jamie28J (certainly not my finest layout, but still very playable and it takes me back to being around 8/9 at Charlie Manning's Amusements in Felixstowe). Thanks to Hitthesix for the classic (who did all the hard work and provided me with the unpublished classic to butcher). Thanks to Infection for the image(s). And of course Wizard for MFME. Shortcuts: 0 - Insert 50p 8 - Insert 2p N - Nudge Matic 1 - Nudge R1 2 - Nudge R2 3 - Nudge R3 L - Reserve Nudge B - Bank it G - Gamble BodyMatch by Jamie28J - V.5.zip
    2 points
  3. Still well under trhe weather, but hopefully on the mend soon, so in the meantime had a little mini-tinker ; Updated MX app cion to MT; set up initial fields and options for this new combined MFME Tools module (for both Extraction and Injection of layouts). Once I'm back in the zone, I will comment the convertinmg/porting/improving of the extraction code from the system side of AS over to this new Oasis module...
    2 points
  4. Version 1.0.0

    119 downloads

    This was something I was starting on way back at my first foray into layout creation. Never played the machine but remembered the artwork from being a kid back in the day. Needless to say, my attempt back then before people here spent the time to help me improve was pretty funny. @Tibbo decided to redo the artwork and assist, was originally going to be his first release as we were going to work together on it. Sadly he has not been active for over a year now and I know he really was looking forward to this as he wanted to get his .fml badge and give back to the community also. I'm hoping @pete_w can put the .fml badge to his profile so hopefully when he comes back it's a nice surprise or if not at least his goal has been realised. Massive thanks to; @Tibbo for his artwork and calloboration. @Clo06 for the classic. @johnparker007 and @spa for the images which lead to the far clearer image we have now. @Ginge for play testing and spotting and fixing various issues, this guy has a far greater eye than me. Also a big thankyou to whoever provided the ROM's for this, maybe @Mavroz? There is a slight issue with cancel collect, mainly its one lamp for both but images have separate buttons. Originally I Had same lamp in both, but have removed lamp from cancel to see if that looks better.
    1 point
  5. Version 1.0.0

    193 downloads

    Thanks to wizard, wearecity, pook, logopolis, vectra666 and others who've helped. BE AWARE IT LIKES TO MALFUNCTION IF COINS ARE INSERTED TOO FAST... HOWEVER ONCE PLAYING THE FEATURE YOU CAN ADD COINS/CREDITS WITH LESS RISK OF A MALFUNCTION, IF IT DOES MALFUNCTION PLEASE WAIT 20 SECONDS FOR IT TO RESET TO AVOID LOSING YOUR RAM STATE. I had to make the reels and if anyone wants to improve upon them feel free, the lamping for sinbad/guard move on the number reel was beyond me and if anyone can figure out a way to have them on a horizontal reel band instead of static please again feel free. the £6T version i had to make my own decals and hopefully they're good enough to pass inspection etc. never played this as a kid and i can see it's appeal, the repeats and features are really fun!! as usual any mistakes can be forwarded to my dedicated mfme fault finder hotline. 8008135. best wishes to the community and kudos to all creators! WOODSY
    1 point
  6. Version 1.0.0

    155 downloads

    Time for some Crazy Fruits to Join the Club, VIP Gold ones!!! Thanks goto @SocialDragon368 for the classic used for lamping references etc @johnparker007 / @infection for both gaining the images from eBay notey does work on this edition, can't seam to find the £500 roms, do they exist? Shortcuts written within the notes Enjoy and Happy Gaming!!!!
    1 point
  7. Yes, BWB had a habit of mystery trail add, the Blues Brothers did the same thing. Landing a win, forces you to gamble once for the feature exchange. Press start instead of hi/lo, it will automatically gamble for you. Don't force the game for the end feature, it's a win stepper that was great on the original rims, but was chipped out for lower pots. I aimed for the 2nd main feature, trail run. Which can be all cash. Originally it could run for thirty quid, lucky now, it will go past a tenner. The gameplay is fast, and the sounds are better than some. The skull features??..I never took them, but I believe there is 1 good feature of the 5 Another cracking release..love it Statto
    1 point
  8. Bit under the weather again, but hopefully on the mend soon So a small tech update: the original 'MFME Extractor' Windows-only optional module of the Oasis suite, is now to become 'MFME Tools'. This MFME Tools module will contain the components of 'Extractor' and a new component; 'Injector'. What this means is that in addition to being able to extract MFME layouts (using the copy of MFME v20.1 on the user's system), this will also be able to export/inject a 2d rendering of an Oasis layout back to MFME. Effects such as the realtime lighting of the 2d cabinet I think will be possible, though there is the issue of MFME slowdown when a lot of blended lamps are drawn at once. I'm hoping it will lead to a workflow where even as existing 2d fake-perspective layouts are extracted then imported from MFME->Oasis, the lighting can be remastered along with the cabinet... and so then a 3d rendering of the cabinet would be displayed in 2d in the injected (i.e. exported) MFME layout. This will allow continued support for MFME users where a layout has been created natively on Oasis, and the layout will also have time-consuming elements like live light reflections etc reflected in the parts of the 2d rendered cabinet, as rendered natively in 3d. Seems bonkers I know, but it's a logical extension as I'm figuring out the project architecture in terms of the Windows-only elements for layout artists to input/output work to/from MFME. The Oasis Layout Editor module will use these components in the background, so it will be as simple as using the relevant UI in Oasis LE. It'll also be usable in a 'standalone' mode, for those that may wish to build other things from this, for instance alternative MFME frontends like @appstrader's FruitBar (so in that example, he'd be able to build real animated lamp on/off attracts into the frontend by having full raw dumps of the layouts as .png and .json data etc). Just a window for start as I am under the weather, but this is where all the ArcadeSim MFME IO systems will be ported to: To be continued, once I'm back up and at 'em - the first stage will be refactoring the MFME extraction system that ArcadeSim uses... Note that a user just wishing to play layouts in Oasis, either standalone or in 'AS2', will not need to download the optional MFME Tools module, this will only be of use to Layout Artists, and perhaps also layout converter scene members who will oversee converting MFME layouts to Oasis, along with enhancing them with the highest resolution source art we have etc.
    1 point
  9. This is an updated version of my 2001 release (I am pretty sure I was using MFME 1 at the time - lol) - oh how time flies!
    1 point
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