Ok sounds like I need to convert Rat Race and get a 3d model of a mobility scooter!
Yep walking around is very much the plan, to get that first person perspective going on for the immersion
And yes, I think the cat's out of the bag that my plan is to make this into a live arcade... so I'm thinking to make it so you can walk around and watch other people playing games on their machines (plus potential text/voice chat), as well as playing on machines yourself. When you choose to play a free machine, MFME will be launched in the background to run that machine. When you have finished playing on the machine, your server-based bankroll balance will update accordingly based on cash in/out. Then that will allow for daily/weekly/monthly tournaments etc which should be a lot of fun
So as a part of that new work, I've taken a break from the Converter today, and started very basic work on the 'codec'. This will allow streaming of the machines lamps/reels/vfds across the net, as I should be able to write some efficient lossless compression. Currently I've just implemented the base recorder/player system, along with the recording/playing of 'simple' (on/off - no fade levels yet) lamps.
This will be used for all the free machines to play their attract mode loops without needing to have an MFME instance running for each machine (as that would get impractical very quickly). Here's a demo of 44 machines running their attract mode lamps (at random playback start points to provide variation) via this new system (so I am running zero MFME instances here). These are not perfect loops, I just recorded a few minutes, later I should be able to write something to auto-identify the loops when recording the attract modes.
Anyway, enough blurb from me - onto the eye candy (may be best to watch this direct on youtube rather than embedded in the forum, then you'll be able to see in full 1080p HD, as some of the lamps are now tiny!):