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Showing content with the highest reputation on 27/07/21 in Posts

  1. Shame as all the layouts you wanted are there.... for a very small price
    4 points
  2. So donate then and get full access to ALL the layouts, simple really.
    2 points
  3. Yep, he could always make a couple more layouts and listen and he wouldn't have to pay diddly squat and unless admin changes the game which I strongly doubt everyone just has to live with it. Zippy
    2 points
  4. After the successful 3rd Hopper test (using Triac "X" output), which also included the ability to turn tokens in to cash. IE turn a 4.80 Token win, in to 4 pound coins, and leave the 80p in memory - then adding it to the next token payout. It is now time for the original experiment (Note Changer or Machine Credit). All the wiring is finished, and everything is ready to be tested tomorrow. So hopefully, I can turn the key switch anti clockwise, and insert any number of different notes and press the green button for change, or turn the key switch clockwise and get credit on MFME instead (this makes different keypresses using an arduino Leonardo board in MFME depending on the note inserted). Fingers crossed:)
    2 points
  5. A follow-on video to try and put this one to bed.
    1 point
  6. these are all Mfme'd just search for them, they're probably in the legacy section if not deffo on fruit-emu
    1 point
  7. Hi folks I decided to set autoplay about this and today it managed to lump over £7000 through it, the autoplay profile was configured to never exchange into the feature or collect anything, it just played straight for the end of the trail. £7000 in and it didn't hit the red £100 a single time, and once it'd taken the first £100 or so it never hit the WHERE'S THE RENT square either, so by all accounts it could take an infinite amount of money and never pay anything out. I was just making a follow-on video and once I'd explained the above, I was going to move onto collecting some of the other amounts at the end of the trail when red, and see what it wanted to do in terms of kicking back. Alas I collected a red £15 and the machine hung after adding it to the bank. Following a reset it booted normally, but had lost the £15 bank but remembered I had £2 in credits, but was completely unresponsive. Opening the doors works insofar as it goes through the boot cycle again, but you can't get into any of the menus or anything like that - I appear to have broken it. I have attached the layout here, can anyone bring it back to life but leave the RAM intact? In total it's had nearly £8000 through it! Thanks (Actually, you can still put money in it, and after a reset the credits put in will register in the display. It is in a very strange state.) £100 - Andy Capp.zip
    1 point
  8. I've created and programmed my version of the original IGT "The Goonies" slot machine with Visionaire Studio. 3 weeks of work and it's 1.0 version. I've found a nice cheap soundbar which is adding a led touch as topper
    1 point
  9. Ooh well!! You know what you have to do then??
    0 points
  10. and you could headbutt the teacher and janitor... if I remember correctly you could chuck basketballs at your enemies on the locker level and Sunday roasts at the enemies on level 3... loved that game
    0 points
  11. BUT THE LEGACY Section is only open to donators.
    -1 points
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