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vectra666

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Posts posted by vectra666

  1. The phone rings when the banker makes his offer so maybe linked to the accept or not accept offer text

    does the phone dial move 

    It may light up like those triple lamps on oldie machines like nudge wink and cloud 9 they flash when you get the jackpot attract

    as for phone animation I did this poorly when I made the first emulation of a pull handle “classic club” it looked shit but did work to some respect

    someone up the correct roms and we’ll test em out sometime

    • Like 2
  2. 4 hours ago, SocialDragon368 said:

     @Gary111, you can also support the site. As long as you support the site you get unlimited access to thousands of layouts. If by the way you don't donate, you will still be able to download layouts, but there is a restriction.

    are you trying to get to your 1000th post by posting to old threads, of course you could thank for what you download too to boost your rep and post counts

    • Like 1
  3. 21 minutes ago, woodsy said:

    ah mate you're on 6.1.. are you using a touchscreen and need win8?? win 10 is free download mate, can help if needed..

     

    oooh don't ban me haha

    you'll get the hey duggie "i'm fucked" badge if you've a duplicate account rofl

    • Haha 1
  4. mfme v20.1 only runs on windows10 the last mfme for that windows is v6.1 i think unfortunately you'll miss out on a lot of great layouts after v6 unless you can update windows8 to 10 via a freebie update, if they're still available 

    @woodsy i thought for a mo you made a duplicate account lol 

  5. 23 minutes ago, johnparker007 said:

    Thanks to @Amusements for showing me this - a dodgy pirate site selling USB sticks with pinball / MAME / MFME, using an (old) Arcade Sim screenshot for their website art!


    image.thumb.png.30ae51681fabd83a30d65ee8afcd6674.png

    Is this that dodgy twat we’ve tried banned from Facebook 

    off to Facebook to search and report it

  6. 29 minutes ago, woodsy said:

    global bangin away does this on payout. i've asked uncle vecs but he's off on honeymoon in Antigua and the wi fi costs loads he says ;) 

    so anyone online who can help.. please.. @slotsmagic maybe?

    image.png.ed6b1fcf1957fafbbff14bbaa1554c2e.pngimage.png.ce3096ded4f109f24a449e87aa693d93.png

    Antigua at least they’ve got decent Wi-Fi 

    the first parts practically right though 

    And  glad you sorted the dirty faulty error out

    • Like 1
  7. 9 hours ago, johnparker007 said:

    Quick tech update :)  Been working on automating a (small but repetitive) manual step of the machine building process... still a few kinks to iron out with this optimisation, but working now - here's the first @woodsy machine in the arcade as a test of the new automated step:
    image.thumb.png.4997455010a9aab09060c5b17cfee338.png

    Nice to see others joining vex’s arcade lol

    • Like 1
    • Haha 1
  8. 3 hours ago, Pook said:

    My layouts can are graphically intensive, so needs a bit more resources I'd assume. Nothing that I can control apart from making smaller layouts.

    What about making v-tech layouts like you called mine back in the day rofl, I’ve had this error on ones I made and others of similar size. I think it’s just mfme having a hissy fit now and again

    • Like 2
  9. 48 minutes ago, serene02 said:

    Where is this Vecs?  There is something about it in the about box.  But those comments were made when around the time of the ‘fairplay’ campaign.  It states that mfme may not represent or emulate accurately.

    In general though I believe machines run how they should, a few quirks, a lot of which could be down to a number of factors.  A real machine would be played potentially 1000’s spins a day, when you play a game in mfme you are playing it the same way or just forcing out top features as you have unlimited virtual cash, but they rarely get played normally.

    I’m hoping once we get shared ram states and limited funds, machines will get played in various styles.

    Useless info here maybe

     

  10. I also read somewhere on here via a topic  mfme doesn’t represent the actual machines play 

    I mean when you play say cloud999 the mfme player normally puts in £1’s at a time obviously during its play you win £1’s 20ps and tokens 

    normal real machine play the player would recycle tokens and change through the machine where as mfme only £1’s

    so the machine would hold back token wins as it thinks it’s not been refilled 

     

    • Like 1
  11. 1 minute ago, johnparker007 said:

    Only just seen this :)  Just in case you'd not seen, on the permissions sheet that we have access to - I did get permission granted status from Leeham... just Ploggy who's gone off-grid :)  Thanks again for all the help with the permissions/database/flyers/cabinets stuff!

    I’m sure ploggy will be fine, he’s always said use anything from his layouts to make new and what about @£6intokens and @hitthesix another two old skool creators 

    • Like 1
  12. 4 minutes ago, logopolis said:

    It worked on Take Note as well. We actually have program 1.1 but it doesn't work for some reason. What you said about how button inputs are read might be the problem. We also have Cop The Lot 1.1 but they are Scorpion 5 roms and the layout is Scorpion 4.

    Upload 1.1scorp5 roms  to here as I may do a scorp5 version instead of four??

  13. 16 minutes ago, Pook said:

    Just scanned both flyers in a 600dpi with some enhancements on, attached for you.

    Cop the Lot.zip 66.41 MB · 0 downloads

    Now it looks like I have to do em now Thankyou @Pook 

    these will probably be started after rock star but due to real life don’t expect anything to be released till at least mid-late June at the earliest 

    of course does the video screen work on the club edition?

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