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Showing content with the highest reputation on 22/07/20 in all areas

  1. Version 1.0.0

    155 downloads

    Here's an high res dx of a clone of quid vicious,never played or seen it in the wild,thanks to player for the images and wizard for the new mfme. MFME V 20 ONLY.
    2 points
  2. Sounds a bit like me. A couple turned up in Keele student Union looking for Ace machines. I watched them for a while as they were being fairly obvious about exchanging everything for the lines. Paid them £40 for the list of emptier programmes and we teamed up for a while as I had a car, but they were pretty pikey and we didn't really get on! After then I had limited success with stuff like Donkey Kong, Bling King Crazy and DOND WIYB but basically focused on my actual job(s). It all got too competitive, and when the machines got hooked up to the internet most manipulations didn't last more than a few weeks, unlike the Ace thing that was live for well over a year.
    2 points
  3. Version 1.0.1

    277 downloads

    Please find attached a small layout mod for Pook's brilliant PEN1 DX. The purpose of this was to simply test different ROM sets (I found out later we only have a few) and sort the versions we had. I made some small changes to the existing DX to facilitate this work, and with Pook's permission it made sense to now release these to the scene for anyone who has an interest in playing the PEN1 game at different stakes and prizes on an earlier ROM set than the previous £250 DX (which used 750-846 dated 20th August 1996) Notes: 3 DX's with different stake/JP all using the same ROM revision 750-257 v1.2 dated 26th July 1994: 5p-£75 | 10p-£100 | 20p-£200. JP Decals adjusted for each DM Busy flag changed over to switch 36 to fix sync issues between normal game code and dot matrix code (e.g. Capone's Caper out of sync etc.) Pay-out custom sounds Changed colours on Dot Matrix and 7 segs to match original machine a bit closer (personal preference) Learnt from Pook's amazing Happy Hour DX on how to do masked DX's which can incorporate full screen (F3) artwork whilst not requiring the original side art to be hidden. I wish I had looked into this with CCnR. Each DX has a different background just to try and add to the realism and provide some variety. AutoPlay profile added and used to get all DX's happy and CP's full. Added flyer/cabinet/game photos and .db files for MFME Game Manager. Added game manual PDF It would seem that these ROM versions opposed to the 25p/£250 version give a better game overall. Interestingly the 25p/£250 game has a completely different BFM internal project ID PR6574 whereas these versions have ID PR6331. This wasn't the case with CCnR which shared the same project ID across all versions including the later 25p/£250 ones. This mod was released with Pook's approval, and the credit must go to him for the DX layouts. I am only adding a few things here and there to these DX's and it's a simple job for me tinkering around like this. The work that layout designers do, both classic and DX layout's is the tough stuff. Hope you enjoy and it's great to see people playing these DX's and talking about them. Cheers, Mort.
    1 point
  4. Version 1.0.0

    177 downloads

    Here's an high res dx of the viz by Qps. Thanks to player for the images and to wizard for the new mfme.
    1 point
  5. keele near stoke, i know a kid from round them ways who plays still, ive only ever spoke to him a couple of times ages ago his name is mike, my mate from stockport knows him quite well i think.
    1 point
  6. I know, this is an emulator so the "tubes" are always full. Besides when I find something new I like to go ott!! Myself like a few others on here used to empty fruit machines up and down the country, we became accustomed to know near enough exactly what most machines held. I have come across certain ones where it would hold either one or two tubes of tokens.
    1 point
  7. Hi, I love this game but one thing I noticed is that the amounts at the top don't always correspond to what is added to the total?
    1 point
  8. There is a nice little story for a vid regarding the final 06 versions on £6 Ace Coins. Need to research and make sure it’s correct in the emu, but I will post some findings J
    1 point
  9. Barcrest MPU5 had the ‘Hey, check it out!’ sample. J
    1 point
  10. JPM updated all of their earlier Impact software to include the on off alarm watchdog. That alarm was the worst, sound went through you. J
    1 point
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